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How do you like the DA with the "leaked" rules and FAQ?


HsojVvad

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I am curious as to how my fellow Dark Angel players like the DA with the "leadked" rules and PDF. Even if the rules are fake it seems like a good rule set for some fun, so do you like the DA with this new rule set and FAQ?

 

Even though they can possibly be fake it does look like a fun rule set, do you think it will be fun? I am thinking of asking my group to try the rules, fake or not. So what do you think?

 

Please don't ask for me to post where to get them. I am sure it's not allowed, even though other sites are providing a link.

It seems to me alot of 2ed is coming back into play. I dont know how I feel about the phases of combat: move, assault, shoot consolidate. I think it should be move, shoot, assault, consolidate. but that is just me. everything else seems to balance alot of things out which is good for alot of armies! I would love to test these out myself just to see how they work.

Definitely have mixed feelings about this one...

 

Doesn't really help us DA players out much at this time. I do not like the fact that belial has to be present for the deathwing standard to work. It doesn't state -at the beginning of the battle- so if Belial dies, he is no longer present meaning that the termis no longer get +1 attack (we all know everyone interprets the rules as they are stated).

 

However, some things are nice like the new rage special rule (will help out death company, but not us). The new fearless rules will affect our deathwing (are they fearless 1, fearless 2, or fearless 3?).

 

I'm kind of frustrated about the evasion sule for shooting, what was wrong with using the table for toughness? I am not liking the eternal warrior or fearless stages (1, 2, and 3), the characteristics for weapons (do lightning claws really need three characteristics? who gives a flying - if a weapon has coarse blades or not!!). To put things plainly, they are over-complicating the rules.

 

I have been playing 40k since the beginning of time and know the game like the back of my hand. I like it when they add new mechanics to a new era of 40k, but not a total change (adding or change) to every phase of the game. 40k is more complicated than some games, but it's mechanics are simple and it has not been overcomplicated.

 

This new rule set will make players spend half their time gaming flipping through the main rulebook to check on phases, special rules on everything from weapons parrying, super heavies, special assault combat moves, etc. I see this as a major turn off to green players.

 

But who knows, this may not even be official. That is my hope anyway, but in the end I will always love my drug of choice - 40k

Nothing about these rules really changes how good DA are relative to any other codex from what I can see. Our terminators can now be affected by certain morale checks even though they are fearless(pinning) but unless we see a large movement towards snipers that shouldn't affect us much. Our bikes are now harder to hit by shooting which I like although I didn't see if turbo boosting still exists or not. Sammy being a jetbike is also now harder to hit as well which is nice. The changes to the instant death rules also make it so azreal and belial no longer explode from the first power fist/thunder hammer failed save which is a marked improvement for them. Power swords conferring a +5 invuln save in close combat is also interesting but I don't see it as being much use.

 

TLDR: Termies slightly worse, bikes slightly better, characters with at least 3 wounds all slightly better.

 

I'd need to do a more detailed read through to find anything else relevant.

 

Edit: Wound allocation to complex multi-wound units is greatly simplified and makes nob bikers, paladins, etc much less of an issue against all armies.

One thing I am surprised about the DA FAQ is that nothing has been said about our scoring Ravenwing Attack Speeder. So it is still scoring. They clear up other aspects, (wich is why I don't think it's GW when does GW clear things up) but then not to clear up about the Scoring RWAS sure does seem like a GW thing.

 

Sadly some of the writing doesn't seem GWish, so don't believe it's real. Thing is, this is still so much better than actual GW rules, I am glad we got a free rule book set to play with Citidel Minitures. GW should be happy since they are a miniture company not a gaming company.

 

This person if fake did what GW could not do. Make a good rule set. Then agian, I never did see the "leaked" 5th edition rules, but from what I read on the internet, it's the same thing going on, all over again. So this could be real since alot of people saying "FAKE" for the 5th edition leak, and then turned out to be true, so I say like Mythbusters, "plausible". :)

 

If anything this is all the rumours from the last 2 years combined. Still, well written (not a GW thing) almost clear and consise ( made it a bit fuzzy to seem GWish) but looks like lots of fun.

 

I would say this is the 360/PS3 version instead of Nintendo version of simplification of 4th/5th.

