Little Lost Swordsman Posted December 21, 2011 Share Posted December 21, 2011 I was thinking of putting a sanguinary priest with a jump pack in a squad of sanguinary guard with a chapter banner and trying to keep the Sanguinor nearby so that they would have four base attacks with furious charge power weapons, as I have checked the codex and FAQ and nothing says those bonuses don't stack. My question is simply if anyone thinks that will sink too many points into such a squad. Any comments would be appreciated. Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/ Share on other sites More sharing options...
by_any_other_names Posted December 21, 2011 Share Posted December 21, 2011 Ya its a lot of points. Nice when i works though. Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948446 Share on other sites More sharing options...
Glendor Posted December 21, 2011 Share Posted December 21, 2011 Its a lot together but the sanguinor isnt in that squad so really if you were going to have him in already it isnt that bad. As long as they get into combat with something other than assault termies they will do great. Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948453 Share on other sites More sharing options...
SnorriSnorrison Posted December 21, 2011 Share Posted December 21, 2011 It's actually pretty devastating. Keep in mind that the Sanguinor does not have the IC special rule and thus can't join a squad. If you keep another squad of your assault specialists around, they will also benefit from the Sanguinors 6" bubble and can complement the Sanguinary Guard on their way to the slaughter. Or just let the Sanguinor accompany them in a assault. His stats and special rules are still amazing for close combat with almost everything. Snorri Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948498 Share on other sites More sharing options...
Drunken Angel Posted December 21, 2011 Share Posted December 21, 2011 It's actually pretty devastating. Keep in mind that the Sanguinor does not have the IC special rule and thus can't join a squad. If you keep another squad of your assault specialists around, they will also benefit from the Sanguinors 6" bubble and can complement the Sanguinary Guard on their way to the slaughter. Or just let the Sanguinor accompany them in a assault. His stats and special rules are still amazing for close combat with almost everything. Snorri I agree with that the Sanguinor is a awesome piece of kit jaw droppingly good, positioned correctly between 2 RAS he can add another 20 attacks to an assault. I normally run Dante and a Sanguinary guard with banner and a priest. I just played a 2250 pt game with my jump packers against an elite Tyranid deepstriking army, apart from the epic battle I learn't this. You can just stick the Sanguinor near a regular assault squad and they often do just as good a job as a Sanguinary guard, especially if that squad Sgt has recieved the Sanguinors blessing. I love my Sanguinary Guard but you just dont need them when the Sanguinor is on the board, I filled up my slots with RAS dropped the SG and took an honour guard, more troops and a big difference with the extra bodies when fighting hordes. The blood angels won decisively on kill points over the tyranids but the star of the game was the Sgt who took the Sanguinor's blessing that unit was unstoppable. I guess my point is threefold. Its not too many points but it might, in some cases not be enough models luckily you have lots of options Sanguinary guard with banner and priest is awesome, if you want to buff that squad the Sanguinor is great and wont let you down. Dont overlook adding a chaplain to the Sang guard for half the points of the Sanguinor and re-rolling all hits. (he is even better value with an honour guard taking lightning claws and making them fearless though) The Sanguinor's buff is just as, if not more effective in most cases with a RAS and priest when you put a power fist and storm shield on the Sgt and he takes the blessing, that 3++ invun on a 2 wound model at WS5 I5 at end game is golden. You can't put a 3++ on any Sang guard and unless you take Dante SG are not troops. Keep that in mind, a 5 man SG elite unit or a 10 man RAS as troops with a 3++ invun and a captain upgrade in it? which would you prefer? Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948515 Share on other sites More sharing options...
BloodTzar Posted December 21, 2011 Share Posted December 21, 2011 I used this in apocalypse however, Sang plus charging DC unit with lemartes with 2 PF's was golden (out of LRR with sang behind it). It alone just wiped 2 squads of khorne bersekers with a prince (Khorne) on one charge ... Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948545 Share on other sites More sharing options...
JamesI Posted December 21, 2011 Share Posted December 21, 2011 I used this in apocalypse however, Sang plus charging DC unit with lemartes with 2 PF's was golden (out of LRR with sang behind it). It alone just wiped 2 squads of khorne bersekers with a prince (Khorne) on one charge ... It is also illegal. Lemartes can not enter a transport other than a Storm Raven. Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948552 Share on other sites More sharing options...
BloodTzar Posted December 21, 2011 Share Posted December 21, 2011 I used this in apocalypse however, Sang plus charging DC unit with lemartes with 2 PF's was golden (out of LRR with sang behind it). It alone just wiped 2 squads of khorne bersekers with a prince (Khorne) on one charge ... It is also illegal. Lemartes can not enter a transport other than a Storm Raven. I know but it was an apocalypse ... as he was counted as being in termi armor for fun purpose...and it was fun. Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948592 Share on other sites More sharing options...
