Wulvenblut Posted January 10, 2012 Share Posted January 10, 2012 Hello, brothers! I've been having a good time playing with my Space Wolves, Grey Hunters are just great in both close range and close-combat, but I feel like adding a new member to my army. I was thinking about buying a Venerable Dreadnought. The venerable dread is the same price as the normal Dread, in money (besides I wanted to equip him with a Plasma Cannon, to wipe out my friend's Plague marines, and the regular dread doesn't include it). Additionaly to the Plasma cannon, I was thinking if either keep the DCCW + flamethrower or adding an Autocannon. I've been reading about the "Rifle-man" dread, but I really don't like it that much. By the moment I will use him as a normal Dread, because i'm playing low-points games. The Dread will go on a drop pod. Any advices on this? Is this dread pattern any good? Should I change something? On another note, my current army includes 19 Grey Hunters (Wolf Standards, MotW, 3 Plasma guns) and a Rune Priest. ¿Will be a Dread a good addition to my army, or should I go for something like Wolf Guard or Rhinos/Razorback (We are not using transports at the moment, maybe this will give me a mobility advantage)? Any advices on this? Is this dread pattern any good? Thanks everyone. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/ Share on other sites More sharing options...
dswanick Posted January 10, 2012 Share Posted January 10, 2012 Personally, I like my dreads - especially with Plasma cannons. They add some much needed mobile heavy firepower to the Grey Hunter packs I run them with, and the added reliability of not worrying about Overheat is a bonus. I also find Venerable and Extra Armor worth their points in gold. I don't usually use my dreads in a pure fire-support role so haven't used an DCCW-less dreads. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2962908 Share on other sites More sharing options...
Ghent Posted January 10, 2012 Share Posted January 10, 2012 Can a dread have more than one plasma cannon? Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2962976 Share on other sites More sharing options...
postal105 Posted January 10, 2012 Share Posted January 10, 2012 not that i am aware of. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2962981 Share on other sites More sharing options...
Wulvenblut Posted January 10, 2012 Author Share Posted January 10, 2012 dswanick: I really liked the mobile heavy fire options that offers the dread with plasma cannon, and like you I can't imagine them without the DCCW with heavy flamer and the extra armor to destroy infantry mobs. I didn't think about getting him something like a TL Lascannon, because my friends don't have vehicles yet. Ghent: I don't think that dreads can have two plasma cannon, but that would be awesome. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2962986 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted January 10, 2012 Share Posted January 10, 2012 No double plasma on our dreads...that would be nucking futs if we could do that. WLK Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2962990 Share on other sites More sharing options...
Ghent Posted January 10, 2012 Share Posted January 10, 2012 He wrote "cannons" so I just wanted to make sure he meant multiple dreads and I wasn't missing something. Heh. Dual Plasma Cannons would be nice. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2963045 Share on other sites More sharing options...
Wulfebane Posted January 10, 2012 Share Posted January 10, 2012 5th edition is considered the mech edition. Go for tanks/mobility over a sluggish dread. And some Long Fangs to give them suspressive fire. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2963106 Share on other sites More sharing options...
dswanick Posted January 10, 2012 Share Posted January 10, 2012 Personally, I like my dreads - especially with Plasma cannons. PLurals for plurals. But yeah, I might run a Rifleman dread if I could double up on the PCs. Although in that case wouldn't it be a Warhammer Dreadnought. :lol: Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2963152 Share on other sites More sharing options...
Blacksad Posted January 10, 2012 Share Posted January 10, 2012 plasma and heavy flamer with a lucius pattern droppod = ownage. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2963497 Share on other sites More sharing options...
Karack Blackstone Posted January 10, 2012 Share Posted January 10, 2012 Hello, brothers!I've been having a good time playing with my Space Wolves, Grey Hunters are just great in both close range and close-combat, but I feel like adding a new member to my army. I was thinking about buying a Venerable Dreadnought. The venerable dread is the same price as the normal Dread, in money (besides I wanted to equip him with a Plasma Cannon, to wipe out my friend's Plague marines, and the regular dread doesn't include it). Additionaly to the Plasma cannon, I was thinking if either keep the DCCW + flamethrower or adding an Autocannon. I've been reading about the "Rifle-man" dread, but I really don't like it that much. By the moment I will use him as a normal Dread, because i'm playing low-points games. The Dread will go on a drop pod. Any advices on this? Is this dread pattern any good? Should I change something? On another note, my current army includes 19 Grey Hunters (Wolf Standards, MotW, 3 Plasma guns) and a Rune Priest. ¿Will be a Dread a good addition to my army, or should I go for something like Wolf Guard or Rhinos/Razorback (We are not using transports at the moment, maybe this will give me a mobility advantage)? Any advices on this? Is this dread pattern any good? Thanks everyone. I happen to consider myself something of an information :P on Dreads, so here goes my whirl at this topic. Any Dread, or Ven Dread, with a Plasma Cannon needs a good general (you) behind it to get the most out of it. I know footslogging is a pain, however Drop Pods can really mean it's high time for a body count from the enemy if played right. As far as Dreads go, MM or PC work well out of a Drop Pod; the question, of course, is whether you're going to want to avoid being shut down the following turn from assaulting (EA). Extra Armor can really make a difference in the game if you're giving a Dread a DCCW, which when paired to the close range options of a MM or PC, should have (at least I think so). My most common "assault" pattern Dread: - PC, DCCW, SB/HF, EA, WTN (varies) While not perhaps the best build, it does bring a great weapon to the field without the chance of overheating; the Plasma Cannon. Pair this with a DCCW and if you want them, EA and a WTN, and kiss some foes goodbye the wolfy way. Should you get to Transports with your force building (sounds like it's all storied currently) GH's belong in Rhinos, Long Fangs in Razorbacks (or Plazorbacks), and BC's don't really tend to work out unless they pile out of a LRC (w/ EA if wanted). Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2963625 Share on other sites More sharing options...
