Ghent Posted December 25, 2011 Share Posted December 25, 2011 I tried to use search, but it kept giving me an error. It's Christmas Eve and I can't sleep, so I do what I normally do when I'm bored: Make/tweak army lists. After playing quite a few games with my friends and finally getting to use MotW in a few games yesterday, I'm beginning to question using MotW on Wolf Guard as well as a Grey Hunter instead of the run of the mill PF/CM but instead using MotW/CM, effectively giving all three of my 6-man squads two guys with MotW. That's a potentially an extra 8 (10 on assault or counter-attack) attacks per turn with rending in CC. Thoughts? Maybe it's because I'm really only playing the same people over and over (IG/Necron), but I feel like the added attacks outweigh the power fist option, as I typically can melta any walkers I run into and I'm not really playing anyone with MC's. Also, I ran a Lone Wolf in term with MotW/SS the other day in a game and he held up a unit of Necron Immortals for nearly the whole game. It was hilarious. Link to comment https://bolterandchainsword.com/topic/244101-mark-of-the-wulfen-on-wolf-guard/ Share on other sites More sharing options...
skoll Posted December 25, 2011 Share Posted December 25, 2011 i used to run Motw but have since switched to the more conventional pf, and by that I mean im using thunder hammers on my wolf guard....because they look cool. I get infinitely better results from thunder hammers , specially the wolf banner turn, since i'm almost guaranteed to wound 3 times with the thunder hammer. Link to comment https://bolterandchainsword.com/topic/244101-mark-of-the-wulfen-on-wolf-guard/#findComment-2951059 Share on other sites More sharing options...
Valerian Posted December 25, 2011 Share Posted December 25, 2011 Your results are very likely due to whom you are playing against; against IG, especially, the PF is usually overkill while MotW allows you to get in more attacks against an IG blob. Start playing against other Marines, however, and you are likely to get much different results, with consistent kills from PF against Power Armour, while Rending is unreliable. Continue playing against your buddies, and you'll be fine with more MotW, but start playing pickup games at the local shop and you'll start wishing you had a Hammer or Fist in every unit that can take one. Valerian Link to comment https://bolterandchainsword.com/topic/244101-mark-of-the-wulfen-on-wolf-guard/#findComment-2951074 Share on other sites More sharing options...
-Leman Russ- Posted December 25, 2011 Share Posted December 25, 2011 Can you actually take a MotW for each of your WG leading your GH's? I was under the impression that WG came in 1 squad, and at the start you split them off to lead groups. naturally people just start them with it and don't even mention it. If that is the case, only one of your WG can have MotW, correct? Link to comment https://bolterandchainsword.com/topic/244101-mark-of-the-wulfen-on-wolf-guard/#findComment-2951082 Share on other sites More sharing options...
Grey Mage Posted December 25, 2011 Share Posted December 25, 2011 Correct. As I read it you can only have one WG with MotW per pack youve taken. Link to comment https://bolterandchainsword.com/topic/244101-mark-of-the-wulfen-on-wolf-guard/#findComment-2951083 Share on other sites More sharing options...
Cpt. Lacerus Posted December 25, 2011 Share Posted December 25, 2011 Correct. As I read it you can only have one WG with MotW per pack youve taken. Correct. One in every Three WG may take MoTW as Three is the minimum pack size. As to the OP. MoTW is definitely my "never leave home without it" upgrade. I put it in every unit that can take it and sometimes HQs for some fun. I however don't run my GH with a WG. I like getting the free special weapon for having ten men. I get INSANELY good rolls with my MoTW (knock on wood) and have yet to wish I had a PF around instead of it. I generally dont have a problem with anything unless its an HQ but I usually squeeze so many attacks out he falls in a turn or two. It you have plasma or meltas around in the squad I wouldn't worry too much about it. But, with my loadout of 10x GH PF, plasma pistol, standard, 2x plasma guns, MoTW I have yet to have a single complaint against MEQ. Works great, never lost a 1 on 1 squad fight yet. I almost always see more men fall to MoTW than to the PF attacks. You only get one or two PF attacks depending what unit your using compared to possibly seven attacks that can rend before bonuses. I love it. Link to comment https://bolterandchainsword.com/topic/244101-mark-of-the-wulfen-on-wolf-guard/#findComment-2951118 Share on other sites More sharing options...
