Vlk Posted January 11, 2012 Share Posted January 11, 2012 Greetings brothers, since there was a major leak of 6th ed rulebook and codex updates beta (I don't know if it's OK to add the download link), I wonder what my fellow Wolves are up to. I'm quite sure I'll be getting rid of my beloved Swiftclaw bikers and their Lord and buying some Thunderwolves instead since bikes are probably going to get massively nerfed. Will there be any major changes in your Great Companies? Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/ Share on other sites More sharing options...
dswanick Posted January 11, 2012 Share Posted January 11, 2012 Greetings brothers, since there was a major leak of 6th ed rulebook and codex updates beta (I don't know if it's OK to add the download link), I wonder what my fellow Wolves are up to. I'm quite sure I'll be getting rid of my beloved Swiftclaw bikers and their Lord and buying some Thunderwolves instead since bikes are probably going to get massively nerfed. Will there be any major changes in your Great Companies? The "leak" is a lie. Patience, the real 6th Ed rules will be here soon enough. Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2964723 Share on other sites More sharing options...
Karack Blackstone Posted January 11, 2012 Share Posted January 11, 2012 I personally would figure more along the lines of a "feel things out" as far as interest level goes in this case. Wasn't there a leak some time back with similar features, just less fleshed out overall? Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2964756 Share on other sites More sharing options...
Valerian Posted January 11, 2012 Share Posted January 11, 2012 Greetings brothers, since there was a major leak of 6th ed rulebook and codex updates beta (I don't know if it's OK to add the download link), I wonder what my fellow Wolves are up to. I'm quite sure I'll be getting rid of my beloved Swiftclaw bikers and their Lord and buying some Thunderwolves instead since bikes are probably going to get massively nerfed. Will there be any major changes in your Great Companies? Is there a new leak? Or is this the same one from 6 months ago? V Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2964764 Share on other sites More sharing options...
Karack Blackstone Posted January 11, 2012 Share Posted January 11, 2012 Greetings brothers, since there was a major leak of 6th ed rulebook and codex updates beta (I don't know if it's OK to add the download link), I wonder what my fellow Wolves are up to. I'm quite sure I'll be getting rid of my beloved Swiftclaw bikers and their Lord and buying some Thunderwolves instead since bikes are probably going to get massively nerfed. Will there be any major changes in your Great Companies? Is there a new leak? Or is this the same one from 6 months ago? V From what I've seen, it seems more like more rules, more coherent, yet still similar to the older leak from six months ago. Basically, more stuff, newer yet same leak. Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2964795 Share on other sites More sharing options...
Vlk Posted January 11, 2012 Author Share Posted January 11, 2012 Well I kind of hope so but if it's fake, it is REALLY elaborate. Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2964884 Share on other sites More sharing options...
hendrik Posted January 11, 2012 Share Posted January 11, 2012 Greetings brothers, since there was a major leak of 6th ed rulebook and codex updates beta (I don't know if it's OK to add the download link), I wonder what my fellow Wolves are up to. I'm quite sure I'll be getting rid of my beloved Swiftclaw bikers and their Lord and buying some Thunderwolves instead since bikes are probably going to get massively nerfed. Will there be any major changes in your Great Companies? how did bikes get nerfed? last thinkg i heard they would be way harder to get hit in shooting Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2964885 Share on other sites More sharing options...
skoll Posted January 11, 2012 Share Posted January 11, 2012 no point getting thunder wolf cavalry the way the "patch up phase" works means thats you've end up giving free wounds to your enemy as your supposed to kill off models that took wounds to make others full wounded lets say you have a squad of 5 TWC they all take a single wound now patch up phase 2 are killed so 2 go back up to full wounds, however there is still a 5th model that cant go up to full wounds and it is destroyed as well, because all models that cant go to full wounds are destroyed. So albeit your opponent created 5 wounds after patch up phase your squad has suffered a total of 6 wounds and 3 casualties instead of just a wound per model. pretty much makes multi wound squads useless Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2964915 Share on other sites More sharing options...
