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DW Apothecary -> What Weapons?


captain sox

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Hi folks,

 

Just sitting down to plan my first list with Dark Angels! Woot!

 

reading through the various threads on this board, I've come across an interesting question. What can the Apothecary take as weapons? Can he take a Heavy Flamer, Assault Cannon, etc? I've seen many people load him up with Dual Lightning Claws and was wondering if that was even allowed? Does he not need to have the Narth/Reducer in one arm?

 

Please let me know your thoughts. Thanks.

 

By the way, I plan to run my army with a heavy amount of Terminators, with a few bikes / Typhoons here and there. No other vehicles or troop types.

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Both the apothecary and standard upgrade can be given to any model in the squad, so yes he can carry any available weapons. There are no actual rules about needing hands to use the narthecium and there are ways to model it hands-free. I used Fabius Bile's chirurgeon for mine, an idea I shamelessly swiped from somebody on this forum. I'd credit them if I could remember who it was!

 

http://i1205.photobucket.com/albums/bb440/Cactus-/20120107_144404.jpg?t=1326625274

 

The arms are magnetised so I retain the flexibility without having to build half a dozen terminator apothecaries. However TH/SS are the only arms I've made so far!

Yes, you give the terminator the weapons you want, and then upgrade him with a Narth/Reduct. they are not weapons, but supplementary equipment, almost like frag grenades or melta bombs.

 

The Double Lightning claw termy just suits the apothecary look more I guess.

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