Gideon999 Posted January 13, 2012 Share Posted January 13, 2012 Hi Guys, An interesting question came up during a game this week with a friend of mine. He was playing guard, and had a ton of melta vets in chimeras. Since Long Fangs can split their fire as long as the pack leader is alive, it made sense tactically to split fire and send some shots at transports and some at some of the squads I had already knocked out of their Chimeras. So the question became, when a Long Fang squad fires missiles, can they each choose their own ammo type or does the entire squad have to use the same type? As it was I wanted to use Krak against the transports and Frag against the guardsmen. Reading the Long Fangs entry on splitting fire it doesn't say anything about ammo types. Reading the entry for Missile Launchers it says that "each time a missile launcher fires you may choose which type of missile". We could not find anything anywhere that actually stated they could not use spearate ammo types. This is further reinforced by things like the entry for Sternguard in C: SM codex for specialist ammo where it specifically states all of them have to use the same ammo choice. So can anyone point to anything that says you specifically can't do this? Otherwise it seems legal and of very high tactical value in some situations. Thanks! Link to comment https://bolterandchainsword.com/topic/245246-long-fangs-and-ammo/ Share on other sites More sharing options...
Fang of Morkai Posted January 13, 2012 Share Posted January 13, 2012 I have never come across anything that said you cannot do this. Personally I do it and no opponent never raised the issue. Link to comment https://bolterandchainsword.com/topic/245246-long-fangs-and-ammo/#findComment-2966698 Share on other sites More sharing options...
hans1128dog Posted January 13, 2012 Share Posted January 13, 2012 i would think that it would only matter how many Missile Launchers you have in the Squad. I you have two and each of them were firing at a different target then I would say that you could use different missile types. Link to comment https://bolterandchainsword.com/topic/245246-long-fangs-and-ammo/#findComment-2966705 Share on other sites More sharing options...
dswanick Posted January 13, 2012 Share Posted January 13, 2012 Reading the entry for Missile Launchers it says that "each time a missile launcher fires you may choose which type of missile". So can anyone point to anything that says you specifically can't do this? Otherwise it seems legal and of very high tactical value in some situations. You answered your own question. "Each time a missile launcher fires..." Each missile launcher fires its own type of ammo, selected when it is fired. It's per missile launcher, not per unit. Link to comment https://bolterandchainsword.com/topic/245246-long-fangs-and-ammo/#findComment-2966706 Share on other sites More sharing options...
hans1128dog Posted January 13, 2012 Share Posted January 13, 2012 I would think that would be true until you lose the Squad Leader, then both Launchers would have to fire at the same unit and you would lose the ability to pick you ammo. Link to comment https://bolterandchainsword.com/topic/245246-long-fangs-and-ammo/#findComment-2966710 Share on other sites More sharing options...
Simo429 Posted January 13, 2012 Share Posted January 13, 2012 I would think that would be true until you lose the Squad Leader, then both Launchers would have to fire at the same unit and you would lose the ability to pick you ammo. I don't agree with that, if you have 4 missile launchers and no leader I see nothing that says you have to fire all kraks or frags, I don't see why you would do it but I don't know the RAW that would mean that you have to. Link to comment https://bolterandchainsword.com/topic/245246-long-fangs-and-ammo/#findComment-2966712 Share on other sites More sharing options...
Nadir Posted January 13, 2012 Share Posted January 13, 2012 You can always switch the ammo type of weapon. It is the kind of 'special abbility' of the weapon, not the shooter. Link to comment https://bolterandchainsword.com/topic/245246-long-fangs-and-ammo/#findComment-2966713 Share on other sites More sharing options...
Gideon999 Posted January 13, 2012 Author Share Posted January 13, 2012 Cool, seems it's like most folks agree then. It was a huge advantage too. smacking around a squad AND hatching another one to shoot at next turn made it quite easy to churn through a lot of guard and transports quickly using 2 squads of 6 LFs with 5 ML's per unit. And when I ran out of Chimeras to shoot, I could still shoot his Hydras and Manticores while fragging his exposed infantry. Link to comment https://bolterandchainsword.com/topic/245246-long-fangs-and-ammo/#findComment-2966724 Share on other sites More sharing options...
Nadir Posted January 13, 2012 Share Posted January 13, 2012 Well, you can shoot different type of munnition, but you must decide who is shooting who in the same time. And because you can not target units that are out of LOS (until it's stated otherwise), you can't shoot transport AND embarked troops. Link to comment https://bolterandchainsword.com/topic/245246-long-fangs-and-ammo/#findComment-2966746 Share on other sites More sharing options...
Wulfebane Posted January 14, 2012 Share Posted January 14, 2012 You can always switch the ammo type of weapon. It is the kind of 'special abbility' of the weapon, not the shooter. This. One person cannot/should not be able to dictate what is fired from another person's weapon. If it were a melta and ml standing side by side, you wouldn't say the ml should fire a melta shot. IMO ML missiles are like flipping a switch, which adjusts either what rocket is salvo'd or alters the rocket's circuitry. If one of my LF MLs sees the opportunity to use a frag more effectively, who is my second ML to say he's wrong? Link to comment https://bolterandchainsword.com/topic/245246-long-fangs-and-ammo/#findComment-2966988 Share on other sites More sharing options...
hendrik Posted January 14, 2012 Share Posted January 14, 2012 when a Long Fang squad fires there are no such things as long fang squads whelp! only long fang packs ;) Link to comment https://bolterandchainsword.com/topic/245246-long-fangs-and-ammo/#findComment-2967020 Share on other sites More sharing options...
Wulfebane Posted January 14, 2012 Share Posted January 14, 2012 /squash ...damn bugs Link to comment https://bolterandchainsword.com/topic/245246-long-fangs-and-ammo/#findComment-2967063 Share on other sites More sharing options...
eyeslikethunder Posted January 14, 2012 Share Posted January 14, 2012 This is all you need to know Reading the entry for Missile Launchers it says that "each time a missile launcher fires you may choose which type of missile". So can anyone point to anything that says you specifically can't do this? Otherwise it seems legal and of very high tactical value in some situations. You answered your own question. "Each time a missile launcher fires..." Each missile launcher fires its own type of ammo, selected when it is fired. It's per missile launcher, not per unit. the rest is just fluff Link to comment https://bolterandchainsword.com/topic/245246-long-fangs-and-ammo/#findComment-2967088 Share on other sites More sharing options...
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