Nemaris Posted January 18, 2012 Share Posted January 18, 2012 Hello all, I am new to the forums. I'm sure you will see me on here often seeing as how I am new to Warhammer 40k as well. I came over from Fantasy and am learning some of the new rules. I decided space wolves were for me, so I went to my local hobby shop and purchased the space wolves battleforce that includes 20x grey hunters, 5x scouts, 1x drop pod (well that's what I intend them to be when they are put together). However my particular issue is that I wanted to give several of these models meltaguns, and there are absolutely NONE in the battleforce box. Almost every army list includes meltaguns and I can see why after reading about them. I am nervous to put together my models now because I want to put together a relatively competitive list that is still good for the all around fun type of games. What would you guys recommend I do? Just go ahead and purchase a bunch of them online? I'm just so confused why Games Workshop would not include them on the sprues in the battleforce when they are so incredibly popular.. Any help is much appreciated, and I hope to get to know all of you guys better! Cheers - Josh [Edit] By the way, after I get together a bit more money, and the hobby shop by my house gets the rune priests and space wolves 10x pack grey hunters in I plan on adding them and rhinos so my list would generally look something like: 10x Grey Hunters (With 1x Drop Pod) 10x Grey Hunters (With 1x Rhino transport) 10x Grey Hunters (With 1x Rhino transport) 5x Scouts 5x Long Fangs w/ 1x Leader 1x Rune Priest The weapons, armor and such I am giving them I am not totally sure on yet since I don't know a whole lot about Space Wolves, or Warhammer 40k in general. Any help with what to spend the rest of the points on, what weapons to give them.. and which troops I should magnetize for swapping out guns.(I doubt I'll need to do it on EVERY single grey hunter.. that would be so tedious lol) Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/ Share on other sites More sharing options...
Karack Blackstone Posted January 18, 2012 Share Posted January 18, 2012 Welcome to the Fang! Also, GW has on their site a SW Accessory Sprue for all the Meltaguns one might need. Sadly, one per, but at least there's that. Plus there's metal MG's for sale out there too. Edit 1: http://www.games-workshop.com/gws/catalog/...dId=prod1400031 http://www.games-workshop.com/gws/catalog/...dId=prod150001a Edit 2: what weapons are you giving your Long Fangs for the five you plan to get? A Razorback would prove perfect for adding to your list should things work out for you financially overall. Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2969944 Share on other sites More sharing options...
Nemaris Posted January 18, 2012 Author Share Posted January 18, 2012 I was planning on giving the long fangs 1x Lascannon 4x rocket launchers I think. What would you recommend for the grey Hunters and the scouts for a rounded army? Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2970047 Share on other sites More sharing options...
Arez Posted January 18, 2012 Share Posted January 18, 2012 why not magnetize the long fangs arms so you can switch them out as needed? and welcome to the fang! grab an ale and listen the elders tales(hmm deja vu <_< ) Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2970053 Share on other sites More sharing options...
Karack Blackstone Posted January 18, 2012 Share Posted January 18, 2012 I was planning on giving the long fangs 1x Lascannon 4x rocket launchers I think. What would you recommend for the grey Hunters and the scouts for a rounded army? 2 x Lascannons tend to perform better: two shots, odds are good one will miss, and then the wound/strength test to see what AV or T you're up against. 2 LC, 3 ML is typically given more time of day due to the aforementioned reasoning. As far as the links above I provided, either one striking your fancy? The first provides the numbers, the second has a great deal more SW bits on the total of it. Edit: As far as GH's go, if you can't magnetize arms on the model, build some with Plasma guns, some with Flamers, and some with Meltas. Options, options, options are the way to go: a MG is great for popping tanks; however, a PG or Flamer tends to pick up slack depending upon what loadout is needed at the time. If you strictly want an all-comers list, consider Meltas the only way to go; the slack in Plasma shots can be gained elsewhere. Las/Plas Razorbacks (affectionately called Plazorbacks) can truly help should things try to get close, and lastly, Dreads with Plasma Cannons never need to worry about overheat results. The Dreadnought may be an expensive model both point wise and money wise; the reward of properly using one, even if it dies, is undeniable. Getting an entire unit of anything stuck into Close Combat with a Dread that can't kill it is often totally fatal for them. Just be careful of anti-tank on Dreads: the relatively low AV 12, when compared to AV 14, can make the loss of a Dreadnought particularly painful. Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2970631 Share on other sites More sharing options...