One thing I am surprised about the DA FAQ is that nothing has been said about our scoring Ravenwing Attack Speeder. So it is still scoring. They clear up other aspects, (wich is why I don't think it's GW when does GW clear things up) but then not to clear up about the Scoring RWAS sure does seem like a GW thing.

 

Sadly some of the writing doesn't seem GWish, so don't believe it's real. Thing is, this is still so much better than actual GW rules, I am glad we got a free rule book set to play with Citidel Minitures. GW should be happy since they are a miniture company not a gaming company.

 

This person if fake did what GW could not do. Make a good rule set. Then agian, I never did see the "leaked" 5th edition rules, but from what I read on the internet, it's the same thing going on, all over again. So this could be real since alot of people saying "FAKE" for the 5th edition leak, and then turned out to be true, so I say like Mythbusters, "plausible". :)

 

If anything this is all the rumours from the last 2 years combined. Still, well written (not a GW thing) almost clear and consise ( made it a bit fuzzy to seem GWish) but looks like lots of fun.

 

I would say this is the 360/PS3 version instead of Nintendo version of simplification of 4th/5th.

 

I have the fifth edition 'leaked' BRB and i can tell you its 80% an exact match with the original.

I believe the same will happen with that one.I also wonder when people will understand that those supposed leaks are GWs own fabrications to lure the mice to the cheese.OFC there will be many differences in the final book but a little bite of the cake only fuels ones appetite.

Not so sure

each stun is a effectively additional +1 to the chart meaning they can stun a tank to death now 4 stuns in turn kills the tank.

 

Every army can get tank hunters now with SP's (might help deathwing)

Definitely have mixed feelings about this one...

 

Doesn't really help us DA players out much at this time. I do not like the fact that belial has to be present for the deathwing standard to work. It doesn't state -at the beginning of the battle- so if Belial dies, he is no longer present meaning that the termis no longer get +1 attack (we all know everyone interprets the rules as they are stated).

 

However, some things are nice like the new rage special rule (will help out death company, but not us). The new fearless rules will affect our deathwing (are they fearless 1, fearless 2, or fearless 3?).

 

I'm kind of frustrated about the evasion sule for shooting, what was wrong with using the table for toughness? I am not liking the eternal warrior or fearless stages (1, 2, and 3), the characteristics for weapons (do lightning claws really need three characteristics? who gives a flying - if a weapon has coarse blades or not!!). To put things plainly, they are over-complicating the rules.

 

I have been playing 40k since the beginning of time and know the game like the back of my hand. I like it when they add new mechanics to a new era of 40k, but not a total change (adding or change) to every phase of the game. 40k is more complicated than some games, but it's mechanics are simple and it has not been overcomplicated.

 

This new rule set will make players spend half their time gaming flipping through the main rulebook to check on phases, special rules on everything from weapons parrying, super heavies, special assault combat moves, etc. I see this as a major turn off to green players.

 

But who knows, this may not even be official. That is my hope anyway, but in the end I will always love my drug of choice - 40k

 

Calm down there. Belial being present allows you to take the standard. Having the standard gives you +1A. After that, you do not need belial, as long as the standard is there, you get the attacks. It's there in black and white.

 

All are assumed to be the (1) version of the rules, unless the codex says otherwise.

 

The 'coarse' rule is probably just a poor translation. It replaces the paragraph of text that was needed in the fighting with 2 hand weapons in the 5th ed codex. It has nothing do with the actual 'blades' of the weapon, as pistols also have this rule.

 

No more page flipping that we have already. One read through and I know power weapons give a 5+ parry save. Your memory isnt that bad, is it?

 

How would a massive rulebook ever be a turn off to new players? There already is a big rulebook, and lots of people still play.

 

Don't worry, the sky isn't falling.

The new reserve rules would mean that you can time your reserves. This means that you can keep your deathwing and ravenwing in reserves and allow the ravenwing to arrive first and the deathwing to arrive a turn later. Making deathraven an even more tactical force to play with.

 

Other then that: Assault weapons give you +1A. While this means nothing when you have a powerfist. Sergeants with a powersword get an additional attack. Heavy flamers can be used in combat for D6 attacks at I4 S5 AP4 instead of using you powerfist. gives you a nice alternative when fighting guard/gaunts, necrons.

 

Landraiders are tougher since it is a tank and all damage rolls against a tank suffer a -1 penalty, except when you are AP1.

