Jump to content

Rune priest and Master of the Runes


Travic

Recommended Posts

Yesterday I played my first 2500 point game yay!

 

So for my HQ I decided to use my Rune Priest in Terminator Armor and Master of the Runes since I dont have much else to use model wise. I gave him Living Lighting, and Jaws of the Wolf.

 

My question though is according to the rules he may cast up to two spells per turn. So does that mean he can cast the same spell twice?

 

I assume I have to do my check twice for both spells which isnt bad at 10 or less but am I able to cast Living lightning twice. My opponent yesterday was ok with it because the owner of the shop we play at was uncertain himself and we found the rules in the codex to be a bit wordy.

 

Any input would be great! I have another 2000 point match tonight so I am debating if I want to take master of the runes again xD. Or just proxy him at Nyjal Stormcaller

You can only use one psychic shooting power a turn unless specifically worded, which Rune Priests can't do.

 

With regards to non shooting powers I don't know, let me look up the FAQs

 

 

Its probably 1 shooting and 1 regular, I am trying to get a copy of the rulebook at work so I can look it up B)

We'll seeing as his guy is in Terminator Armor he's probably either hoofing it or in a Land Raider. Either way, Storm Caller may be worth it to him.

 

50 points is still way too much to pay; better to just go ahead and pay 100 points and get a whole second Rune Priest instead.

 

MoR is 'never' worth it for us, as 5 out of 7 of our powers are shooting attacks anyway.

 

I'd maybe pay 25 points for MoR, but 50 is crazy talk.

 

Valerian

I thought that the rune priest can use 1 poer per players turn. (Since unles it states game turn it talks about playersturn.)

 

That way you can use an offensive power and a defensive power in your oponents turn. The only reason to upgrade is that you can now strike multi wound models dead in the CC phase.

 

Bonus question: It is stated in the last general FAQ that you need to hit with psykick shooting power. Does this include the jaws of the world wolf and the one power that inflickts 3d6 s3 hits? (Or something.)

Now, if you could use two shooting powers per turn... it would be WAY worth it.

 

Even if you're slogging a rune priest in term gear, his 2+/5+ is just as good as the 5+ cover you'll get. If you're in a land raider... I guess. I'd just spend the 15 on extra armor.

Hmm ya I didnt think about it for the extra points I might just throw another rune priest in a Rhino this way I can split fire all over the place. My first 2500 point game was still fun even though I am still slightly clueless.

 

I am actually playing a game tonight 1500 points with a GreyKnight teammate so 3000 vs 3000 we are fighting

 

Blood Angels and Necros ;). Gogo Nyjal Stormcaller? xD . Or should I just do the two rune priest that way

I thought that the rune priest can use 1 poer per players turn. (Since unles it states game turn it talks about playersturn.)

 

That way you can use an offensive power and a defensive power in your oponents turn. The only reason to upgrade is that you can now strike multi wound models dead in the CC phase.

 

AFAIK, you can only use psyker powers on your own turn. Some last through the opponents turn, though. The rune priest shooting powers are all classified as "assault", so you can shoot them and still assault anyway.

 

Bonus question: It is stated in the last general FAQ that you need to hit with psykick shooting power. Does this include the jaws of the world wolf and the one power that inflickts 3d6 s3 hits? (Or something.)

 

For Murderous Hurricane, you do not have to hit or wound for it to inflict the unit with difficult and dangerous. It's automatic.

The Turn

Q: What is meant when the term ‘turn’ is used? (p9)

A: Whenever the word turn is used it means player

turn. Otherwise it will clearly state game turn. In a

complete game turn both players get a player turn.

Hence one game turn will comprise two player turns.

 

 

Q: What psychic powers count as psychic shooting

attacks? (p50)

A: Any psychic power with a profile like that of a

ranged weapon (i.e. has a range, strength and AP

value) and any psychic power that specifically states

that it is a psychic shooting attack.

 

Q: Do psychic shooting attacks need to roll To Hit?

