Muntatron Posted January 25, 2012 Share Posted January 25, 2012 BROTHERS OF THE FANG!!!! I have currently downed one three many ales (Scotch) so need clarification on a few things. I bought a pack of wolves tonight (1st one :)) and I saw a post similar to this earlier somewhere about weapon loadouts but I need to ask before I assemble. The box doesn't have any meltas, which I plan on having in most of my squads, but I DID want to run one squad with 2 plasma guns in it. As the box contains 2 plasma guns this is easily doable (mates of mine have spare meltas but I really wanna put these guys together tonight) So after a stupidly long intro to a question (blame the ale!) are squads containing 2 plasmas a good option? Link to comment https://bolterandchainsword.com/topic/246054-space-wolves-pack-whats-in-the-box/ Share on other sites More sharing options...
Max_Dammit Posted January 25, 2012 Share Posted January 25, 2012 I use plasma for my home unit, the ones guarding my home objective or one close to my table end, so they can get there turn one and shoot the rest of the game, If your going aggressive than its no good as its assault or shoot. But i'm sure 2 GH with plasma will get used if you have them. Link to comment https://bolterandchainsword.com/topic/246054-space-wolves-pack-whats-in-the-box/#findComment-2976766 Share on other sites More sharing options...
Muntatron Posted January 25, 2012 Author Share Posted January 25, 2012 Defensive?? Wow I am such a noob. I planned on running these guys at the toughest infantry I can find, rapid firing bolters and plasmas and assaulting what (if any) is left. I take it that's a bad tactic? Haha Link to comment https://bolterandchainsword.com/topic/246054-space-wolves-pack-whats-in-the-box/#findComment-2976775 Share on other sites More sharing options...
Grey Mage Posted January 25, 2012 Share Posted January 25, 2012 Theyre flexable enough for either task- and I use them as such. The Plasmagun has the same range as a bolter. Its good versus light vehicles and has the range to stop most transports before they get where they are going- wich is the point eh? They also cut a good swath into heavy infantry. I would heartily reccommend a double plasmagun pack. Heck, if you have the points sometimes I like to add a pistol in too- especially in a DPing force, where I know Ill get the shots. Link to comment https://bolterandchainsword.com/topic/246054-space-wolves-pack-whats-in-the-box/#findComment-2976781 Share on other sites More sharing options...
Muntatron Posted January 25, 2012 Author Share Posted January 25, 2012 Then it's settled, these guys will be assembled with 2 plasmas. Btw off topic but I've just finished painting my TDAWG (yes I bought them before normal troops they're just such brilliant models!!) and I want to throw up some pics of them. best place would bee...? Link to comment https://bolterandchainsword.com/topic/246054-space-wolves-pack-whats-in-the-box/#findComment-2976788 Share on other sites More sharing options...
Mr. Danvers Posted January 25, 2012 Share Posted January 25, 2012 When I take my 3 GH squads, they tend to follow the same pattern of 2x double melta for my 'attack' squads and 2x plasma for my 'defend' squad. Basically for the reasons Grey Mage has already said. They go in my rather stationary unit so they've got a bigger threat range if I need the support, or will just lay into anything that comes for the objective or into my backfield. Link to comment https://bolterandchainsword.com/topic/246054-space-wolves-pack-whats-in-the-box/#findComment-2976789 Share on other sites More sharing options...
Max_Dammit Posted January 25, 2012 Share Posted January 25, 2012 Defensive?? Wow I am such a noob. I planned on running these guys at the toughest infantry I can find, rapid firing bolters and plasmas and assaulting what (if any) is left. I take it that's a bad tactic? Haha No rappidfire and asault in the same turn, you know this right, thats why melta is better for troops like this, Boltpistol and melta before charge Link to comment https://bolterandchainsword.com/topic/246054-space-wolves-pack-whats-in-the-box/#findComment-2976791 Share on other sites More sharing options...
Muntatron Posted January 25, 2012 Author Share Posted January 25, 2012 Yep I do remember that now. Man I've been playing nids for so long that I forget you can't just assault everything Link to comment https://bolterandchainsword.com/topic/246054-space-wolves-pack-whats-in-the-box/#findComment-2976793 Share on other sites More sharing options...
Jonas Stromclaw Posted January 25, 2012 Share Posted January 25, 2012 Truth be told I love double plasma squads so much that I have twice as many plasma gun models as melta gun armed lads, for basically all the reasons Grey Mage said. Bit of advice: always listen to Grey Mage. Link to comment https://bolterandchainsword.com/topic/246054-space-wolves-pack-whats-in-the-box/#findComment-2976816 Share on other sites More sharing options...
Forté Posted January 25, 2012 Share Posted January 25, 2012 Would Rapid Firing and receiving the change not work for us? 4 plasma an 16 bolt shots is messy. Link to comment https://bolterandchainsword.com/topic/246054-space-wolves-pack-whats-in-the-box/#findComment-2976818 Share on other sites More sharing options...
Muntatron Posted January 25, 2012 Author Share Posted January 25, 2012 THATS WHAT I WAS THINKING!!! I mean you still have to pass the LD test but WoC (fantasy) have LD 8 and after playing them for the last 4 months it's not hard to pass that test. Sure the dice gods can be cruel but even if we don't get countercharge, throw a PW or PF in the squad and things will get messy still. Link to comment https://bolterandchainsword.com/topic/246054-space-wolves-pack-whats-in-the-box/#findComment-2976826 Share on other sites More sharing options...
DanPesci Posted January 25, 2012 Share Posted January 25, 2012 Aye, im currently running 2 GH squads with melta - attack squads and 1 GH squad with a plasma gun (with a rune priest attached) - shooty defence squad I tend not to run 10 man squads, as then you cant attach WG and still fit them in rhinos (and the wolf guard extra leadership for counter attack can be awesome on bad dice rolls)..so the squad only has one special weapon, however the WG taking combi melta/plas usually rounds this out anyway (they may only get the one shot, but i get hem stuck into CC 9 times out of ten after that anyway..) Link to comment https://bolterandchainsword.com/topic/246054-space-wolves-pack-whats-in-the-box/#findComment-2976923 Share on other sites More sharing options...
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