One thing I am surprised about the DA FAQ is that nothing has been said about our scoring Ravenwing Attack Speeder. So it is still scoring. They clear up other aspects, (wich is why I don't think it's GW when does GW clear things up) but then not to clear up about the Scoring RWAS sure does seem like a GW thing.

Maybe because in those leaked rules vehicles are no longer banned from being scoring units - only dedicated transports and units with special rule saying that they are no-scoring are excluded.

"One read through and I know power weapons give a 5+ parry save. Your memory isnt that bad, is it?"

 

Easy there Xenith, sticks and stones and all that jazz, but be careful how you speak to other members on this forum... We are not children here and should not act like them. These forums are for respectful posting and everyone has a right to their own opinions.

 

Anyhow,

 

I read the whole thing and I remember it well (I have three degrees after all). As I said I will always play and love 40k, but they are overcomplicating the rules. Sure adding an evasion roll, parry, stages of fearless and eternal warrior, different vehicle rules, etc may not seem like much - but adding things or changing things to every phase is more complicated than what we have now. If it isn't broke, why fix it?

 

I never said the sky was falling, but adding things like an evasion roll/chart is an example of an extra thing not needed imho. Fearless worked, why have three phases now? Seems a bit more complicated than it used to be... hmm.

 

Also, the DW standard rule is open to interpretation. Remember the GK falsions and how people defined the rules for them? Chances are people will interpret how the rules are read, not how they were intended. They are open to interpretation just as laws are in the judicial system.

 

I guess I am a man who doesn't like change. I don't mind minor changes as we have had in the past, and have welcomed the changes from 3rd to 4th, 4th to 5th, etc... but a major change to every phase of the game seems like more than needs be. As I said before, if it isn't broke, why fix it?

 

As I said before in my last post that should have displayed how serious I was, this isn't the final copy anyway and who knows if it is close to legit.

 

not complaining, I love GW, just my 2 cents.

Looked through some discussions on Dakka and did another read through of the proposed rules.

 

Azreal can only now be 1 shot by a str10 weapon otherwise it'll take at least 2 powerfist hits to down him. Monstrous creatures are str10 in CC with infantry though so keep him away from tyranids still.

 

Likewise Belial will only be one shot by a str9 weapon.

 

The changes to assault weapons give Belial+terminator sergeants an extra attack in CC when using SB/PW. I still don't think that is a better option than TH/SH Belial however.

 

Changes to vehicles will let a squad charge(engage move = 6'') if the vehicle has only moved 6", assault vehicles can move 12" and still let the squad charge(engage move). This makes vets slightly more viable as they can now be transported in a rhino/razorback and charge out of it.

 

Models in transports gain the relentless rule, relentless allows for an 18" rapid fire. Max distance you can shoot out of a vehicle is also 18". This does mean we can now drive around in our boxes and rapid fire plasma guns or shoot plasma cannons out of the hatch in an 18" range. Changes to blast scatter make for a max scatter distance of 4" for marines in almost all cases. Sammy with his BS5 will almost always only scatter 2". This is a nice upgrade for jetbike Sammy.

 

Conclusions:

I'm not sure if these changes will make greenwing viable as a whole. We still have massive issues with point costs compared to other armies. However Azreal will now almost be worth his point cost so that gives us another SC besides Belial that is a viable choice to use.

 

I'll edit or make a new post as I spot more stuff. I'll be taking a closer look at the new multi-target rules to see if our LR's have improved.

Easy there Xenith, sticks and stones and all that jazz, but be careful how you speak to other members on this forum... We are not children here and should not act like them. These forums are for respectful posting and everyone has a right to their own opinions.

 

I know Xenith, so I can reassure you that this would've been said/typed light heartedly and with a grin, it certainly wasn't a dig. Guess it's easy to lose tone with text. Peas out!

I think the leaked 6th ed rules (if that's what they are -- and for various reasons, I believe they are) are a big improvement on 5th, and I quite like 5th. :) They just balance things out very nicely, and make a lot of units and options worthwhile that were previously overlooked for competitive play. There won't be *that* much difference to DA in practice, but there'll be a big improvement in the game overall.
I think the leaked 6th ed rules (if that's what they are -- and for various reasons, I believe they are)

 

You might be right. Various affirmations are appearing on the 40K grapevine that point to this leaked rule set being the real deal.

 

So if that's the case I'd better sit down quietly and read it all properly :)

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