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Index Astartes: Warp Angels


Warp Angel

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+++ ORDO HERETICUS INQUISITOR CLEARANCE LEVEL INFRARED GAMMA GAMMA EYES ONLY - ALL UNAUTHORIZED VIEWERS ARE SUBJECT TO EXTINCTION +++

My Lord, below you will find all of the information currently available regarding the Warp Angels chapter of the Adeptus Astartes. There is, as of yet, no direct evidence of Heresy, but there are many disturbing trends regarding organizational structure and a lack of respect for institutions of the Imperium, particularly our Ordos and the Ecclesiarchy. Of particular concern are the allegations that the chapter may be operating well beyond authorized force levels. Several protocols developed since the Badab War have been activated to monitor the chapter and surveillance has increased. I regret that I do not have more information to provide at this time.

In service to the Emperor,

Inquisitor Darius

983M41

+++ BEGIN AUTHORIZED REPORT +++

Warp Angels
+++ inflecto angelus +++

A
s relentless as any of their brethren in battle, the Warp Angels restrict the majority of their activity to a few remote sectors of Imperial space, prowling across the stars in partnership with the sector's Navy, waiting for some unfortunate force to threaten the parts of the Imperium they have claimed as under their protection. Small detachments are often seconded to crusade forces or to learn from old and established chapters, but only in the times of greatest need will the Warp Angels send large contingents of their battle brothers elsewhere in the galaxy.

GENESEED: Unknown

FOUNDING: Unknown

HOMEWORLD: Apparently Fleet-Based

spacemarine.jpg
Tactical Marine of the Warp Angels

Appearance

T
he Warp Angels go to battle in black power armor. Their shoulders blue, trimmed in bronze, with bronze eagles and wings when the aquilla is displayed. The eye lenses of their power armor are white. Unusual among the chapters of the astartes, they do not appear to have a standard chapter symbol. Swords and Wings are prevalent in their heraldry, but there is no standard amongst the various units. Even within the same squad, there may be two or three different variations on the heraldry.

By far the most common variant of the chapter heraldry manifests itself as white wings and swords on the left shoulder for most marines, and with bronze shoulder iconography usually (but not always) distinguising veterans.

Power fists are uniformly blue throughout the chapter, though there does not appear to be any significance to this choice beyond the aesthetic.

Warp Angels vehicles and bikes are primarily black with blue accents and bronze trim.

Origins

T
he origins of the Warp Angels are shrouded in mystery. They are notably reticent to talk about themselves, and on the rare occations when they speak about their origins, they claim to not know the provenance of their geneseed. They are not known to revere any particular primarch or demonstrate any organizational or doctrinal preferences that would provide hints as to possible origins. Imperial records do not have any record them in any founding. Prior to M38, no records of their existence are found at all.

Unlike many "new" chapters, the Warp Angels do not appear to suffer any problems with acquiring rare equipment such as terminator armor and Land Raider tanks. Many of their veterans utilize older marks of power armor and the number of dreadnaughts they employ is comprable to some of the older chapters. Pictoral evidence from battles shows large numbers of weapons of unknown marks and they are known to have begun evaluation of newer Astartes equipment like the Storm Raven, though they have yet to field it in combat. Supply record analysis from sector forge worlds does not show the chapter being issued this equipment, though evidence seems to indicate that the amount of unknown mark equipment is not shrinking. It is reasonable then to assume that the weaponry does not come from a stockpile, but that the chapter's forge contains STCs that are not in widespread use elsewhere. Initial, discrete inquiries to the Adeptus Mechanicus have been submitted with no response as of yet.

Most citizens of the sector of space the Warp Angels protect believe only the best about them. They are widely viewed as noble protectors of the Imperium with a penchant for long-term planning and establishing strong partnerships with local Imperial Guard and Planetary Defense Forces. Virtually no one who has actually seen the chapter in action, or fought beside them in battle doubts their loyalty and dedication to the Imperium. There are repeated rumors however that the long term planning has a more sinister purpose and that the chapter cannot be trusted. Many of these rumors come from worlds where the Warp Angels have seemingly failed to respond to requests for assistance and are often from Ecclesiastical leaders on those worlds.

The most persistent of the negative rumors speculate that the Warp Angels are the remnants of one or more disgraced or excommunicated chapters that are seeking redemption on their own terms after an identity change, or that they are a chapter serving a pennance whose records have long since been lost. The most dire rumors hint at active heresy. The Warp Angels remain resolutely tight-lipped about their past, and seem content to let all rumors - positive or negative - circulate without official comment.

