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Anyone used Hellrifle Inquisitors?


Gentlemanloser

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I quite like the design of taking a 10 man Strike Squad with 2 Psycannons and a Rhino, and combat squading them to keep the 2 Psycannons in the rhino and leave 5 Strikes as a 'bodyguard' units for another long range attacker.

 

Usually a Conversion Beamer Techmarine/OX Inquisitor.

 

I'm not a fan of Beamers, they seem to cost too much and seem to always under perform for me (while I'm sure others love them! :D ), but I've just had a thought of replacing the Conversion Beamer with a Hellrifle using OM Inquisitor instead.

 

36" range, S6 AP3 Rending. Granted it's only a single Shot, but it's only 40 points total. And has the possibility (even though you need a 6 then 5/6 to do so!) to penetrate AV14.

 

And with the Strikes you get a 5 man set of ablative wounds, that are stubborn, scoring and can Warp Quake your deployment Zone.

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Personally I never used it for a couple of reasons, first of all its a heavy weapon and my inquisitor is usually on the move, second I find the inquisitor better suited for close combat then fire support, third its really a weapon that I don't see any use for when you have just one. At least the convestion beamer has a blast to get multiple hits per turn.

The hellrifle is really at it's best in a heavy weapon servitor retinue, since it has the same 36" Heavy profile as the heavy bolters/plasma cannons. Range/type synergy is always important for a shooting unit.

 

Personally, I've never been a big fan of the conversion beamer unless you can put it on a mobile relentless platform. It's not really worth it's cost unless you can consistently shoot it at targets 42" away, and doing that on a static platform is pretty hard to pull off. Codex: SM can make it work by giving the Techmarine a bike; Codex GK doesn't have an option like that. The lack of range synergy for the beamer also hurts; aside from Jokaero's digital lascannons, the codex doesn't have any infantry models that have 42" firepower. Having a retinue that's nothing but ablative wounds for the Inquisitor seems like a waste to me.

Eh, beamer does alright. Its at least more accurate than the OSR on a Tech-Marine. I've sat him back with Strike Knights and blown up stuff before.

 

Hellrifle would be great if we could bring lots of them. As a single-shot character weapon, it's pretty awful.

Eh, beamer does alright. Its at least more accurate than the OSR on a Tech-Marine. I've sat him back with Strike Knights and blown up stuff before.

 

Hellrifle would be great if we could bring lots of them. As a single-shot character weapon, it's pretty awful.

The problem I see there is that if you're keeping the Beamer in its ideal range you've got 100+ points of Strike Knights doing absolutely nothing except being ablative wounds. If you like it then great, but it's not a unit I would use.

 

The Hellrifle's big selling point for me are being relatively cheap and synergizing well with heavy weapon servitors. If I want a cheap inquisitor to unlock some Plasma cannons/heavy bolters, there's no real downside to giving the Inquisitor a 36" Heavy weapon. Three servitors, an Inquisitor, and a Chimera for them to bunker in is cheap and puts out a lot of dakka.

Also keep in mind a Jokaero can make himself into a lascannon, and there's a chance of him upping all your other weapons ranges in the unit by 12" (plasma guns / hotshot lasguns). That's potentially a lot of long range shooty death ;)
Also keep in mind a Jokaero can make himself into a lascannon, and there's a chance of him upping all your other weapons ranges in the unit by 12" (plasma guns / hotshot lasguns). That's potentially a lot of long range shooty death :)

Yeah, if the random roll goes your way, Jokaero are awesome. A Hellrifle Inquisitor, the Plasma Cannon Servitors, a Jokaero, and a ML/HB Chimera for them all to ride in gives a fairly cheap unit (under 200 points) that puts out an impressive amount of firepower.

 

Actually, come to think of it, how does the Jokaero's range boosting rule interact with the Conversion Beamer? I would think the fact that it boosts maximum range means that it still keeps the normal rules for range/damage, and just has an extra 12" of reach, but I could see an opponent arguing otherwise. If the Jokaero range boost means a Beamer has to be 54" away to fire for maximum effect that would sting.

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