Grey Mage Posted January 18, 2012 Share Posted January 18, 2012 For your Grey Hunters- id recommend one pack with a pair of plasma guns and another with meltas. Plasmaguns are in fact a very useful weapon that eats heavy infantry- like other marines- gets alot of shots against light vehicles like rhinos and chimeras- youll see alot of these- and has the same range and rate of fire as the GHs bolters -wich means they synergize well, no ones going to be out of range unless they all are- and its only 10 pts for the pair of them. Now, as for finding some Meltaguns.... you should ask your local marine players. Plenty of people have been playing this game so long that they have bits sitting around like you wouldnt believe. They might give you a couple meltaguns to get you started, or you could offer them some of the fancy close combat weapons or even a set of the plasmaguns in return- getting a plastic pair of lightning claws is all but impossible outside of the SW box. Youll probly have to do that for your long fangs missile launchers to, as there really isnt a good way for a SW player to ahold of the bits. This is part of the reason why I tend to run five man packs- 2x Missile Launcher and 2x Lascannon. Part of the reason is that I like the prices they come out to when I do five man packs, and part of is that until this most recent codex you couldnt get six long fangs in a pack *shrugs*. Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2970702 Share on other sites More sharing options...
Blacksad Posted January 18, 2012 Share Posted January 18, 2012 for missile launchers: put the deathwind missile launcher from a droppod on a pistol. you'll not only have a missile launcher-toting long fang, he'll also look badass :lol: Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2970763 Share on other sites More sharing options...
hendrik Posted January 18, 2012 Share Posted January 18, 2012 never buy rhinos! buy razorbacks or predators instead as these will allow you to build a rhino anyway ;) Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2970773 Share on other sites More sharing options...
hendrik Posted January 18, 2012 Share Posted January 18, 2012 for missile launchers: put the deathwind missile launcher from a droppod on a pistol. you'll not only have a missile launcher-toting long fang, he'll also look badass ;) the imperial guard missile launchers might look better. they are cheaper too! Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2970787 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted January 18, 2012 Share Posted January 18, 2012 Alright, as others have suggested, if your local players don't have some spare meltas, get the metal ones from GW. Those are the cheapest web meltas you'll actually find. On the Long Fangs, I recommend 3x Missiles, 1x LC, and 1x PC. That gives you a nice bit of generalisation through the missiles, along with the ability to do well in both anti-tank and anti-infantry. Also, I would always stick them in a Razorback of any sort, as you can use it as a transport for them for Dawn of War, as well as a nice mobile shield for your army. Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2970813 Share on other sites More sharing options...
Blacksad Posted January 18, 2012 Share Posted January 18, 2012 for missile launchers: put the deathwind missile launcher from a droppod on a pistol. you'll not only have a missile launcher-toting long fang, he'll also look badass ;) the imperial guard missile launchers might look better. they are cheaper too! yeah, but then you have to buy useless IG models, whilst droppods can be used in a SW army aswell... Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2970817 Share on other sites More sharing options...
Grey Mage Posted January 18, 2012 Share Posted January 18, 2012 never buy rhinos! buy razorbacks or predators instead as these will allow you to build a rhino anyway ^_^ Listen to Hendrik here, I cant believe I didnt bring it up myself. The Razorback kit has everything in it for a rhino and a razorback. All you do is refuse to glue the backplate on and you can freely switch between the top hatch of a rhino and the turret of the razorback- the model is even designed to allow this, with a recessed lip to hold the peices on while your game is going. The difference in the kits is 2 dollars. The price of a razorback turret, by itself, is 14 dollars. Dont miss out. Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2970858 Share on other sites More sharing options...
Stormbrow II Posted January 18, 2012 Share Posted January 18, 2012 All you do is refuse to glue the backplate on Magnetise, man. Youll probly have to do that for your long fangs missile launchers to, as there really isnt a good way for a SW player to ahold of the bits Hang on. The Razorback kit has everything in it for a rhino and a razorback You've answered your own question - you get Hunter Killer missiles in the Razor kits to tack onto your Fangs. As for Meltaguns you could always use the nozzle part of the plastic Multi-Melta in the Devastator box, cut it it two and glue it onto the front of a bolter after you've cut off the bolter nozzles. It's cheap and cheerful but saves you moneys. Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2970884 Share on other sites More sharing options...
hendrik Posted January 18, 2012 Share Posted January 18, 2012 yeah, but then you have to buy useless IG models, whilst droppods can be used in a SW army aswell... bits sites blacksad, bitssites :Dbut using the hunter missile works geat aswell, you just need to find a suitable arm for the pose Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2970937 Share on other sites More sharing options...
Blacksad Posted January 18, 2012 Share Posted January 18, 2012 any pistolarm will do. you just need to spend a dyme / tuppence /5 cent to glue under the base, so he doesn't fall over. Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2970939 Share on other sites More sharing options...
Nemaris Posted January 19, 2012 Author Share Posted January 19, 2012 How would I attach the metal meltaguns to my plastic models? And will I need to buy different left arms to be the supporting holding arm? Also I found this site that has all the missile launchers at a good price. I'm still not sure which ones I should get, out how I would attach the cadian missile launchers anyway? I think I might just get more of the ones from the devastator kit. Anyway here's the website. Www.thewizardswallshop.com They have all the missile launchers and the chaos meltagun and the imperial guard one. What do you guys think? Does this site look reputable, or do any of you have experience with it? Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2971874 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted January 19, 2012 Share Posted January 19, 2012 I've never heard of it before, to be honest. I would try buying a single item from them and seeing how it turns out before placing any real orders. With the meltas, you can use a regular bolter arm, and just cut the hand off at the wrist, then stick the metal melta on there and insert the second arm. Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2971893 Share on other sites More sharing options...
