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Price this SC


The Holy Heretic

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So I was thinking, why can't the bold leaders of the GK use a dreadknight, and made up this character:

 

WS6 BS4 S6 T6 W6 I5 A5 Ld10 Sv 2+/4+

 

Superpowered Gatling Psilencer (S5 AP5 Assault12)

Heavy Incinerator

Nemesis Great Halberd (greatsword on a stick = +2I, re-roll everything)

Frag, Krak, Psyk-Out

Personal Teleporter

Iron Halo

 

Monstrous Jump Infantry

NOT an independent character

Mastery Level 1, Hammerhand, Psychic Communion

 

As he's served with the Interceptors for centuries, he prefers surprise guerilla tactics and thus take them as troops - on the other hand, he suspects the Purifiers to be corrupted, partly because of Crowe and part because of their Holier-than-thou attitude, and because of this there can't be purifiers in his army.

 

Insert Wardian crap about him saving lord Draigo from the 22 Bloodthirsters of the 36th Hell, happyslapping an avatar and cowing a hive mind in a telepathic battle.

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Well I kinda like the idea of an army lead by a dreadknight though with the stats and wargear you've given him he'll probably be more expensive then Draigo. One thing I think you should take away are the grenades I don't think the imperium has grenades the size for dreadknights to use.

 

If I had to price him he would be around 425 points calculated like this:

130 points base

+100 for captain stats over that over (took the difference between paladin and captain and rounded to 100)

+75 teleporter

+30 incinerator

+50 super gatling psilencer

+35 Great halberd

420 total which I rouned to 425

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Funny, I misremembered - I was convinced that grenades were mandatory on GK units, so they're off :D

 

Your pricing seems fair, I had a gut feeling around 350, but thats probably a bit of a low estimate.

 

Reconsidering, the I7 (halberd) also seems a bit much - combined with toughness and all - modelling a halberd will still be mandatory though ;)

 

In the end, I think, he should even out at 400pts, - its still no more than a tricked dreadknight, and he won't win battles on his own :blink:

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even without the makes interceptors troops he would be costed like a FW greater demon [because realy i7 strs6 5-6A and two shoting weapons] probably would end up 444 to keep with the whole points cost schtick FW has for such models . With interceptors troops [and the fact that you can run 3 normal NDKs as support] probably around 500-550 pts just for balance .
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even without the makes interceptors troops he would be costed like a FW greater demon [because realy i7 strs6 5-6A and two shoting weapons] probably would end up 444 to keep with the whole points cost schtick FW has for such models . With interceptors troops [and the fact that you can run 3 normal NDKs as support] probably around 500-550 pts just for balance .

:lol: Imagine, 3 other PTDK's running alongside him and 2-4 units of Interceptors providing support... I'd be more comfortable with the price closer to 500, rather than 350-400.

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Take Mephiston (250 points), who's weakness is that he has 5 wounds and no invulnerable. Add a 30" Shunt move, re-rolling wounds on infantry and hits without a psychic test. 2D6 penetration for vehicles. Force Org changes (which are mostly moot but interesting, Purifiers are amazing and loosing them is a negative). Reserve shennanigans. Fantastic shooting for one model.

 

For having essentially more than twice Mephy's wounds, much better at shooting and army-wide buffs. 450 points seems about right.

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re-rolling wounds on infantry and hits without a psychic test.

The Greatsword re-rolls to-hits, to-wounds, and armor penetration rolls, without a psychic test. ;)

 

Not to say that you're off, but compared to Mephiston you should factor in that he is 10 times his size :P

And is bigger, faster, stronger, and practices while Mephy sleeps :) I'd be more comfortable with the price at 450, like FeralJim said.

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Not to say that you're off, but compared to Mephiston you should factor in that he is 10 times his size :blink:

And is bigger, faster, stronger, and practices while Mephy sleeps :P I'd be more comfortable with the price at 450, like FeralJim said.

Plus, considering his invulnerable save (something Meph is conspicuously lacking), being large is less of an issue, since a 4++ is as good as most of the cover would Meph able to get.

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Maybe if you downgrade him a bit, you can make him less insanely expensive;

 

+Grandmaster price

+Dreadknight exo = Dreadknight - Paladin cost

psyk-out and frag grenades standard (srsly, not paying this much to get defeated by difficult terrain)

Total: 250pts before optional upgrades

usual costings for weapons and guns, no funky halberd cos thats too insane

usual price for teleporter

 

 

 

That puts him in Calgar range, but still not as bad as Draigo price. You can up his price with greatsword, guns etc, but as is he's still within reason.

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