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Long Fangs and Ammo


Gideon999

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Hi Guys,

 

An interesting question came up during a game this week with a friend of mine. He was playing guard, and had a ton of melta vets in chimeras. Since Long Fangs can split their fire as long as the pack leader is alive, it made sense tactically to split fire and send some shots at transports and some at some of the squads I had already knocked out of their Chimeras.

 

So the question became, when a Long Fang squad fires missiles, can they each choose their own ammo type or does the entire squad have to use the same type? As it was I wanted to use Krak against the transports and Frag against the guardsmen.

 

Reading the Long Fangs entry on splitting fire it doesn't say anything about ammo types. Reading the entry for Missile Launchers it says that "each time a missile launcher fires you may choose which type of missile". We could not find anything anywhere that actually stated they could not use spearate ammo types.

 

This is further reinforced by things like the entry for Sternguard in C: SM codex for specialist ammo where it specifically states all of them have to use the same ammo choice.

 

So can anyone point to anything that says you specifically can't do this? Otherwise it seems legal and of very high tactical value in some situations.

 

Thanks!

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Reading the entry for Missile Launchers it says that "each time a missile launcher fires you may choose which type of missile". So can anyone point to anything that says you specifically can't do this? Otherwise it seems legal and of very high tactical value in some situations.

You answered your own question. "Each time a missile launcher fires..." Each missile launcher fires its own type of ammo, selected when it is fired. It's per missile launcher, not per unit.

I would think that would be true until you lose the Squad Leader, then both Launchers would have to fire at the same unit and you would lose the ability to pick you ammo.

I don't agree with that, if you have 4 missile launchers and no leader I see nothing that says you have to fire all kraks or frags, I don't see why you would do it but I don't know the RAW that would mean that you have to.

Cool, seems it's like most folks agree then.

 

It was a huge advantage too. smacking around a squad AND hatching another one to shoot at next turn made it quite easy to churn through a lot of guard and transports quickly using 2 squads of 6 LFs with 5 ML's per unit. And when I ran out of Chimeras to shoot, I could still shoot his Hydras and Manticores while fragging his exposed infantry.

You can always switch the ammo type of weapon. It is the kind of 'special abbility' of the weapon, not the shooter.

 

This.

 

One person cannot/should not be able to dictate what is fired from another person's weapon. If it were a melta and ml standing side by side, you wouldn't say the ml should fire a melta shot. IMO ML missiles are like flipping a switch, which adjusts either what rocket is salvo'd or alters the rocket's circuitry. If one of my LF MLs sees the opportunity to use a frag more effectively, who is my second ML to say he's wrong?

This is all you need to know

Reading the entry for Missile Launchers it says that "each time a missile launcher fires you may choose which type of missile". So can anyone point to anything that says you specifically can't do this? Otherwise it seems legal and of very high tactical value in some situations.

You answered your own question. "Each time a missile launcher fires..." Each missile launcher fires its own type of ammo, selected when it is fired. It's per missile launcher, not per unit.

 

the rest is just fluff

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