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Deathwatch with personal teleporters?


heretic??ME??

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OK so I'm think of putting together a vanguard vet squad painted as death-watch. Now for pure funkiness I'm thinking swapping out the jump packs for GK PerTelePorters. I know these are gonna be rare but this is the death watch. So has anyone else tried anything like this??
Being that the Deathwatch even in the last rules I saw mentioned their use of xenos equipment to justify their "deep strike" option, and the Ordo Xenos Inquisitor in the current GK Codex has a lot of xenos equipment options and the Inquisition has lots of various power and resources potentially, I would see no problem with this. A personal teleporter is essentially identical to a jump pack on the tabletop (with the exception of the shunt move) and as long as you don't use that there's no issue whatsoever. I think it'd look neat and be a swell conversion, go for it!

Deathwatch use whatever, they get told what to do by the Ordo Xenos by and large. Way less independent than the Knights of Titan, and their personal prejudices can be swept aside if the mission calls for it. They are after all essentially bartered into service by their respective Chapters.

 

Personal teleporters are iffy from purely a background perspective (it's explicitly stated the technology doesn't see wider use because of the exposure to the warp, rather than cost of manufacture being the number 1 like always. Power armour is no help there, you need the faith and gene-seed of a Knight). You could always adapt the rules though. Deathwatch use grav-chutes, jump packs, diggers, teleporters...maybe having homing beacons attached to their armour lets their Inquisitor 'shift' them where needed using some arcane device he has.

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