Vlk Posted January 11, 2012 Author Share Posted January 11, 2012 Greetings brothers, since there was a major leak of 6th ed rulebook and codex updates beta (I don't know if it's OK to add the download link), I wonder what my fellow Wolves are up to. I'm quite sure I'll be getting rid of my beloved Swiftclaw bikers and their Lord and buying some Thunderwolves instead since bikes are probably going to get massively nerfed. Will there be any major changes in your Great Companies? how did bikes get nerfed? last thinkg i heard they would be way harder to get hit in shooting If the leak isn't fake, they will lose their turboboosting cover save, their Evasion won't be nearly as great enough to compensate that and they will be unable to shoot before launching an assault (which is a real pain for our WS3 Swiftclaws). Mainly it would be the loss of cover save when turboboosting (which is really huge). Bikes could be still viable as a shooting platform if it was not for their BS3. My Orks actually love the leak, their Warbikers seem perfect for it. Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2964916 Share on other sites More sharing options...
Torin Posted January 12, 2012 Share Posted January 12, 2012 well from what i heard Double Str dont ID anymore the just deal 2 wounds. Also there is a rule called defensive fire... something like overwatch. Thats as far is have heard. Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965161 Share on other sites More sharing options...
Max_Dammit Posted January 12, 2012 Share Posted January 12, 2012 I'm not going to read up on fake or early draft rules, Ill wait for the full rules so nothing that got removed or fixed gets stuck in my mind and tus making me play the game wrong. Ill just wait. Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965262 Share on other sites More sharing options...
eyeslikethunder Posted January 12, 2012 Share Posted January 12, 2012 no point getting thunder wolf cavalry the way the "patch up phase" works means thats you've end up giving free wounds to your enemy as your supposed to kill off models that took wounds to make others full wounded lets say you have a squad of 5 TWC they all take a single wound now patch up phase 2 are killed so 2 go back up to full wounds, however there is still a 5th model that cant go up to full wounds and it is destroyed as well, because all models that cant go to full wounds are destroyed. So albeit your opponent created 5 wounds after patch up phase your squad has suffered a total of 6 wounds and 3 casualties instead of just a wound per model. pretty much makes multi wound squads useless Actually the last model with reduced wounds is left alone so you would only lose 2. Also with the new save system it is unlikely you would get lots of models with only 1 wound as the save system has pretty much gone back to how 4th ed did it. yes multiwound units can no longer exploit the save system. But they can take more wounds than single wound models. Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965292 Share on other sites More sharing options...
eyeslikethunder Posted January 12, 2012 Share Posted January 12, 2012 Also transports are less safe Now that you can shoot units inside the transports with template weapons and and explosions are a little harsher. Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965323 Share on other sites More sharing options...
eyeslikethunder Posted January 12, 2012 Share Posted January 12, 2012 well from what i heard Double Str dont ID anymore the just deal 2 wounds. Also there is a rule called defensive fire... something like overwatch. Thats as far is have heard. In the leak it is +4 str +1 wounds +5 str +2 wounds etc no doubling any more Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965328 Share on other sites More sharing options...
Aeric Posted January 12, 2012 Share Posted January 12, 2012 Long fangs (i.e. all devastator squads) are nerfed, as it's essentially +1 to hit stationary units. Even so i love these set of rules. Far more tactical. Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965359 Share on other sites More sharing options...
Durfast Spiritwolf Posted January 12, 2012 Share Posted January 12, 2012 well from what i heard Double Str dont ID anymore the just deal 2 wounds. Also there is a rule called defensive fire... something like overwatch. Thats as far is have heard. The return of an overwatch-type rule would be nice and lift the level of the game Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965374 Share on other sites More sharing options...
Vlk Posted January 12, 2012 Author Share Posted January 12, 2012 Long fangs (i.e. all devastator squads) are nerfed, as it's essentially +1 to hit stationary units.Even so i love these set of rules. Far more tactical. Well, not necessarily. They will be hitting most targets on 2+ since the standard evasion is 3 and stationary units/moving tanks get -1 to that. Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965379 Share on other sites More sharing options...
eyeslikethunder Posted January 12, 2012 Share Posted January 12, 2012 Long fangs (i.e. all devastator squads) are nerfed, as it's essentially +1 to hit stationary units.Even so i love these set of rules. Far more tactical. Well, not necessarily. They will be hitting most targets on 2+ since the standard evasion is 3 and stationary units/moving tanks get -1 to that. Also You can now buy them Tank hunters, Anti Aircraft bonus, camoflage and a building to shoot from. That could make them pretty awesome. Tank hunters alone makes the Missile launchers good deal better AT weapon. Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965388 Share on other sites More sharing options...