Wulvenblut Posted January 10, 2012 Author Share Posted January 10, 2012 Thanks for your advices, brothers. Your experience reassured my idea of plasma/dccw+flamer dread, I'm sure it will slay my enemies in the name of Russ and the Allfather. Probably next month I will reinforce my army with some Wolf Guard, melta-guns and Rhinos. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2963870 Share on other sites More sharing options...
Valerian Posted January 11, 2012 Share Posted January 11, 2012 plasma and heavy flamer with a lucius pattern droppod = ownage. Yes, but I won't even try to use a Lucius until it gets incorporated into the base (i.e. non-Forgeworld) rules. To the OP, a Dread with Plasma Cannon and Heavy Flamer is great for a multifunctional support unit. Valerian Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2964697 Share on other sites More sharing options...
Vor Posted January 11, 2012 Share Posted January 11, 2012 I run my Contemptor Dread fairly often, I can't say I like normal Dreads that much though. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2964703 Share on other sites More sharing options...
commander alexander Posted January 11, 2012 Share Posted January 11, 2012 +1 to the Heavy Flamer and Plasma Cannon loadout. I usually use a Drop Pod to deploy it up close and personal, it wreaks all sorts of havoc. ==Edit== Because the low level of points you are playing, I would only use him as a standard dread if at all. A few transports or a couple of Land Speeders would be better in my opinion. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2964939 Share on other sites More sharing options...
Karack Blackstone Posted January 12, 2012 Share Posted January 12, 2012 OP, do please let us know how things go, so we here may help as best able should you run into any snags in terms of operating that Dread. They're not easy to keep alive, if they are the only AV (vehicle) running around. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2965933 Share on other sites More sharing options...
Wulvenblut Posted January 12, 2012 Author Share Posted January 12, 2012 Thanks again, brothers. I'm really looking forward for getting the dread into the battlefield, assuming a mid-field support unit role, with PC to deal with marines and termies, and the heavy flamer to deal with those who dare to get that close. I really don't intend to charge some units, because of power fists, power klaws and a couple of melta-guns, unless I snipe those models with JotWW (The rune priest is just plain awesome). The only thing that worries a little is the 3-models ork kopter unit with missiles, so I'm using a scout unit with PW or MotW in close combat in order to stop them from shooting. Things don't look bad to the dread for the moment. @Karack Blackstone: I will let you know how things are going as soon as I deploy him (around February 15th). @commander alexander: That was my idea, to use him as a normal dread for the sake of points. I was planning on buying a Land Speeder or a Rhino, but there is no stock in the shop until February so that will have to wait. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2965970 Share on other sites More sharing options...
commander alexander Posted January 13, 2012 Share Posted January 13, 2012 In my opinion.... DO NOT HOLD HIM BACK! Pay attention to the things you mentioned, and drop him as close as possible to the units without those. Unless the unit is over 10+ models and/or spaced way apart, a plasma cannon, heavy flamer, and storm bolter/deathwind m. launcher (fro drop pod) will give most units a good licking. Doing this usually gets half the of the dreadnoughts intitial points cost right off the bat, at least! Then he goes on a rampage (a very distracting one for most openents) while the rest of your units move up. This is escpecially helpful when footslogging. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2966136 Share on other sites More sharing options...
Grey Mage Posted January 13, 2012 Share Posted January 13, 2012 Your drop pod cant fire the turn it comes in, so dont be looking for its firepower to give you any extra oomph on landing. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2966181 Share on other sites More sharing options...
Arez Posted January 13, 2012 Share Posted January 13, 2012 I like the base dread load out,mind you i usually play against nids or guard.... ^_^ .Are you going to magnetize the arms so you can equip it with any weapon? Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2966385 Share on other sites More sharing options...
Karack Blackstone Posted January 13, 2012 Share Posted January 13, 2012 Your drop pod cant fire the turn it comes in, so dont be looking for its firepower to give you any extra oomph on landing. I don't pod any dreads, so hopefully this is helpful to the OP. Otherwise, I know quite a bit about them. I know footslogging isn't often the way many go, however, seeing as a marching dread can truly make a hectic side of the board, that's what I tend to do. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2966754 Share on other sites More sharing options...
Wulvenblut Posted January 15, 2012 Author Share Posted January 15, 2012 @commander alexander, I didn't meant that I will hold him back at all, just away from those models, and as you suggested I will drop-pod him near other units to at least make the dread to pay his cost. @Arez, I don't have access to the kind of magnets I should use, so no for the moment. Anyway, I don't really like other load-outs for the dread that much, and PC/DCCW seems to be really versatile. @Karack Blackstone, I've also been thinking about using the dread without the pod, That would give me 35 points to spend on the priest or the dread himself (extra armor for preference). For the moment I'm just playing against footslogging armies, so it isn't a critical choice to whether use the pod or not. Link to comment https://bolterandchainsword.com/topic/245007-advices-on-dreadnought/#findComment-2967543 Share on other sites More sharing options...
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