History

I wouldn't call them friendly or approachable, but when their techmarine provided me with plans for new defenses....Well, the time and effort they spent providing advice before departing the system proved critical in beating back the orks a few years later when the Warp Angels weren't around.
Sector Lord Caius Felix, Marshaw Sector M41

T
he first documented appearance of the Warp Angels was in the Eastern Fringe of the Galaxy, in the Marshaw Sector in M38.365 when a large fleet of exclusively Astartes warships unexpectedly emerged from the warp near the orbit of Marshaw III, a hive world that had recently been attacked by a large Ork waagh.

The local forces were hard pressed and on the brink of defeat when the Warp Angels arrived. Sending a brief radio message to the defenders of "We are here.", the Warp Angels deployed on the planet in what appeared to observers to be full chapter strength. While the bulk of the fleet engaged in a fierce naval battle and boarding actions, dozens of drop pods and many Thunderhawks plunged to the planet below. Within hours, the orbital space above the planet was secured and troops on the ground were supported by awesome bombardments from their fleet. Within days, the Ork offensive was broken, with many of its leaders apparently fallen in the initial hours of the Warp Angel assault. By the end of two weeks, the marines had established total control of the battlespace and led a force of local defenders into the last Ork stronghold, resulting in the complete erradication of the threat.

In the intervening centuries, the Warp Angels have slowly expanded their sphere of influence outside of Marshaw, but have kept the majority of their actions restricted to a small number of nearby sectors of the Eastern Fringe. During that time, the Warp Angels have worked closely with the Imperial Navy to defeat enemy fleets before they can become a threat on the surface of a planet. While the exact number of vessels in the Warp Angels fleet has never been documented, sector admirals estimate the total number to be be at least a dozen ships of cruiser size or larger, with the largest ship being the battle barge, "Silence in Duty".

One of the primary antagonists of the Warp Angels are the Eldar, who seem to have a particular grudge against the works and forces of the Warp Angels. Utilizing typical Eldar hit and run tactics, they will attack the Warp Angels in the immediate aftermath of a conflict against other opponents and stage planetary raids against the fortresses of the chapter while leaving the rest of the world untouched. It seems to be their goal to whittle down the numbers and resources of the Warp Angels while minimizing the cost to themselves whenever possible. Pitched battles are rare, but all of the engagements are fierce. It's unknown why the Eldar, who almost never engage other Imperial forces in the area, specifically provoke the Warp Angels.

Due to the distance of the the Marshaw sector from the Eye of Terror and other major warp storms, battles against Chaos forces are generally limited to defeating small raiding parties and cultist uprisings. The exception to this was the battle of Circle V in M39.638 where a nearby warp storm formed unexpectedly, spewing forth a small fleet of traitor marines. The proximity of the storm to Circle V made it possible for a small group of cultists on the mostly agrarian world to begin summoning daemons. Supported by a small detatchment of Grey Knights, the 3rd Great Company, under then Captain Maximus, defeated the cultists and their daemons and sealed the rapidly expanding daemon gate. While this occurred, a fierce battle took place above between the traitor fleet and the Warp Angels. Fierce boarding actions took place on ships from both sides, but the Warp Angels eventually prevailed, driving their foes back into the Warp.

The chapter virtually never fights alongside the Ordo Hereticus or the Ecclesiarchy. In 901M41 the Warp Angels took their avoidance of fighting alongside these forces a step further and did not respond to a call for help from the Ebon Gate Order of Adeptus Sororitas on Crittenton III, despite having a strike cruiser in orbit. This failure to respond resulted in the complete destruction of the entire sisterhood by a recently awakened tomb of Necrons. Only after the sisters were completely defeated did the Warp Angels engage the Necrons in battle. The relatively swift defeat of the xenos, with little cost in men or materiel to the Warp Angels, drew resentment from Crittenton's surviving Ecclesiarchy, and their refusal to act caught the eye of the Inquisition, initiating this report.

Homeworld and Organization

W
ith no homeworld of their own, the Warp Angels are a fleet-based chapter. Each Great Company operates its own sub-fleet, working closely with the Imperial Navy to patrol their chosen areas of operations. The first company and chapter headquarters works primarily out of the Battlecruiser "Silence of Duty".

The lack of a homeworld does not mean the Warp Angels don't maintain a presence on the ground. On most planets where the Warp Angels have fought, they have also built a small fortress. Such fortresses are completed quickly and stand mostly empty, though some have been occupied for continuous decades during particularly long campaigns. Agreements are normally made with the planetary governors to have local forces provide security for the outer defensive works.

