Jump to content

Gray Knights Noob.


Recommended Posts

I have never played 40k before. Therefore, abreviations are meaningless to me. I know that I want to run a pure, 1000-1500 Gray Knight Army, with the only restrictions being none of the Dreadnoughts/Dreadknights, and every thing else being fair game. What would be the best way to start. My local game store has alot of vets, but I at least want some ideas before I go there in person, to avoid sounding like a total moron. Any constructive asssitance would be of great help. Also, if possible, I am quite found of Purifier Squads, so if those could be included, that would be cool..
Link to comment
https://bolterandchainsword.com/topic/245147-gray-knights-noob/
Share on other sites

well of course the best thing to do is start with two troops an 1 hq. grey knights have two very nice boxes of troops. The first contains 5 power armoured grey knights (ie the same armour as regular space marines) the second contains 5 terminators (yes we can take those as troops choices unlike any other army)

 

both these boxes contain a wealth of bitz and will make you come nice looking models that will help you get a feel of the army. I personally would go for one of each.

 

hq wise you could either go with a named or unnamed. Not knowing the named characters well you might want to stick with the unnamed ones. That being said the unnamed hq models are relatively crap, being the old ones.

 

The named ones are easy to covert to be un named

 

Anything else you want to know?

You don't even need to convert a named to an unnamed character you can just make your HQ from a terminator box it has lots of extra bits to set a model apart from the rest and paint will do the rest.

Strike squads are always a good starting choice many of my list have 2x size 10 Strike Squads with 2 psycannons and a hammer each as well as Rhino's or Razorbacks for both.

 

One problem is that our HQ are quite annoying to combine with strike squads in basic transports as all the good ones wear terminator armour (with the exception of inquisitors but you excluded those already).

Now you could field a landraider crusader (or redeemer) for your HQ lets for instance say a grand master with some psystroke, rad and blind grenades, and add a full unit of purifiers who ride together with the grandmaster.

 

This would leave with about 150 points to spend on another unit of your choice (pretty sure you could squeeze in a 5 men strike squad in a razorback if you want to).

 

Of course there are some easy alternatives like using the landraider crusader for strike squad and grandmaster but I personally don't think strike squads are the best choice to use the assault vehicle rule from landraiders.

Also note that I placed everything in transports, this is important as you won't be able to win a shoot out with your GK on foot, dreads and the vindicare assassin are part of the few things in a book that can provide a little fire support, without those you'll need to get up close and shoot the heavy things on his side with psycannons and rend them to death and grey knight will die if they advance through massed fire.

might just be my ocd but i HATE making an hq from the termie box cos that leaves me without a full 5 terminators. probably just my wierd thing but it really bugs me.

 

this is actually so true that when i finally gave in and made a librarian from the termie box i had to make a grand master, a brother captain, justicar thawn and a chaplain with the others even though we cant take chaplains (whats with that by the way)

 

 

Drachnons right though you can do that, also once you build up to a bigger army he can become a justicar (our sergeants)

I kinda like the idea of a pair of Razorbacks, maybe one with regular marines, and the second with termies? Is that a viable option. HQ(what does this stand for?) I wanted to go either Lord Draigo, Brother Captain Stern, or an Unamed Brother Captain. If I do go with the Razorback setup, how many Marines am I going to end up fielding, cause it seems like squad size varies.
It might be difficult at that points range, but you can run your purifiers as troops with Castellan Crowe as an HQ choice. He's somewhat lackluster compared to other available HQ's, but some say that paying for him is worth it if you want to have purifier troops. Purifiers themselves are converted from the Grey Knights box as other things (Strikers, Interceptors), and Crowe is a finecast model. You can also convert one of the dudes from your box for him using "counts as"
I kinda like that idea, using Purifiers. So that would be, two Razorbacks, Two squads(how many Marines?) of Purifiers, and Lord Castellan? I also kinda like the idea of Psycannons, but could I afford the point value? Also, I will be needing the Codex: Grey Knights, and base rulebook, and I have all the dice I need from DnD, am I missing any other essentials?
There's a new edition of the base rule book coming out this summer (june/july), so you might consider skipping the current rulebook if you can borrow one from a friend. Besides that, you might consider getting a tape measure with inches and the blast and template markers, but the other player has, that, you can manage just fine with one set of each.
I kinda like that idea, using Purifiers. So that would be, two Razorbacks, Two squads(how many Marines?) of Purifiers, and Lord Castellan? I also kinda like the idea of Psycannons, but could I afford the point value? Also, I will be needing the Codex: Grey Knights, and base rulebook, and I have all the dice I need from DnD, am I missing any other essentials?