Little Lost Swordsman Posted December 21, 2011 Author Share Posted December 21, 2011 Thanks for the input. I hadn't even considered keeping a RAS nearby, that would be great to have a power fist and a pair of meltas nearby for anti armor purposes and would really help to have the extra attacks in assault. I think I'll try something like this in the next couple days at the store, see how it works. Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948624 Share on other sites More sharing options...
JamesI Posted December 21, 2011 Share Posted December 21, 2011 I used this in apocalypse however, Sang plus charging DC unit with lemartes with 2 PF's was golden (out of LRR with sang behind it). It alone just wiped 2 squads of khorne bersekers with a prince (Khorne) on one charge ... It is also illegal. Lemartes can not enter a transport other than a Storm Raven. I know but it was an apocalypse ... as he was counted as being in termi armor for fun purpose...and it was fun. In that case, excellent... Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948628 Share on other sites More sharing options...
Coopervisor Posted December 21, 2011 Share Posted December 21, 2011 I took a SG squad with chapter banner, Dante, Sanguinary Priest and Librarian with Unleash Rage and Might of Heroes. That either gave me the option of giving Dante another D3 attacks (7-9 Str 5, I7 power weapon attacks on the charge) or allowing the full squad to reroll missed attacks. I would always take Dante over Sanguinor due to all the little extras he brings to the table and being 50pts cheaper. Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948686 Share on other sites More sharing options...
JamesI Posted December 21, 2011 Share Posted December 21, 2011 I would always take Dante over Sanguinor due to all the little extras he brings to the table and being 50pts cheaper. I agree, but I also wouldn't call making Sanguinary Guard troops a little extra! Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948692 Share on other sites More sharing options...
Tamwulf Posted December 21, 2011 Share Posted December 21, 2011 The Sanguinary Guard are a great unit, but they are very, very expensive. When I field these guys, I ask myself: would a Terminator Assault Squad be better? Could I use a Vanguard Veteran Squad instead (especially if I have Dante in the list)? Could I use another Baal Pred? Do I have a Furisio Dread in my list? Can I take Mehiston/The Sanguinar/Dante/Tycho instead? The Blood Angels really have a lot of excellent options to fill various parts of an army. Like a lot of stuff in the codex, play SG smart and they are devastating. Don't support them, and they die very, very quickly. Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948706 Share on other sites More sharing options...
Drunken Angel Posted December 21, 2011 Share Posted December 21, 2011 Thanks for the input. I hadn't even considered keeping a RAS nearby, that would be great to have a power fist and a pair of meltas nearby for anti armor purposes and would really help to have the extra attacks in assault. I think I'll try something like this in the next couple days at the store, see how it works. Make sure you put power fists and storm shields on all your Sgts the blessing is random you dont know which Sgt will get it and you want them all with at least PF/SS. Run the Sanguinor near the blessed Sgt and he has 5 attacks WS5 S10 S9 on the charge (base 3 charge+1 sanguinors aura +1) watch stuff crumble in combat between him and the Sanguinor. A librarian nearby helps too even the swarm lord will run away from that combo and its a troops choice even the 3++ Sgt editted for accuracy on the Sgts strength Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948813 Share on other sites More sharing options...
Sokhar Posted December 21, 2011 Share Posted December 21, 2011 Thanks for the input. I hadn't even considered keeping a RAS nearby, that would be great to have a power fist and a pair of meltas nearby for anti armor purposes and would really help to have the extra attacks in assault. I think I'll try something like this in the next couple days at the store, see how it works. Make sure you put power fists and storm shields on all your Sgts the blessing is random you dont know which Sgt will get it and you want them all with at least PF/SS. Run the Sanguinor near the blessed Sgt and he has 5 attacks WS5 S10 on the charge (base 3 charge+1 sanguinors aura +1) watch stuff crumble in combat between him and the Sanguinor. A librarian nearby helps too even the swarm lord will run away from that combo and its a troops choice even the 3++ Sgt Strength 9 for a power fist with Furious Charge. Only Grey Knights with Hammerhand get to add their strength bonus before the double from power fist is calculated. Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948841 Share on other sites More sharing options...
Drunken Angel Posted December 21, 2011 Share Posted December 21, 2011 Thanks for the input. I hadn't even considered keeping a RAS nearby, that would be great to have a power fist and a pair of meltas nearby for anti armor purposes and would really help to have the extra attacks in assault. I think I'll try something like this in the next couple days at the store, see how it works. Make sure you put power fists and storm shields on all your Sgts the blessing is random you dont know which Sgt will get it and you want them all with at least PF/SS. Run the Sanguinor near the blessed Sgt and he has 5 attacks WS5 S10 on the charge (base 3 charge+1 sanguinors aura +1) watch stuff crumble in combat between him and the Sanguinor. A librarian nearby helps too even the swarm lord will run away from that combo and its a troops choice even the 3++ Sgt Strength 9 for a power fist with Furious Charge. Only Grey Knights with Hammerhand get to add their strength bonus before the double from power fist is calculated. Correct thanks for that, too many red wines Link to comment https://bolterandchainsword.com/topic/243850-sanguinary-guard-question/#findComment-2948848 Share on other sites More sharing options...
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