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How Best to use my new Landraider Crusader


Gen. Confusion

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Now that I have a new crusader. I need to figure out how best to utilize it. The first Idea would be to load it up with a wolf priest and 14 man pack of blood claws with wolf guard leader. Very tough and fun. ^_^

 

Another fun idea would be to load it with a lone wolf with chainfist/ stormshield in terminator armor. :D

 

Of course I could fill the crusader with terminators. But that would get expensive real fast.

 

I plan on building the rest of the list after I figure out who gets the crusader.

 

Anyway, who should get the new ride? All opinions greatly appreciated.

Well, BC's and some form of leader is always a good choice, especially Wolf Priests/WGPL/ or even Ragnar himself!

 

I once ran a units of Wolf Guard in PA with mixed weaponry, Arjac, and a Wolf Priest and they smashed face coming out of that Crusader, including knocking down the Nightbringer.

 

Lone Wolf would be very interesting idea to try.

 

Let us know what you decide on brother! :D

Load it with Terminators and call me in the morning. :D

 

5-6 of them in a Crusader is a key element (without going totally Deathstar) to overwhelming the enemy.

 

The Crusader is a Killer unit all by itself, especially with a Multi Melta and provides the most value when delivering another Killer unit. Blood Claws are a Cleaner, so fill a similar purpose without the durability.

 

You honestly can't go wrong, even if you're fielding the thing empty.

I say try out the bloodclaws.When i was trying out the units(which im actually still doing ) I put a 15 man BC unit with Ragnar.it was closer to the end of the game that i was actually able to utilize them so i couldnt fully use em but my dad and i calculated that the unit would have (app.) 65 melee attacks,Thats enough that even a couple terminators would fall.

if you use ragnar don't bother with bloodclaws and pick greyhunters+ assigned wolf guard or a wolf guard pack on their own.

tomorrow i've got a big almost apocalypse like game(the organiser didn't want to try apocalypse) coming up. one of my units will be ragnar+10 outkitter grey hunters+arjac in a crusader.

HEADS WILL ROLL!!!

Thanks for all of the responses. I don't get too many games in. I average about a game or two a month so I don't usually have enough game time to test out all builds that I like. So any builds that have worked for you in the past and/or sound really good then please post them here.

 

As it stands right now, I have two builds in mind. The wolf priest/ blood claws build and an Arjac/terminators build.

Everybody knows the wolf priest/bloodclaws build. So I won't repost. Arjac/ terminators would be -- Arjac, 2x wolf claw/stormshield TDA, 1x assault cannon/power weapon TDA, 1x combi-melta/power weapon TDA.

 

What do you think?

honestly i would go with a wolf guard pack with ragnar, u can even give em all power weps, 9 WG + Arjack + ragnar is a scary amuount of power weapon hits, specially since ragnar can give the unit +3 attacks on the charge instead of the usual +1

For a Crusader? I always go with Bloodclaws and a Wolf Priest. Atleast 12 of the youngins, so they can get to the fight where I want them to be without getting shot to hell and back. The assault vehicle rules make them a viable attack unit, wich otherwise can be problematic.

 

I regularly use my crusader+BC+WP to roll up and decimate marneus calgar and five of his terminator equipped buddies. The just sublimate outright under the pressure, and if theyre standard or TH+SS termies often they go without inflicting a single casualty.

LRC has a transport capacity of 16 models in PA, or 8 in TDA.

 

You can fit three more Termies in that thing, if you're willing. Also, 14 BC's +WGPL +WP can be a nice, relatively low-cost and effective force. I'd give the WG a Fist and a Combi (Melta or Flamer) or a BP if you're not inclined to go for the toys. BC's don't really have the accuracy to fire a MG, and the PG would prevent a charge. A Flamer sounds nice, however it's likely a debate: one extra d6 on the charge, or a huge Flamer template to drop over the enemy.

 

Options are great; BC's aren't going to survive a great deal, but pity the thing they run into.

LRC has a transport capacity of 16 models in PA, or 8 in TDA.

Options are great; BC's aren't going to survive a great deal, but pity the thing they run into.

 

And that's why I prefer the Terminator option. They live after they get deployed. Not using the IC and keeping squad size low also helps control cost. Using Ragnar and lots of terminators means "Death Star" unit, which limits overall army flexibility.

 

250+ points for the Crusader. That's 1/8 of your 2000 point army. Worth it in a vacuum and no other considerations.

250 points or so for a 5 man Terminator squad. That's another 1/8th of your 2000 point army. Worth it if given mobility. Not as useful without.

200+ points for Ragnar. That's more than a 10th of your 2000 point army. Worth it if well deployed and able to get into combat. Not as useful without mobility.

 

All together, more than a third of a 2000 point army for 6 models...

 

I find that very hard to justify in terms of an effective and flexible army. Too many single points of failure. Add more models and it becomes even harder to swallow as a viable part of an army.

 

Stick with 5 assault oriented terminators and the LRC, and you can afford to lose either element of the army and still function effectively.

 

Your mileage may vary.