Logan230 Posted January 21, 2012 Share Posted January 21, 2012 My 2 cents on this matter is that while Long fangs are great, they get expensive as a source of lascannons. My preferred Heavy choices are 2 Annihilator pattern Predators. These tanks are armed with 3 lascannons, cost 165 points base, and most importantly have AV 13 on the front. This gives your opponent targets for his high strength, low AP guns to shoot at instead of your marines or Rhinos. I like 2 Predators and one 6-man rocket squad for my lists because I feel this gives you the the high strength sponges that the army will appreciate, a reliable source of your own vehicle killing power and still have 5 rockets to throw where ever they are needed. Other than that, I suggest getting a hold of another 3-5 scouts, give them a melta gun and two power weapons and let the 7-9 of them release havoc on the back of your opponents lines. Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2973005 Share on other sites More sharing options...
Khine Posted January 21, 2012 Share Posted January 21, 2012 As for Meltaguns you could always use the nozzle part of the plastic Multi-Melta in the Devastator box, cut it it two and glue it onto the front of a bolter after you've cut off the bolter nozzles. It's cheap and cheerful but saves you moneys. It looks a little bit more assault orientated i find, if you replace the nozzle onto a boltpistol instead of a boltgun. Also, gets away from the whole confusion with combi-meltas later on. Plus we don't have inferno pistols so who will know really... Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2973045 Share on other sites More sharing options...
postal105 Posted January 22, 2012 Share Posted January 22, 2012 how i would attack this list 10x Grey Hunters (With 1x Drop Pod) 2 melta guns 1 power weapon 1 wolf standard 10x Grey Hunters (With 1x Rhino transport) 2 plasma guns 1 powerfist 1 wolf standard 10x Grey Hunters (With 1x Rhino transport) 2 melta guns 1 powerfist 1 wolf standard 5x Scouts 1 melta gun 1 power weapon 1 plasma pistol 5x Long Fangs w/ 1x Leader what ever heavy weapons you want i like 5 missile launchers 1x Rune Priest if he is with the long fangs then i would give him no weapon upgrades but take living lightning and any other power you want. and any other upgrades you want. Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2973701 Share on other sites More sharing options...
vanguardwolf Posted January 23, 2012 Share Posted January 23, 2012 for the meltas i use a boltpistol arm cut at the wrist, and pin with a 1 mm drill and a paperclip. then use a very thin layer of liquid greenstuff to cover the seam. on the other arm a chainsword and they look baddass. u would add a wolf guard with a PF/ frost weapon and combi melta/plasma. they give extra punch and LD to your pack's the combimelta or plasma is easy to make. take the boltgun's with he skull of wolfhead on top of the barrel and carefully cut the nozzel( dont cut the head or skull) then cut the barrel/nozzel from the melta/plasma en fille to fit. glue on and finish off with some (liquid) greenstuff. greets Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2975159 Share on other sites More sharing options...
Nemaris Posted January 24, 2012 Author Share Posted January 24, 2012 So I'm just wondering, can I give my gh's a boltgun and a chainsword? If so why would some people have their gh's holding boltguns with both hands? All of this is based on pictures I have seen of peoples armies. So far I have been building all of mine with boltguns and chainswords not bolt pistols. Besides my one gh with a boltgun, powerfist and a wolf banner. Thanks in advance for any help. Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2976184 Share on other sites More sharing options...
postal105 Posted January 24, 2012 Share Posted January 24, 2012 So I'm just wondering, can I give my gh's a boltgun and a chainsword? If so why would some people have their gh's holding boltguns with both hands? All of this is based on pictures I have seen of peoples armies. So far I have been building all of mine with boltguns and chainswords not bolt pistols. Besides my one gh with a boltgun, powerfist and a wolf banner. Thanks in advance for any help. yes you can do boltgun and a chainsword and some people like my self do it so you have a lot of different looking models in a gray hunter pack that and a model holding a bolt gun in both hands fits nicely into foam then some with bolt guns and chainswords. its all personal preference though as i even have a few gray hunters how have bolt pistols and chainswords in there hands. Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2976195 Share on other sites More sharing options...
wulfric_1066 Posted January 24, 2012 Share Posted January 24, 2012 The other option for meltaguns is to get the Manufactorum kit - the sticky-up bit (sorry, not sure how better to describe it!) at the top of the walls works very well when attached to a cut-down bolter. The bits in the bottom-right of this sprue - you can safely use them without ruining the use of the kit... oh, and you get six usable nozzles in a set, which works out very nicely. http://www.heresy-online.net/forums/sprues/data/653/medium/mechback.JPG Link to comment https://bolterandchainsword.com/topic/245501-need-help-with-my-space-wolves-concerning-weaponry/#findComment-2976202 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.