Jump to content

How to sculpt cogtooth crenelation?


Razerz

Recommended Posts

As the title says I'm looking for tips/tutorials on how to sculpt cog-tooth crenelations, such as on Techmarine shoulder pads and other parts of their armour.

The first variant I've tried is to first sculpt the "base" and let that cure, and then add the "teeth". When doing this, the teeth have a tendency to slide around due to being so small.

The second variant I've tried is to sculpt it all in one go. When doing this, I can never get an even thickness and/or width of the base and teeth.

 

Is there something I'm missing, or should I just be more patient try again?

roll the GS in to a even sausage about the width to want the edgeing " DONT USE UR FINGERS AS THIS WILL CAUSE IT TO BE WOBBLY" use a flat serface and a smaller flat surface eg. a square of plasti card or summing .

 

cut a small length off ( this you leave to dry and use as a template for size when you roll more )

with the rest lay it along the edge where you want it and idealy use a clay/colour shaper to press and smooth it along the edge to the width you want it (in total including the teeth) REMEMBER TO KEEP YOUR TOOLS AND FINGERS MOIST USE WATER OR VASALINE OR SOMETHING LIKE THAT ! then the GS will stck to the model and not you :]

 

once you have both edges smooth and even you can "cut" the teeth out of the inside edge , you realy want the teeth to be even so you are going to have to use something to gage them ...i use a set of flat jewlery screwdrivers as they come in a nice range of sizes and they are small . chose the one thats the size of tooth you want and use this to "cookie cut " the teeth out as you are useing a set tool the depth and width of the teeth will all be the same as well as the being the same size as the bits you have cut out ,giving you a nice even tooth pattern .

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.