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New Space Wolves FAQ


Stryke

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I do rather like how they've made Frost Weapons only 10 Points lol

If I recall correctly, that isn't all frost weapons, only terminators (since they are trading power weapons for frost weapons rather than chainswords). And this only applies to Wolf Lords and Wolf Guard battle leaders anyway.

 

No way a frost weapon would be cheaper than a power weapon.

Would have been nice for them to say for MH though as quite a few rule lawyers try to argue it :) , more than thunderclap and that got an answer.....

I've seen it argued as make 1 to hit roll, if you hit you get 3d6 hits.

 

I think that's just a horrid attempt to nerf the power (and I hate the power, it does bad things to my jump infantry)

The issue comes that there was an earlier FAQ that said that MH still put your opponents into difficult and dangerous terrain if it failed to hit, how can something fail to hit when it hits automatically?

because the target is out of range.

I do rather like how they've made Frost Weapons only 10 Points lol

If I recall correctly, that isn't all frost weapons, only terminators (since they are trading power weapons for frost weapons rather than chainswords).

 

No way a frost weapon would be cheaper than a power weapon.

 

 

This is a direct quote from the FAQ:

"Page 84 – Wolf Lord, Options, fifth bullet point

Change “Power fist…………10 points” to “Power fist,

frost blade or frost axe…………10 points”

Page 85 – Wolf Guard Battle Leader, Options, fifth

bullet point

Change “Power fist…………10 points” to “Power fist,

frost blade or frost axe…………10 points”

 

Hope that helps.

 

Russ

I do rather like how they've made Frost Weapons only 10 Points lol

If I recall correctly, that isn't all frost weapons, only terminators (since they are trading power weapons for frost weapons rather than chainswords).

 

No way a frost weapon would be cheaper than a power weapon.

 

 

This is a direct quote from the FAQ:

"Page 84 – Wolf Lord, Options, fifth bullet point

Change “Power fist…………10 points” to “Power fist,

frost blade or frost axe…………10 points”

Page 85 – Wolf Guard Battle Leader, Options, fifth

bullet point

Change “Power fist…………10 points” to “Power fist,

frost blade or frost axe…………10 points”

 

Hope that helps.

 

Russ

It does. It says change the fifth bullet point. What is the fifth bullet point (Lord in Terminator Armor/Battle leader in terminator armor). The price in power armor is unchanged. Frost axes are the same cost as a powerfist in terminator armor, sounds fair.

 

From the Space Wolf Dex FAQ thread stickied above this forum:

 

ok this is going to sound like one heck of a silly question. in the newest errata stuff, when they mention changing the line under wolf guard battle leader from

powerfist 10 points to frost weapons and power fist 10 points, um, doesnt one of those cost 25 points? my army builder seems to think so, but which one is true or am i reading it wrong somehow?

 

Its the Terminator option that has been added with a Frost Weapon for the same price as a power fist.

One thing we need to be concerned about is the Codex: Tyranids FAQ that Spore Clouds don't reduce the I of models assaulting through it because it's not a piece of terrain.

"Q: Do enemy models assaulting a Venomthrope brood, or another frindly Tyranid unit within range of its Spre Cloud, have their Initiative reduced to 1 for assaulting through the cloud? (p45)

A: No, as the Spore Cloud is not a piece of terrain." - C:T FAQ

I don't know how this would alter Njal's Lord of Tempest, Murderous Hurricane and Tempest's Wrath. But I can see some nimrod using it to argue that models assaulting in the AoE of either power don't have their I reduced.

Just to add to this that Njal is after getting shafted. I've had a look at it over on Touched by greatness and he can't use his Lord of Tempest abilites when he's inside a Rhino.

 

It'll give the finger to the Tony Kopach Njal-based lists that have been doing well at tourneys in the past year or two (Nova, Adepticon etc) in some fashion by making it harder to utilise Njal unless he's in the open. Well, not the open but he has to be able to have LOS to everything so he's not safely packed in a Rhino.

What a disappointment; they yet again fail to directly and clearly answer any of the issues about Space Wolves that are still being debated. Why even bother with this "update"? What was the point?

 

Clearly demonstrates that these clowns really don't care about the quality of their game.

 

Valerian

 

As opposed to when FAQ's took way longer and still didn't answer all the questions?

