BloodTzar Posted December 20, 2011 Share Posted December 20, 2011 Well the other day, i was playing with dc in very small game (750p). I don’t want to talk about its effectiveness or similar. In that game i realized "hidden gem" that any dc unit out of transport offers. As following the rage rule you have to move to the closest enemy model, to assure which one is closest you can measure distances from your dc unit, if placed smart, you can measure distances that might be later on used for either shooting or making sure you are in right position for charge. Is this way too cheese or against the rules? Because in my opinion, it is quite cheap and handy tool, to be able to see what is in range or not for just 60p. ~BT Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/ Share on other sites More sharing options...
BOBMAKENZIE Posted December 20, 2011 Share Posted December 20, 2011 Well the other day, i was playing with dc in very small game (750p).Is this way too cheese or against the rules? Because in my opinion, it is quite cheap and handy tool, to be able to see what is in range or not for just 60p. Typically it will be quite obvious what units are likely candidates (or even which unit is the candidate) and so measuring to far distant units to figure out ranges for other units is bad form, this is a gentle(wo)manne's game after all :lol:. But it can be a useful tool every so often sure. Its certainly not worth 60pts because it shouldnt do all that much but it might come in handy if you are taking the unit anyway. Its much the same with say the new realm of battle tiles, using them to determine ranges is fine but you'd probably be best not to bring massive attention to it since its a touch rude. Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/#findComment-2947777 Share on other sites More sharing options...
Morollan Posted December 20, 2011 Share Posted December 20, 2011 There's always the old standby of firing your long range weapons first so you can measure over other units and get a decent idea of ranges from that. Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/#findComment-2947779 Share on other sites More sharing options...
BloodTzar Posted December 20, 2011 Author Share Posted December 20, 2011 Well you can measure in movement phase which means you can make sure you are in range, before shooting phase. Anyways i know it isn’t the way how true gentleman should act... Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/#findComment-2947796 Share on other sites More sharing options...
Leonaides Posted December 20, 2011 Share Posted December 20, 2011 far too situational/unreliable to try to do intentionally. If its blindingly obvious which unit is closest, i'd be rather 'peeved' if you wanted to measure ranges to all my units- pre-measuring like that is cheating. Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/#findComment-2947800 Share on other sites More sharing options...
Tamwulf Posted December 20, 2011 Share Posted December 20, 2011 Hidden Gem? This is almost blatant cheating. :D In a game that does not allow pre-measuring, you are basically pre-measuring. Sometimes you have to measure to see which is closest, and there is no helping it. Measuring from DC to 3-4 units though... that's pretty unfair, and something I wouldn't do. Here's the rub though: Do you share the distance measured with your opponent? Or do you play "The rulebook doesn't tell me to, so I'm not going to tell you." :confused: Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/#findComment-2947977 Share on other sites More sharing options...
JamesI Posted December 20, 2011 Share Posted December 20, 2011 My experience with DC makes it rather rare that I need to measure to see who is the closest for rage purposes. Usually its pretty clear. I guess in those rare situations it can be useful excuse to premeasure. Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/#findComment-2948030 Share on other sites More sharing options...
DextrousWombat Posted December 20, 2011 Share Posted December 20, 2011 You want to check charge range? two words.. Infernus Pistol. have to charge what you shoot anyway so its a useful tool. -Petey Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/#findComment-2948101 Share on other sites More sharing options...
Leonaides Posted December 20, 2011 Share Posted December 20, 2011 Problem being, that Infernus pistol is quite likely to kill the model you could charge, and if its that close that you're even slightly concerned, then that was probably the only model you could charge, so now your unit cant charge anything... Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/#findComment-2948163 Share on other sites More sharing options...
BigBaals Posted December 20, 2011 Share Posted December 20, 2011 I use DC in nearly every game I use my BA. In a pickup game if my opponent and I can't decide where the dc go we just play it by ear and pick which way they should go. Never even diced off, let alone measured. Measuring is bad form I think. Might be legal, but that doesn't make it right. In all but the most cut throat tournaments I wouldn't play anyone pulling those shennanigans again. On the measuring with long range units and using it to check range for other units, would get bad looks from half the players around here. I think it's a douchey move personnaly but I'm not a "thems the rules" kind of guy. If its a rule that's obviously intended to be a certain way, we play it that way. A lot of our stricter raw/waac players are having hard times getting games with anyone but the new guys. Sure, ard' boyz is one thing (i disagree, but whatever) but we don't feel a need to do that nonsense year round. I digress - measuring dc that way won't make you any friends. Read that grey box at the front of the rule book again. The one that talks about it being a fun game. Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/#findComment-2948238 Share on other sites More sharing options...
The Holy Heretic Posted December 21, 2011 Share Posted December 21, 2011 Learn to judge distances by eye instead. Its not hard - especially with RoB board - and instead of grovelling and calling you a "cheat" and a "rules lawyer", people will marvel at your awesome and superhuman talents :tu: And ditch that awful rules lawyering habit of yours. You're only encouraging your opponents to go this route themselves, and in the end this will just reduce your games to heated debates - and you don't need minis for those ;) Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/#findComment-2948457 Share on other sites More sharing options...
Morollan Posted December 21, 2011 Share Posted December 21, 2011 Learn to judge distances by eye instead. Its not hard - especially with RoB board - and instead of grovelling and calling you a "cheat" and a "rules lawyer", people will marvel at your awesome and superhuman talents ^_^ Was playing a game last night and needed to move two Vindicator's away from potential charges whilst still keeping them in range to shoot. Moved them both, nominated the firing point for each, checked the range - 24" exactly on both vindis - and neither scattered Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/#findComment-2948505 Share on other sites More sharing options...
Sir Blayse Posted December 24, 2011 Share Posted December 24, 2011 My arm from elbow to pinky finger is exactly 18 inches, so I can sometimes use to to make sure may units get into range. I don't use it to measure exactly, but to assist in my impressive eyeballing skills. I don't put my arm over my opponents models, but when moving my own, just compare and flip the distance in my mind. If I know that I will just be in range for assault, then no shots at all. If I'm well within range of several models, then I fire. I would only allow measuring for DC distance if targets were clearly debatable, and only to those that would be possible. We have enough trouble with people extending their tape measures out 12" when they are moving their guys only 6" for movement. Basically measuring for their assault ahead of time and to try to get as many guys in range to do so. Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/#findComment-2950726 Share on other sites More sharing options...
Res Ipsa Loquitur Posted December 24, 2011 Share Posted December 24, 2011 What's the saying about what DC should be used for? "Point, click, laugh"? I really don't think GW invented this incarnation of the DC so that you could sneakily check ranges, I think they made them this way so that BA players had an (in my experience) incredibly effective and incredibly fun unit to toy with. I never leave home without at least an eight-strong DC in a LRR. Players in my local area appear to be utterly terrified of them and will shoot everything they have at the LRR to stop them, usually to no avail. Luckily I haven't faced DE yet, I guess that 'tactic' won't hold up when I'm racing at a Dark Lance gunline. Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/#findComment-2950785 Share on other sites More sharing options...
Demoulius Posted December 26, 2011 Share Posted December 26, 2011 like people said, its generally pretty clear which unit is clearest or which general direction you have to travel... will there be cases when its not clear? sure, but theyre not likely to happen that many times per game... Link to comment https://bolterandchainsword.com/topic/243801-hidden-dc-gem/#findComment-2951518 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.