The Warp Angels make irregular visits to each of these fortresses to recruit or train, and check on the planetary defenses. In the event that they need to return to that world to fight a battle, they will often occupy the fortification and use it as a base of operations and secure resupply.

Planetary governors assume that each fortress serves as a munitions depot and archive, and none are known to have violated the inner sanctums to find out if their assumptions are correct. One particularly large fortress is on the forgeworld of Marshaw VI and it sees more frequent visits from the Warp Angels than any three other fortresses. While most of the production of that forgeworld is dedicated to weapons and equipment for the Imperial Guard, the SCTs for many Space Marine vehicles are present, and the planet provides a valuable addition to the chapter's own forges.

W
hile they often fight like a Codex Chapter, the Warp Angels are organized into autonomous and large Great Companies that do not follow strict Codex guidelines for company organization. Each Great Company is led by a captain who trains and deploys his force according to his personal preferences, much like the way that the captains of the Raven Guard allow their captains to do. The large size of the Great Companies means that additional leadership is often needed, and the Warp Angels have created the rank of Lieutenant for secondary commanders and commanders of large detatchments from the Great Company.

The number of Great Companies has changed over time with understrength ones merging together, and particularly large ones splitting off into two or more units. All reports indicate that over the past two millenia, the number of Great Companies has grown to at least six, though the exact number of them cannot be confirmed at this time. The mobile nature of the chapter makes it easy to disguise true numbers and there is strong evidence based on records of simultaneous large deployments that the Warp Angels now number well over one thousand marines. The exact numbers are impossible to count with the constant merging and splitting of units and his obfuscation seems to be intentional on the part of the Warp Angels. This is one of the many things that Inquisition continues to investigate and remains a cause for concern.

To sustain their numbers and grow, the Warp Angels are constantly recruiting from every world that they visit and take new recruits in unusually large numbers. It's unknown if this is due to a high mortality rate among new recruits or if this is to support continued growth beyond the limits set down in the Codex Astartes. They are known for taking recruits that might otherwise be marginal for other chapters.

Ranks

Chapter Master - Chapter Commander

First Captain - Elected Commander of a Cohort

Captain - Commander of a Great Company

Lieutenant - Alternate Commander of a Great Company

Brother Chaplain, Brother Librarian, Brother Techmarine - specialist ranks

Decurion - Sergeant equivalent

Brother Veteran - Marine with distinguished service record

Brother - Marine

Recruit - Scout

The number of troops in a Great Company varies, but is usually over 100 marines, supplemented by scouts. Each Great Company maintains it's own suits of tactical dreadnaught armor, tanks, and weaponry in addition to having its own chaplains, librarians, and techmarines. Each one is equipped as if it were its own, small chapter. The third and fifth Great Companies are suspected, based on fleet size and operational records to have at least 300 Marines each.

Weapon loadouts, transports, bikes, armor, and equipment varies by company, but full mechanization of each is a distinct goal of most commanders. How the troops of each company are deployed varies by captain, with many expressing a preference for a specific style of warfare. It is almost as if the Warp Angels Great Companies represent a microcosm of the Adeptus Astartes as a whole, with each company mimicking another chapter in battlefield tactics and organization.

For large operations, several Great Companies may come together. At this time, the combined unit refers to itself as a Cohort, and overall command is decided on by the captains present. For the duration of the campaign, the commander of the cohort is known as the "First Captain". The Warp Angels will very often commit to fighting in Cohort strength, believing that swift execution of a major campaign provides them with a better ability to completely cleanse a sector of threats entirely. Where many chapters believe a single company of Marines is sufficient, the Warp Angels may send two or three. This deployment choice is supported by the tight concentration of Warp Angel forces in a relatively small number of sectors, and would likely not be possible if they deployed in a manner more typical of other chapters, though it has led to rare instances where calls for aid have been ignored because large numbers of marines were engaged in a conflict where a smaller number of Marines may have worked. Pattern analysis indicates that 63.245% of the time, failure to provide aid when requested has been when Ecclesiarchical institutions have been at risk.

In addition to the Great Companies and Cohorts organized for battle, the Warp Angels will often leave behind a squad or two of marines as temporary advisors to the planetary and sector governments. These marines oversee the construction or maintenance of Warp Angels fortresses and make recommendations on planetary defenses, fortifications, troops, and training before they depart to rejoin their battle brethren. Often times such advice has made the difference between victory and anihilation for entire regiments in the years and decades that follow.