 

Certainly neither of those are the right way to develop and release FAQs that are supposed to clarify and assist would-be players.

 

V

Is JotWW affected by Night Fighting?

Since you're not required to choose a target (the first model hit is designated the 'target' after the shot goes off), why would you be limited by the Night Fighting rules?

 

It is still a shooting attack and i would think all shooting attacks are affected by Night Fighting. You said the fight model hit is designated the 'target' wouldn't that mean the model would need to be within sight of the RP?

 

Also, found this in the FAQ.

 

Q. Does Jaws of the World Wolf require line of sight? Does it ignore terrain that blocks line of sight (ie., impassable terrain)? (p37)

 

A. As a psychic shooting attack, Jaws of the World Wolf requires line of sight. The Rune Priest must have line of sight to the first model that the power affects - in effect he is treated as the target model: the power just happens to hit everybody else on its way through!

Is JotWW affected by Night Fighting?

Since you're not required to choose a target (the first model hit is designated the 'target' after the shot goes off), why would you be limited by the Night Fighting rules?

 

It is still a shooting attack and i would think all shooting attacks are affected by Night Fighting. You said the fight model hit is designated the 'target' wouldn't that mean the model would need to be within sight of the RP?

 

Also, found this in the FAQ.

 

Q. Does Jaws of the World Wolf require line of sight? Does it ignore terrain that blocks line of sight (ie., impassable terrain)? (p37)

 

A. As a psychic shooting attack, Jaws of the World Wolf requires line of sight. The Rune Priest must have line of sight to the first model that the power affects - in effect he is treated as the target model: the power just happens to hit everybody else on its way through!

Right, but you don't designate a target and you don't roll to hit, so when are you supposed to make a Night Fighting roll? (Hint, it comes between choosing a target and rolling to hit)

Is JotWW affected by Night Fighting?

Since you're not required to choose a target (the first model hit is designated the 'target' after the shot goes off), why would you be limited by the Night Fighting rules?

 

It is still a shooting attack and i would think all shooting attacks are affected by Night Fighting. You said the fight model hit is designated the 'target' wouldn't that mean the model would need to be within sight of the RP?

 

Also, found this in the FAQ.

 

Q. Does Jaws of the World Wolf require line of sight? Does it ignore terrain that blocks line of sight (ie., impassable terrain)? (p37)

 

A. As a psychic shooting attack, Jaws of the World Wolf requires line of sight. The Rune Priest must have line of sight to the first model that the power affects - in effect he is treated as the target model: the power just happens to hit everybody else on its way through!

Right, but you don't designate a target and you don't roll to hit, so when are you supposed to make a Night Fighting roll? (Hint, it comes between choosing a target and rolling to hit)

 

If we are talking about a Rune Priest in a unit (which i can't think of a reason you'd have them alone) he would be affected by the unit's night fighting roll. Since the unit as a whole has to make the NF roll before anyone shots, that would count as the range the RP could see. He wouldn't have increased vision just because he is using JotWW.

Is JotWW affected by Night Fighting?

Since you're not required to choose a target (the first model hit is designated the 'target' after the shot goes off), why would you be limited by the Night Fighting rules?

 

It is still a shooting attack and i would think all shooting attacks are affected by Night Fighting. You said the fight model hit is designated the 'target' wouldn't that mean the model would need to be within sight of the RP?

 

Also, found this in the FAQ.

 

Q. Does Jaws of the World Wolf require line of sight? Does it ignore terrain that blocks line of sight (ie., impassable terrain)? (p37)

 

A. As a psychic shooting attack, Jaws of the World Wolf requires line of sight. The Rune Priest must have line of sight to the first model that the power affects - in effect he is treated as the target model: the power just happens to hit everybody else on its way through!

Right, but you don't designate a target and you don't roll to hit, so when are you supposed to make a Night Fighting roll? (Hint, it comes between choosing a target and rolling to hit)

 

If we are talking about a Rune Priest in a unit (which i can't think of a reason you'd have them alone) he would be affected by the unit's night fighting roll. Since the unit as a whole has to make the NF roll before anyone shots, that would count as the range the RP could see. He wouldn't have increased vision just because he is using JotWW.