Spacefrisian Posted January 12, 2012 Share Posted January 12, 2012 So who needs some salt? Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965463 Share on other sites More sharing options...
skoll Posted January 12, 2012 Share Posted January 12, 2012 no point getting thunder wolf cavalry the way the "patch up phase" works means thats you've end up giving free wounds to your enemy as your supposed to kill off models that took wounds to make others full wounded lets say you have a squad of 5 TWC they all take a single wound now patch up phase 2 are killed so 2 go back up to full wounds, however there is still a 5th model that cant go up to full wounds and it is destroyed as well, because all models that cant go to full wounds are destroyed. So albeit your opponent created 5 wounds after patch up phase your squad has suffered a total of 6 wounds and 3 casualties instead of just a wound per model. pretty much makes multi wound squads useless Actually the last model with reduced wounds is left alone so you would only lose 2. Also with the new save system it is unlikely you would get lots of models with only 1 wound as the save system has pretty much gone back to how 4th ed did it. yes multiwound units can no longer exploit the save system. But they can take more wounds than single wound models. you can still play wound allocation shenanigans , but now its done with armor groups if I have a command squad with an attached hq with a storm shield, a company champion with a combat shield, another unit with a power sword, and then regular marines you have 4 armor groups 3++, 3+,5++ and 6++ and the wounds dont spill from armor groups into each other. also the new instant death just buffed monstrous creatures pretty hard core as they cant be insta gibbed by anything, not even force weapons which now cause instant death 1. (meaning single wound +1 additional wound). In other news lascannons now insta kill TWC Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965466 Share on other sites More sharing options...
eyeslikethunder Posted January 12, 2012 Share Posted January 12, 2012 That does rely on being hit with low AP weaponry but I could see some loyal wolf companions taking Lascannon hits and excess wounds. but thunderwolves with WL runic armour, wolf companions, TWC and TWC w/SS + cover continues to have merit then. As rumours have this as a playtest doc(doc date fits this) it will interesting if this or recently rumoured Instant death rules come into play FNP as well differs Also Force weapons are ID2 but yup 1 extra wound salt please Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965520 Share on other sites More sharing options...
eyeslikethunder Posted January 12, 2012 Share Posted January 12, 2012 Its the strategems that intrigue me give units tank hunters, shielded stubborn LF nightfighting 1st or all game give a unit veiled (nightfight test to shoot 1st turn) TWC GH LF preferred enemy GH TWC overwatch when near objectives longfangs -GH reserves come opposite board edge OBEL style (give that to TWC ) 1 vehicle can score--- LR?? Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965611 Share on other sites More sharing options...
Kalamadea Posted January 12, 2012 Share Posted January 12, 2012 I'm all kinds of excited by these rules, but I won't be changing my list any until I see the real thing, if at all. My list hasn't changed drastically since 4th, a unit here or there, a few weapon swaps, nothing major. One of the things that I like about em is that it seems to be pushing the game in a direction where it's less about WHAT you take and more about how you use the stuff you took Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965681 Share on other sites More sharing options...
eyeslikethunder Posted January 12, 2012 Share Posted January 12, 2012 i see what your saying the interesting thing for me is the way the strategems allow you to a little something extra to deal with your opponent if he has gone heavy on something say Land raiders you can just add few tank huntersI'm all kinds of excited by these rules, but I won't be changing my list any until I see the real thing, if at all. My list hasn't changed drastically since 4th, a unit here or there, a few weapon swaps, nothing major. One of the things that I like about em is that it seems to be pushing the game in a direction where it's less about WHAT you take and more about how you use the stuff you took Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965814 Share on other sites More sharing options...
Iacton Qruze Posted January 12, 2012 Share Posted January 12, 2012 Personally, I think it's too elaborate to dismiss as a hoax. Will some stuff change? Most definitely, but there's a core to the rules that I think will stay the same. If it all were to go into print tomorrow, Thunderwolves become less exploitable, Blood Claws in all forms become even less desirable without attaching "an adult", Razorbacks and Land Raiders got better, rhinos are a wash overall, and all our vehicles become more dangerous to ourselves because of the new explosion rules. Jaws and MH both got written back to the way they worked before that stupid PSA clarification made them so controversial. Large cheap mobs of Fenrisian Wolves look promising as a support unit, since you can engage and hold a unit in combat (especially if the enemy moves in close to melta your transport and wrecks it in shooting) with some Grey Hunters and then next turn launch the wolves from 21" away for an I10 Alpha Strike. Bjorn and the Iron Priest I've been running the past few months both got better, which is really all I care about. :woot: Link to comment https://bolterandchainsword.com/topic/245125-wolves-in-the-6th-ed/#findComment-2965829 Share on other sites More sharing options...
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