(p50)

A: Yes.

 

*

 

Q. Does Jaws of the World Wolf require line of sight?

Does it ignore terrain that blocks line of sight (i.e.,

impassable terrain)? (p37)

 

A. As a psychic shooting attack, Jaws of the World Wolf

requires line of sight. The Rune Priest must have line of

sight to the first model that the power affects – in effect he

is treated as the target model; the power just happens to

hit everybody else on its way through!

Q. Does Murderous Hurricane require the power to hit or

wound its target to affect them? (p37)

A. No, a targeted unit is affected by Murderous Hurricane

even if the power fails to hit or wound.

 

***

 

It seems I awsered some of my own questions. However, what is the wording on the psykick power on the rune priests? Is it one power per turn? I pointed out that the blood angel librarian has one each players turn and then somebody sead that all psykers have that. (Included the dreaded grey knights.)

From my understanding, you cast the powers on your own turn. The defensive powers and powers with an "effect" usually last through the turn, until the Rune Priest players turn.

 

So, if I cast Storm Caller on the bottom of turn 2 it will last through the top of turn 3 and end at the start of the bottom of turn 3 (my next turn).

The answer to your question is clearly explained in BRB FAQ v1.4

 

 

Sorry to sound like a real scrub here but whats the BRB FAQ v1.4?

 

 

BRB Faq is the rulehammer warbook from what I am reading?

 

 

BRB = big rule book

FAQ = frequently ask questions version 1.4 that you can find on the games work shop web page. that can be found here

 

to address this now

You can use one shooting and one "buff" spell. Unless you plan on using storm caller in a rhino every turn, master of runes unfortunately isn't really worth the 50 points.

 

 

Sweet deal! Thanks!

 

the master of the ruins also allows you to if you use one shooting attack psychic power and then charge into close combat and if you want to use your force weapon you can do that as well because using a force weapon to instantly kill a model is still considered using a psychic power so their for if you get your ruin priest in close combat the same turn you use a shooting attack you can still use your force weapon to auto splat a multiple wound model.

From my understanding, you cast the powers on your own turn. The defensive powers and powers with an "effect" usually last through the turn, until the Rune Priest players turn.

 

So, if I cast Storm Caller on the bottom of turn 2 it will last through the top of turn 3 and end at the start of the bottom of turn 3 (my next turn).

 

You do not cast the 24" aria bubble or the cover save power in your oponents turn?

The only real uses MoR has is either casting stormcaller everyturn and shooting LL or another power too or if you want to be able to cast a power, then assault and still get to use your Runinc weapon's 'instant kill' option with a psychic check too.

I don't use it cuz my priest is in a support role and isn't going into assault much as he has no inv save. :) (I still think its BS that you cann't have one without TDA, why no SS option?)

G

From my understanding, you cast the powers on your own turn. The defensive powers and powers with an "effect" usually last through the turn, until the Rune Priest players turn.

 

So, if I cast Storm Caller on the bottom of turn 2 it will last through the top of turn 3 and end at the start of the bottom of turn 3 (my next turn).

 

You do not cast the 24" aria bubble or the cover save power in your oponents turn?

 

As far as I've read the rules and played, no. You cast them on your own turn.

 

If you're thinking about using Thunderclap, I'd just use Murderous Hurricane. You'll get 3-18 potential shots

 

EDIT:

 

Also, I didn't even know about the force weapon insta-kill thing. But, if I use a Rune Priest where he'll be assaulting I'm usually sniping with JotWW or using MH anyway. Good to know, though.

In general a psyker can cast a power in his player turn and a power in the opponent's player turn.

 

In the specific to our Rune Priests, the psychic shooting attacks can only go in our Shooting phase. There are only two other powers that aren't psychic shooting attacks (Stormcaller and Tempests Wrath). IIRC both of the explicitly instruct you when they are cast in their power descriptions. Both are cast in our player turn, leaving no ability to cast anything in the opponent's player turn, except the Force Weapon's instant kill ability.

 

V

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.