shabbadoo Posted January 17, 2012 Share Posted January 17, 2012 In the latest FAQ. Some confusion regarding Combat Squads and being in reserves. Q: Can you take a Drop Pod with a 10-man squad and then put a combat squad in it, deploying the other combat squad on the table, or leave it in reserve but not in the Drop Pod? (p69) A: No, because squads that are placed in reserve may not break down into combat squads. OK, so a Squad placed in reserve can not be broken into Combat Squads... Q: When a unit of 10 Space Marines with the Combat Squad special rule arrives from reserve as two combat squads, can they move on from, or Deep Strike onto, two different locations? (p51) A: Yes. OK, so a Squad in Reserve can be broken down into Combat Squads... Which one is it??? Those are not two answers for the same situation, but two answers for two different situations. So, the answer is that both answers are right. Here is why: When a Squad deploys, *it* is actually the thing that is being Deployed, so *it* can Combat Squad upon Deployment. As to a Squad in a Drop Pod, it is the *Drod Pod* that is Deployed, not the Squad. The Squad only *Disembarks*, which is not the same as being Deployed, and so it must stay together and cannot Combat Squad. The FAQs therefore make perfect sense. Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2969236 Share on other sites More sharing options...
breng77 Posted January 17, 2012 Share Posted January 17, 2012 Those are not two answers for the same situation, but two answers for two different situations. So, the answer is that both answers are right. Here is why: When a Squad deploys, *it* is actually the thing that is being Deployed, so *it* can Combat Squad upon Deployment. As to a Squad in a Drop Pod, it is the *Drod Pod* that is Deployed, not the Squad. The Squad only *Disembarks*, which is not the same as being Deployed, and so it must stay together and cannot Combat Squad. The FAQs therefore make perfect sense. Nope that is not what it means at all. The first question is stating that you cannot split a squad put half in the pod and then walk the other half onto the table as the squad cannot break up while it is in Reserve. Squads have always been able to split upon deploying from inside a drop pod once the pod hits the table. What the new question says is that if you have a squad in reserve you roll for one squad to enter from reserve, and then split it when the squad is deployed.(this one you got right.) Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2969308 Share on other sites More sharing options...
egon1six Posted January 17, 2012 Share Posted January 17, 2012 clarification: this is not me whining or complaining just a question, ok now that that part is done on to the question. I have read through all of the FAQ's . Why is it that our librarian's "shooting" attack is the only "shooting" attack that has to hit? For example BA blood lance shooting attack does not require a roll to hit. 11th Company Dar... is right though why take Ezekial? Just saying is all. Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2969654 Share on other sites More sharing options...
dswanick Posted January 17, 2012 Share Posted January 17, 2012 clarification: this is not me whining or complaining just a question, ok now that that part is done on to the question. I have read through all of the FAQ's . Why is it that our librarian's "shooting" attack is the only "shooting" attack that has to hit? For example BA blood lance shooting attack does not require a roll to hit. 11th Company Dar... is right though why take Ezekial? Just saying is all. It's not - Space Wolves : Living Lightning Space Wolves : Fury of the Wolf Spirits Space Marines : Smite Space Marines : The Avenger Space Marines : Vortex of Doom Just to name the ones I know of. Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2969665 Share on other sites More sharing options...
Chaplain Lucifer Posted January 17, 2012 Share Posted January 17, 2012 Worry not. Chaos Lash of submission now has a roll to hit too, so we're not alone. :) As a side note mindworm was useless, now it's only marginsally more useless. :) OK, enough joking... There are some other shooting powers that require a roll to hit.. as there are some that don't... We'll have to get by until a new book (or FAQ). Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2969667 Share on other sites More sharing options...
shabbadoo Posted January 18, 2012 Share Posted January 18, 2012 The first question is stating that you cannot split a squad put half in the pod and then walk the other half onto the table as the squad cannot break up while it is in Reserve. Ah, yes. I forgot to mention that bit(but the FAQ covers it). However, what I stated is also true(see below). Squads have always been able to split upon deploying from inside a drop pod once the pod hits the table. Don't be too sure about that. Dark Angels Drop Pods are stupid compared to everyone else's. Codex: Space Marines does indeed allow for a 10-man unit to Combat Squad upon disembarking from a Drop Pod as an exception to the usual rule, which is very specifically mentioned. However, Codex: Dark Angels mentions no such Drop Pod exception, nor does the Codex: Dark Angels FAQ, meaning that the Dark Angels have never been able to Combat Squad after Disembarking a 10-man unit from a Drop Pod, and still can't do it. I am hoping that I missed something, and that you are indeed right, but I don't think that I did. Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2970287 Share on other sites More sharing options...