But that's still putting the cart before the horse. JotWW is very explicit :

1. Declare your Rune Priest is using JotWW

2. Pass a Psychic test

3. Trace a straight line starting at the Rune Priest extending 24" straight out along the table.

4. Everything touched by the line must take an Initiative test, failure results in Removal from the Table.

As an addendum, the FAQ states that the first model affected by the line is the "target" of the attack. In order for a model to be affected, the power has to have gone off. If the power has gone off, it's too late for Night Fighting to prevent it from going off.

Is JotWW affected by Night Fighting?

Since you're not required to choose a target (the first model hit is designated the 'target' after the shot goes off), why would you be limited by the Night Fighting rules?

 

It is still a shooting attack and i would think all shooting attacks are affected by Night Fighting. You said the fight model hit is designated the 'target' wouldn't that mean the model would need to be within sight of the RP?

 

Also, found this in the FAQ.

 

Q. Does Jaws of the World Wolf require line of sight? Does it ignore terrain that blocks line of sight (ie., impassable terrain)? (p37)

 

A. As a psychic shooting attack, Jaws of the World Wolf requires line of sight. The Rune Priest must have line of sight to the first model that the power affects - in effect he is treated as the target model: the power just happens to hit everybody else on its way through!

Right, but you don't designate a target and you don't roll to hit, so when are you supposed to make a Night Fighting roll? (Hint, it comes between choosing a target and rolling to hit)

 

If we are talking about a Rune Priest in a unit (which i can't think of a reason you'd have them alone) he would be affected by the unit's night fighting roll. Since the unit as a whole has to make the NF roll before anyone shots, that would count as the range the RP could see. He wouldn't have increased vision just because he is using JotWW.

But that's still putting the cart before the horse. JotWW is very explicit :

1. Declare your Rune Priest is using JotWW

2. Pass a Psychic test

3. Trace a straight line starting at the Rune Priest extending 24" straight out along the table.

4. Everything touched by the line must take an Initiative test, failure results in Removal from the Table.

As an addendum, the FAQ states that the first model affected by the line is the "target" of the attack. In order for a model to be affected, the power has to have gone off. If the power has gone off, it's too late for Night Fighting to prevent it from going off.

 

Your still neglect the fact that it is a shooting attack, with all the negative consciences that come with shooting attacks. The moment you declare you are using a psychic power like JotWW you are also declaring a shooting attack, there is no separation of the two or everyone would be using psychic powers and there ranged weapons.

 

However, i think this will continue to stalemate and it would be much easier to be solved by asking the FAQ people

Your still neglect the fact that it is a shooting attack, with all the negative consciences that come with shooting attacks. The moment you declare you are using a psychic power like JotWW you are also declaring a shooting attack, there is no separation of the two or everyone would be using psychic powers and there ranged weapons.

 

However, i think this will continue to stalemate and it would be much easier to be solved by asking the FAQ people

 

Pick a template. Any template. Flamer weapons? Sure, go for it. Declare you're gunna shoot your flamer....

 

 

Now, in any of that process, were you affected by the Night Vision restrictions? Apply that result to JotWW. The end.

Your still neglect the fact that it is a shooting attack, with all the negative consciences that come with shooting attacks. The moment you declare you are using a psychic power like JotWW you are also declaring a shooting attack, there is no separation of the two or everyone would be using psychic powers and there ranged weapons.

 

However, i think this will continue to stalemate and it would be much easier to be solved by asking the FAQ people

 

Pick a template. Any template. Flamer weapons? Sure, go for it. Declare you're gunna shoot your flamer....

 

 

Now, in any of that process, were you affected by the Night Vision restrictions? Apply that result to JotWW. The end.

 

Good point. My bad =p

Just to add to this that Njal is after getting shafted. I've had a look at it over on Touched by greatness and he can't use his Lord of Tempest abilites when he's inside a Rhino.

 

It'll give the finger to the Tony Kopach Njal-based lists that have been doing well at tourneys in the past year or two (Nova, Adepticon etc) in some fashion by making it harder to utilise Njal unless he's in the open. Well, not the open but he has to be able to have LOS to everything so he's not safely packed in a Rhino.

 

 

As If Njal was not shafted enough. Tony caught players off guard having watched the games. either they did not know the rules and were surprised. Or they killed him early on with tony making very hard using 3+ cover saves to make them use a lot firepower.

 

Also I think he took him for his full range of powers. I remember him JOTWW both beliel and Draigo and his 3+psychic defence very useful vs GK

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