 

 

Don't go for razorbacks, go for stormravens to bring your purifiers to the fray ;) They're (almost) unique to the GK army, and allows you to make fun 'whooshy' sounds, when you zoom across the table :)

Will the models change with the new edition? I would hate to buy a whole bunch of Grey Knights, only to have them obselete in a few months. Are the Grey Knights likely to get new units or HQ's?

 

No, just the base rule book. The Grey Knight codex and models currently available will still be the latest ones (they're only just a year old, so won't be changed for a few years at least). There are rumours floating around of new plastic models for stormtroopers/warrior acolytes, but as you don't want to play Inquisition, that shouldn't matter for you. ;)

Also, I will be needing the Codex: Grey Knights, and base rulebook, and I have all the dice I need from DnD, am I missing any other essentials?[/font]

If you don't know what "HQ" means -- and it's not an abbreviation! ;) -- and you don't have ANY of the rules for the army, you should NOT -- under any circumstances -- make any plans for purchases. 40K is not a cheap game, and it is all too easy to buy shiny new model kits that, in the end, you won't be happy using.

 

Be patient.

 

Buy the rules books FIRST. Read them MULTIPLE TIMES.

 

PRACTICE playing games by borrowing models/armies from the store, your friends.

 

PROXY your army with borrowed minis so you can get a feel of the units you like and don't like. This is especially true for new 40K gamers: it is all but IMPOSSIBLE to understand what works, doesn't work, what you like and don't like, without actually playing games with the actual army lists you think you might like. Be prepared to change your mind A LOT until you settle into your comfort zone.

If you don't know what "HQ" means -- and it's not an abbreviation! :)

 

Uhm...HeadQuarters? :huh:

 

;)

 

For learning how to play, I would suggest heading to your nearest games workshop, these guys are paid to teach people how to play :D

 

On what sort of list to advise you to use, that is tricky, I love small elite forces, some people love tanks, and some people love hordes of models, there are numerous valid types of list available in the grey knight codex :D

I do know what HQ means, I just always associated it with a building, so I thought it had a different meaning in 40k.

I am planning on going to a Games Workshop, and I am not planning on buying anything yet. However, I just want an idea of what Grey Knights to play, becuase I intend to use them. I've read some strategy stuff, and I really like the Grey Knights. Also, part of my reasoning is the desire to have aesthetically interesting models, and the Grey Knight really appeal to me. Codex: Grey Knights is also one of the main things on my to purchase list.

I'm seconding Number6 here.

 

GK's have multiple and varied playstyles. And if you've never played 40K before, you don't know how you like to play. We can't really advise on that.

 

For example, you could play a Mech list. One with massive Tanks, or Gunship. A Mech list with MSU (Multiple Small Units) with Rhino/Razorback transports. An all footslogging list. A Deep Striking list. A Jump/Teleport based list. A Pure Terminator Armour list. A Henchman horde list. A combination of any of these.

 

All of these play significantly differently, and require different purchases to fulfil.

 

For example, I have a preference for foot based lists, and don't really like Tanks. But I reached this through play, it wasn't something I knew before playing with the old DH codex.

 

It would be a shame to fork out on two Land Raiders, to find you don't like thier style of play and really wished you had bought 6 units of Henchmen instead.

AoBR is a little waste, if you don't want to play Codex Marines (or a closer varient).

 

While we can use the Dread for one of ours, none of our Marines use Bolters, and the AoBR doesn't come with Nemesis Force Weapon/Stormbolter Marines.

 

The same for the Termies.

 

Honestly, if you're set on playing GK, say your cash for a PAGK/GKT plastic box set. When you know what you want to start playing.

I made my choice, I'm gonna start simple, and buy Assualt on Black Reach.

You said you were going to a GW store, right? :P They are there to convince you to by Assault on Black Reach NO MATTER WHAT. GW employees have no interest in helping you advance your hobby. They just have sales figures they have to reach.

 

AoBR is a total waste of money if you intend to play any army other than Space Marines (not GKs) or Orks. Avoid it like the plague!

 

Buy your own copy of the rulebook, separate and on its own. You can probably find them cheap on eBay -- even the AoBR mini book -- if you don't want to buy it new.

That being said, if you've bought Black Reach before reading this...

 

The Dreadnought with Multi-melta is very useful to a standard Space Marine player (who otherwise has to convert the multi-melta arm or order a Forge World bit), and the helicopter thingies for the Ork army are only in the Black Reach box at the moment. The Space Marine models really aren't bad, nor are the Ork models. You may be able to swap these with other players, or do something along the lines of "Hey, if you buy me that Grey Knights in power armor box there, I'll give you these Space Marines" or something <_<

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.