Combat Doctrine

E
ach captain is able to choose freely how to train and equip his forces. Every Warp Angels Great Company is designed to be a self contained fighting force, with the right mix of equipment and personnel to allow them to fight any enemy in any situation, without drawing upon detatchments from other Great Companies. This means that each unit has its own veterans, its own tactical dreadnaught armor, bikes, tanks, and its own scouts. Tactics and equipment are chosen for each engagement based upon the enemy, terrain, and intelligence, but reflect the bias of the captain.

Cornelius Jaffo of the 6th Great Company prefers to fight with tactics similar to those of the Ravenwing or the White Scars, but during a firce skirmish to route out traitors occupying a planetary defense station, discarded his bikes and mounted his forces in every land raider he could find, rendering useless the thousands of anti-personnel weapons and mines that would have torn his bikes to shreds.

Aron Pallen of the greatly oversized 3rd Great Company focuses heavily on close quarters combat, with marines usually equipped for assault instead of with longer ranged firepower. His marines are seldom seen utilizing heavy weapons at all, except on supporting vehicles.

Beliefs

T
he Warp Angels claim no primarch for themselves. Many rumors swirl about regarding why, but the Warp Angels seem content to lend no creedence to any particular rumor, almost seeming to revel in the mystery. It is well documented that the chapter only pays lip service to many of the tenants of the Codex Astartes in their structure and organization, and barely that for the rituals of the Imperial Cult. Great study is made of the tactics and traits of the various space marine chapters -how they fought, and what their strengths and weaknesses are.

The Warp Angels appear to revere equally all of the First Founding legions, believing that the organization and tactics that they used were, at least when combined, superior to the current practices laid down in the Codex Astartes. At the same time, they believe that all of the legions were somehow flawed militarily, following the precepts of their primarchs too closely, often by being specialized in certain kinds of warfare. To the Warp Angels, overspecialization is a sin, and the one that led to the eventual fall of the traitor legions. Just as great a sin is the sin of stagnation that they see in the (often rigid) adherance to the Codex Astartes. They point to the Space Wolves and Black Templars as icons of divergence from the Codex that have been remarkably successful over the millenia, and seek to learn from all of the variances that Space Marine tactics that have been utilized since the early days of the Imperium. This, more than anything, may contribute to their constant merging and splitting of units, as they seek the perfection of the Astartes art of death.

Geneseed and Recruiting

We are space marines. That is the only truth that we need.
Grand Captain Maximus

T
he Warp Angels' geneseed is of unknown origin, but has remained pure during their period of documented activity. The chapter seems uninterested in its origins, and makes no attempt to investigate.

The Warp Angels choose recruits from every world that they visit, and it's not unknown for aspirants to spend years outside of their scattered fortresses waiting for a chance to be chosen. The typical method of choosing recruits is to evaluate initiates with various martial contests. In addition to warrior and combat skills, their genetic heritage and psychic potential are evaluated, and applicants accepted or denied swiftly. Unlike many chapters, which only take the winners from competitions of skill, the Warp Angels will often take those who came in second or third as well, claiming that early success does not indicate future potential. Those who are not chosen are encouraged to enlist in the Imperial Guard or Planetary Defense Forces, often becoming officers. The most promising of those rejected, or those that are too old, are often given a token gift of a bolt pistol or other personal weapon. Such gestures may seem meaningless, but have worked well to develop strong working relationships with the sector's forces since many of those recruits go on to serve as officers.

Initiates who are not suited to the path of the warrior in a way that would make them suitable for careers in the guard, but excel in other areas are sometimes asked to join the chapter as serfs. Other serfs appear to be made up from initiates who were selected to become space marines, but washed out without dying. If the Warp Angels are on a planet for an extended period of time, they will announce an active recruiting campaign where they will scour the world for suitable recruits for both marines and chapter serfs. This time-consuming process has the Marines actively seeking out recruits and results in high visibility in areas that might not otherwise ever see a Marine, engendering a large amount of popular support for the chapter among the masses.

Battlecry

[table=+++ Angelus Semper Invictus! +++]

T
he Warp Angels truly believe that space marines should never be defeated in battle, and their battle cry of "Angelus Semper Invictus", or "Ever-Victorious Angels" reflects that belief.
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Dreadnought is mostly spelled with one "a," not two. "Ecclesiastic" is a common word, the word for things related to the Adeptus Ministorum are Ecclesiarchal.