Coverfire Posted December 25, 2011 Share Posted December 25, 2011 I was considering runnng with a couple of small units of MoTW WG in Razorbacks, to see how much of an impact 6 they could have on a battle (but mostly for fun). Link to comment https://bolterandchainsword.com/topic/244101-mark-of-the-wulfen-on-wolf-guard/#findComment-2951126 Share on other sites More sharing options...
dswanick Posted December 25, 2011 Share Posted December 25, 2011 Correct. As I read it you can only have one WG with MotW per pack youve taken. Correct. One in every Three WG may take MoTW as Three is the minimum pack size. Um, no - one Wolf Guard model per Wolf Guard Pack may be given the Mark of the Wolfen. The only way to have more than one Wolf Guard model with Mark of the Wolfen is by taking multiple packs. That said, I never find myself wanting to give my WG MotW as they have too many special weapons options available to them. Link to comment https://bolterandchainsword.com/topic/244101-mark-of-the-wulfen-on-wolf-guard/#findComment-2951137 Share on other sites More sharing options...
Cpt. Lacerus Posted December 25, 2011 Share Posted December 25, 2011 Correct. As I read it you can only have one WG with MotW per pack youve taken. Correct. One in every Three WG may take MoTW as Three is the minimum pack size. Um, no - one Wolf Guard model per Wolf Guard Pack may be given the Mark of the Wolfen. The only way to have more than one Wolf Guard model with Mark of the Wolfen is by taking multiple packs. That said, I never find myself wanting to give my WG MotW as they have too many special weapons options available to them. Um, yes. Hence I said ONE IN EVERY THREE may take it. As in THREE is the minimum number you MUST take if you want to use MotW, or WG at all for that matter. I was addressing the question that was if you could just take WG individually as Pack Leaders. As far as giving it to WG, it depends on the points I am willing to spend. IMO MotW is pretty cheap for what your getting. But, I would much easier give it to a pack of GH than to WG for the reason you listed about special weapons. EDIT: My apologies I thought I made it clear you had to take another pack if you wanted to use MOtW again. Link to comment https://bolterandchainsword.com/topic/244101-mark-of-the-wulfen-on-wolf-guard/#findComment-2951141 Share on other sites More sharing options...
hendrik Posted December 25, 2011 Share Posted December 25, 2011 i guess with your small pack sizes MOTW might be more interesting then the PF, not because it might be better but because the pack simply isn't large enough to soak up enough wounds to still allow the PF to strike. 6 greyhunters with 2 MOTW can give you a potential 28 attacks on the charge. striking at I4. i'd rather have a bigger amount of attacks at that initiative and ensure i kill as many opponents available then to have more wounds inflicted upon the pack, possibly even killing the PF before it strikes Link to comment https://bolterandchainsword.com/topic/244101-mark-of-the-wulfen-on-wolf-guard/#findComment-2951153 Share on other sites More sharing options...
Ghent Posted December 25, 2011 Author Share Posted December 25, 2011 Can you actually take a MotW for each of your WG leading your GH's? I was under the impression that WG came in 1 squad, and at the start you split them off to lead groups. naturally people just start them with it and don't even mention it. If that is the case, only one of your WG can have MotW, correct? Blah, it's one per group of Wolf Guard. Got too excited with the idea. Looks like for who I'm playing right now, I'll be going one with MotW and two with frost blades. Link to comment https://bolterandchainsword.com/topic/244101-mark-of-the-wulfen-on-wolf-guard/#findComment-2951198 Share on other sites More sharing options...
Valerian Posted December 25, 2011 Share Posted December 25, 2011 Can you actually take a MotW for each of your WG leading your GH's? I was under the impression that WG came in 1 squad, and at the start you split them off to lead groups. naturally people just start them with it and don't even mention it. If that is the case, only one of your WG can have MotW, correct? Blah, it's one per group of Wolf Guard. Got too excited with the idea. Looks like for who I'm playing right now, I'll be going one with MotW and two with frost blades. Frost Blades are too expensive on Wolf Guard to just get S5 attacks; go with a PF for S8. Use Frost Blades on Independent Characters that can be singled out in combat. Since Wolf Guard can't be singled out, the low I attacks don't matter, typically. Valerian Link to comment https://bolterandchainsword.com/topic/244101-mark-of-the-wulfen-on-wolf-guard/#findComment-2951208 Share on other sites More sharing options...
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