Jimmy Carmine Posted January 18, 2012 Share Posted January 18, 2012 The first question is stating that you cannot split a squad put half in the pod and then walk the other half onto the table as the squad cannot break up while it is in Reserve. Squads have always been able to split upon deploying from inside a drop pod once the pod hits the table. Ah, yes. I forgot to mention that bit. That is definitely true. Are you sure a squad can Combat Squad after it disembarks from a Drop Pod(because it is not the squad that is deploying but the Drop Pod)? It's noted on page 51 of Codex: Space Marines, under the Combat Squads rules, that a unit that arrives by Drop Pod may split into combat squads when it disembarks from the Drop Pod. However looking through the Dark Angels codex and FAQ I can't see any similar ruling in either of these so I don't think it has been confirmed as being available to the Drop Pods in the old 4th edition codices. Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2970298 Share on other sites More sharing options...
shabbadoo Posted January 18, 2012 Share Posted January 18, 2012 Edited my post a bit, but as I stated, what you mention is all well and good for those who use Codex: Space Marines, but not for those who use Codex: Dark Angels. The rules for Combat Squads and Drop Pods are different between both of those codexes, and, outside of friendly games, you don't get to mix-n-match codex rules unfortunately. The 4E Blood Angels White Dwarf codex didn't have the exception mentioned in it either. Our Drop Pods still fully suck! :) Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2970310 Share on other sites More sharing options...
WatchCaptainAzrael Posted January 18, 2012 Share Posted January 18, 2012 Our Drop Pods still fully suck! :) Is there anything that doesn't besides fluff, termies and bikes? :P Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2970318 Share on other sites More sharing options...
shabbadoo Posted January 18, 2012 Share Posted January 18, 2012 Well, we'll just have to endeavor to have our foes weeping among themselves and crying, "The Dark Angels beat me!" "Huh?! What did they beat you with?" "With 'SUCK'! They beat me with 'SUCK'!" ;) Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2970357 Share on other sites More sharing options...
Freman Bloodglaive Posted January 18, 2012 Share Posted January 18, 2012 clarification: this is not me whining or complaining just a question, ok now that that part is done on to the question. I have read through all of the FAQ's . Why is it that our librarian's "shooting" attack is the only "shooting" attack that has to hit? For example BA blood lance shooting attack does not require a roll to hit. 11th Company Dar... is right though why take Ezekial? Just saying is all. It's not - Space Wolves : Living Lightning Space Wolves : Fury of the Wolf Spirits Space Marines : Smite Space Marines : The Avenger Space Marines : Vortex of Doom Just to name the ones I know of. Although Avenger and Vortex are template weapons so follow the rules for those instead. Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2970703 Share on other sites More sharing options...
dswanick Posted January 18, 2012 Share Posted January 18, 2012 clarification: this is not me whining or complaining just a question, ok now that that part is done on to the question. I have read through all of the FAQ's . Why is it that our librarian's "shooting" attack is the only "shooting" attack that has to hit? For example BA blood lance shooting attack does not require a roll to hit. 11th Company Dar... is right though why take Ezekial? Just saying is all. It's not - Space Wolves : Living Lightning Space Wolves : Fury of the Wolf Spirits Space Marines : Smite Space Marines : The Avenger Space Marines : Vortex of Doom Just to name the ones I know of. Although Avenger and Vortex are template weapons so follow the rules for those instead. Actually Vortex is a Heavy 1/Blast - but you're still rolling scatter dice "to-hit". But yeah, Avenger is a Template weapon so it negates to-hit rolls by following the rules for Templates. :lol: Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2970728 Share on other sites More sharing options...
templarphoenix Posted January 19, 2012 Share Posted January 19, 2012 Q: When a unit of 10 Space Marines with the CombatSquad special rule arrives from reserve as two combat squads, can they move on from, or Deep Strike onto, two different locations? (p51) A: Yes. OK, so a Squad in Reserve can be broken down into Combat Squads... Which one is it??? So I wonder can our bikes do this? Flanking from the same side but different location. Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2971113 Share on other sites More sharing options...
ValourousHeart Posted January 19, 2012 Share Posted January 19, 2012 Q: When a unit of 10 Space Marines with the CombatSquad special rule arrives from reserve as two combat squads, can they move on from, or Deep Strike onto, two different locations? (p51) A: Yes. OK, so a Squad in Reserve can be broken down into Combat Squads... Which one is it??? So I wonder can our bikes do this? Flanking from the same side but different location. Yes that is right... 1 reserve roll, 1 outflank roll, 2-3 units. Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2971135 Share on other sites More sharing options...
SeattleDV8 Posted January 19, 2012 Author Share Posted January 19, 2012 Of course, in fact the Attack Bike has to. Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2971140 Share on other sites More sharing options...
shabbadoo Posted January 19, 2012 Share Posted January 19, 2012 Yep, that is still a good advantage to make use of. Link to comment https://bolterandchainsword.com/topic/245392-new-faqs/page/2/#findComment-2971234 Share on other sites More sharing options...
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