 

Any other reactions are too difficult for me to handle. The chapter seem like vehicles for your normative personal views, and they have no pathos or individuality otherwise.

 

Sentences that start with rumors swirling or marines going to battle in black are distracting and do not impress. Everyone im this subforum has problems with Stu Winkle-sentences though.

 

Seriously, we know the Ecclesiarchy is corrupt and marines don't work with mortals as much as they could. They are written specifically to make the setting dysfunctional. You're on the wrong side of the difference between a piece of good news and a good piece of news.

*Soul-thirsty smile* :D

 

Hello here, I'm a little late, but since VSM didn't give you really deep insigh, I would like to lend you hand here. Please note that receiving help from me is like chewing chinin - hideously bitter. Moreover I'm open to discussion, so don't be shy and talk back. ;)

 

Here we go:

 

+++ inflecto angelus +++

Small detachments are often seconded to crusade forces or to learn from old and established chapters, but only in the times of greatest need will the Warp Angels send large contingents of their battle brothers elsewhere in the galaxy.

- Hmm... Why? We know that crusades are formed from forces of various Chapters, but sending squads to learn from other Chapters is fairly unusual.

 

Appearance

*looks left* - Well okay. ^_^

 

Origins

The origins of the Warp Angels are shrouded in mystery. They are notably reticent to talk about themselves, and on the rare occations when they speak about their origins, they claim to not know the provenance of their geneseed. They are not known to revere any particular primarch or demonstrate any organizational or doctrinal preferences that would provide hints as to possible origins. Imperial records do not have any record them in any founding. Prior to M38, no records of their existence are found at all.

- You know, there is thin red line between "enigmatic mystery" and "pointless obscurity".

Enigmatic mystery is when the author knows what happened, but leaves hints, nods and traces in-between lines for his readers to make their own theory. In most cases such mystery usually doubles as "skeleton-in-the-closet". Of course with its bad habit of appearing, when you're expecting it the least.

Pointless obscurity is mark of Lazyness, the fifth Chaos god and it's the case, when author cannot be bothered to think a feasible scenario and he is using a mystery as easy way out, under the fallacious premise of "what is mysterious is also interesting". The mystery in such case has no real impact on character or development of Chapter, it is just here. Case closed. Period. "Ugly Toad" syndrome.

 

Unlike many "new" chapters, the Warp Angels do not appear to suffer any problems with acquiring rare equipment such as terminator armor and Land Raider tanks. Many of their veterans utilize older marks of power armor and the number of dreadnaughts they employ is comprable to some of the older chapters. Pictoral evidence from battles shows large numbers of weapons of unknown marks and they are known to have begun evaluation of newer Astartes equipment like the Storm Raven, though they have yet to field it in combat. Supply record analysis from sector forge worlds does not show the chapter being issued this equipment, though evidence seems to indicate that the amount of unknown mark equipment is not shrinking. It is reasonable then to assume that the weaponry does not come from a stockpile, but that the chapter's forge contains STCs that are not in widespread use elsewhere. Initial, discrete inquiries to the Adeptus Mechanicus have been submitted with no response as of yet.

- In other words; My Chapter has access to all the fancy stuff for no apparent reason. How does this make a interesting and cool Chapter? Edit: I'm explaining this at the bottom.

 

History

One of the primary antagonists of the Warp Angels are the Eldar, who seem to have a particular grudge against the works and forces of the Warp Angels. Utilizing typical Eldar hit and run tactics, they will attack the Warp Angels in the immediate aftermath of a conflict against other opponents and stage planetary raids against the fortresses of the chapter while leaving the rest of the world untouched. It seems to be their goal to whittle down the numbers and resources of the Warp Angels while minimizing the cost to themselves whenever possible. Pitched battles are rare, but all of the engagements are fierce. It's unknown why the Eldar, who almost never engage other Imperial forces in the area, specifically provoke the Warp Angels.

- In other words; Eldar hate the Warp Angels for no apparent reason. Edit: I'm explaining this at the bottom.

 

The chapter virtually never fights alongside the Ordo Hereticus or the Ecclesiarchy.

- In other words; Warp Angels hate Ecclesiarchy for no apparent reason.

 

Homeworld and Organization

One particularly large fortress is on the forgeworld of Marshaw VI and it sees more frequent visits from the Warp Angels than any three other fortresses.

- Inconsistency, just few lines above you said "On most planets where the Warp Angels have fought..."

- Second, Why would Amech allow the Warp Angels to build their fortress on the ForgeWorld?