Hah, I have the same problem. My brother got me a Land Raider for my birthday, but right now we're playing just 1,000 point games while our friends build armies. I'm trying to come up with 500 points to just bolt onto my current 1,000 with the LR.

I Tried out a squad of grey hunters with 1 wolf guard and ragnar attached, and they chewed through most things rather fast, but it is a lot of points...

 

A squad of blood claws with a wolf priest seem a good choice. a flurry of normal attacks to overwhelm some things, and a few fists to smack the big things :huh:

 

Of course, the problem with using a lone land raider, is that it becomes a big target. This is also sometimes good, as you can use it to bait certain opponents.

 

I use a lone landraider and a vindicator in my chaos force (1500 points) to provide cover to my rhinos, and also kill things if they can. A landraider turned side on to the enemy still has armour 14, and can provide cover to 2 rhinos (I use the old rhinos for my chaos and they are easily hidden :D ).

Best use I ever got out of my LRC was to trade it for a rhino... :tu:

 

But if you don't want a rhino ;) , I'd use it to transport terminators. They're way too cool not to use if you have a ride for them. What you really need, though, is three vindicators to draw fire away from the LR... One day I shall buy another land raider and resist the temptation to trade it for a rhino just so I can do that.

My standard load out for LRC (if Arjac does not get put into one of my two DPs) is RP with Storm + Arjac, + 10 Grey Hunters Flamer / Melta / Standard. Not a total death star but certainly up their in points. Gets my RP into the middle of the board where he can negate powers as well as provide cover with Storm if needed.

 

If Arjac is put into a DP then he is replaced with a WG in TDA with CF and CM.

 

Tactic wise, I run the LRC to the nearest Drop Pod to provide support and tighten my noose around my enemy. Target priority is simply the biggest threat to my first strike DP unit.

Paint it real nice, put it on a shelf and look at it lovingly.

 

Land Raiders and their contents are horridly overpriced in SW lists, and there are better alternatives.

 

 

If we all thought like that, we'd be running identical armies with no flavor at all. And im not just talking fluff either.

 

 

War involves taking risks. You take that risk hoping that the gamble pays off. And many times it can. If the OP wants to use his LRC, there are many sound ways to do it and still reap the rewards.

 

Make you opponent look at something else. Get him to focus fire on other units. Draw his attention from the LRC and it's deadly cargo. This can be tough, but can easily be done with a number of things. Ex. TWC, Vindicators, DP+Dreadnought, etc etc.

 

It's all about how you play it off. If you deploy with your LRC as the obvious center of your army, it will draw the attention of your opponent.

I think it's better to have 15 bc rather than 14 with a wg, you save a couple of points and can get the squad an extra flamer.

 

Not if you give that Wolf Guard just a Power Fist and wanted a Fist in the unit, it would actually be a couple of point cheaper (provided you had a unit of Wolf Guard anyway) for more attacks when not charging, a point of Leadership and some better stats.

 

I'd throw a Blood Claw unit in there with Wolf Priest and Wolf Guard, lovely.

 

Shame I run a Heresy era army :mellow:

There are a number of options I've been considering, most mentioned already;

 

Crusader, 14 BC +PF, 1 WG +PF, 1 WP

 

Crusader, 14 BC +PF, 1 WG +PF, Ragnar

 

Redeemer, 10 GH +toys, 1 WG +PF, Ragnar

 

Redeemer, Arjac +WG TDA with combi + power weapons, plus another heavy hitter like a chainfist

 

 

Would run one of each, crusader + redeemer, in the same list. Don't think I'd ever run a LR on it's own without some other big stuff to distract otherwise its more likely to get scrapped in the first two turns.

Paint it real nice, put it on a shelf and look at it lovingly.

 

Land Raiders and their contents are horridly overpriced in SW lists, and there are better alternatives.

Our TDA is a bit overpriced- thats the downside to their flexability, sure- but theres nothing wrong with our Landraiders or their potential contents.

Lol I always laugh at how people moan about TDA being overpriced compared to other codex. It's literally a few points per model, get over it :cuss!!! We have acres of cheap characters and elites, and the best standard troops in the game (GHs).

so i got back from the apocalypse light game yesterday. all i can say is my landraider did what he was supposed to do, deliver ragnar and his grey hunters into combat. the downside was they charged a unit which apparently had defensive grenades and so they only made a "small" impact. after dealing with that unit they got hit by a lot of fire and then the only viable target was abadon, which i charged outcourse. after bringing him down to 2 wounds ragnar finally went down.

so while i lost my expensive unit it did stop the whole enemy force to halt their march to our objective and allowed the imperial forces to win the day

And you apparently saw why I recommend terminator armored troops.

 

They are a lot more durable than GH. Spend the same points on them as you spent on the Grey Hunters and you'll probably achieve better effect, though they won't be scoring.

Lol I always laugh at how people moan about TDA being overpriced compared to other codex. It's literally a few points per model, get over it :cuss!!! We have acres of cheap characters and elites, and the best standard troops in the game (GHs).

 

When was 23 points a model ever a "few points"? That could bag you 5, almost 6 Guardsmen, a Grey Hunter (with a fair few points left over) , almost any upgrade available to a Space Wolf character.

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