 

To sustain their numbers and grow, the Warp Angels are constantly recruiting from every world that they visit and take new recruits in unusually large numbers. It's unknown if this is due to a high mortality rate among new recruits or if this is to support continued growth beyond the limits set down in the Codex Astartes. They are known for taking recruits that might otherwise be marginal for other chapters.

- The Horus Heresy, among other things, has shown us that "quantity over quality" leads to disaster and damnation. The regulations and strict process of selection is here to prevent such event.

 

The Warp Angels will very often commit to fighting in Cohort strength, believing that swift execution of a major campaign provides them with a better ability to completely cleanse a sector of threats entirely. Where many chapters believe a single company of Marines is sufficient, the Warp Angels may send two or three. This deployment choice is supported by the tight concentration of Warp Angel forces in a relatively small number of sectors, and would likely not be possible if they deployed in a manner more typical of other chapters

- Contradiction, the organisation of the Chapter is at odds with the Chapter modus operandi. If the Warp Angles like to operate on basis of more companies together, then how come each Company is completely autonomous and fight according to the whims of its commander?

Really, I don't see any reason for these *small chapters*, because it's clearly pointless.

Secondary, with this "all fight, how they want" you are facing quite problem(s) in the cooperation and coordination. The individuality has its own drawbacks. -_-

 

Pattern analysis indicates that 63.245% of the time, failure to provide aid when requested has been when Ecclesiarchical institutions have been at risk.

- We have been told that Warp Angels hate Ecclesiarchy already... reason?

 

Combat Doctrine

- Like before. You say one thing and then say another, often contradictory to the previous. Which one is it?

 

Beliefs

The Warp Angels appear to revere equally all of the First Founding legions, believing that the organization and tactics that they used were, at least when combined, superior to the current practices laid down in the Codex Astartes. At the same time, they believe that all of the legions were somehow flawed militarily, following the precepts of their primarchs too closely, often by being specialized in certain kinds of warfare. To the Warp Angels, overspecialization is a sin, and the one that led to the eventual fall of the traitor legions. Just as great a sin is the sin of stagnation that they see in the (often rigid) adherance to the Codex Astartes. They point to the Space Wolves and Black Templars as icons of divergence from the Codex that have been remarkably successful over the millenia, and seek to learn from all of the variances that Space Marine tactics that have been utilized since the early days of the Imperium. This, more than anything, may contribute to their constant merging and splitting of units, as they seek the perfection of the Astartes art of death.

++++++++++

*For any given tactical situation, the Codex offers hundreds of pages devoted to how it may be met and overcome. The wisdom of thousands of Imperium's warriors has contributed to the Codex, and details on everything from unit markings to launching a ful-scale planetary assault are contained within its pages.

This is not to say that the Ultramarines are hidebound or unimaginative in their thinking, for it must not be forgotten that Primarch Roboute Guilliman is regarded as one of the most imaginative and innovative military thinkers of all time. It is rather deep-seated belief that every problem can be solved with recourse to the Codex Astartes, that there is no need to reinvent solutions to dilemmas solved long ago. By their strict adherence to the Codex, the Ultramarines are in fact freed by it. The success of this doctrine is self-evident in the countless thousands of battle honours the Chapter has earned over ten millennia of loyal service to the Imperium.*

~page 54, DeathWatch Core RuleBook

:P

 

To the Warp Angels, overspecialization is a sin, and the one that led to the eventual fall of the traitor legions.

- Hmmm... So all the talk about the personal preferences and bias was about entirely different chapter then? :blink:

 

Geneseed and Recruiting

Unlike many chapters, which only take the winners from competitions of skill, the Warp Angels will often take those who came in second or third as well, claiming that early success does not indicate future potential.

- So what is the point of these competitions?

 


Overall: This Chapter shows promise and some parts looks good. However, the author of this article should really really reflect upon what he wants. It looks to me like he is jumping from one idea to another at random, without any consideration of the rest of the article. Most of these ideas are here for no apparent reason, while others are quite contradictory.

Second, the author is completely missing one of the important aspects of DIY; WHY?.

Why do you ask, 'WHY?' ?( ;) ) Well...

There is also the consideration that character can be truly unique, while battles, shiny equipment and organizational quirks simply cannot be in the same sense. What distinguishes the Iron Hands from the Dark Angels from the Ultramarines is not their organizational differences, or when and where they have fought, or what pretty toys they have acquired, but why they fought and why they differ in organization. It is the whys of a Chapter that make them interesting.

 

~NightrawenII.

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