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the next 40k game (I hope!)


Commander S. Caesare

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Apocalypse

 

Seriously! Space Marine, truly feels and looks like CoD: class, loadout, perks, achievement items. That's why I had the sudden inspiration for mass warfare, which I'm sure what's 40k is about.

 

If you're familiar with extinct Star Wars: Battlefront, you'll see where I'm getting at.

 

Apocalypse involves the use of player and vehicle warfare. Imagine that you can board Dreadnoughts and Rhinos! Use classes from Scouts to Terminators! And definitely use special characters, like Calgar or Abaddon. All of this with the possibility to play (in the first installment) the original four races: Space Orks, Eldar, Space Marines, and Chaos! (possibly with expansions to add races and content)

 

I want (well, like) to hear from my Space Marine crowd to expand this idea, from campaign, class customization, incorporation of lore, and more, maybe even have this come true!

 

Actually, can this be even possible to cram in one disk of the starting price of $59.99? This thread will proabably decide.

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I've always thought if they had made the multiplayer for Space Marine resemble the game Demi God in that there's infinite number of Gaurdsmen fighting eachother to a stale mate and you as the players push the battle one way or another the game would've gotten a much better reception.

 

Don't know why THQ chose not to emphasize the massive warfare aspect of the 40k universe in their multiplayer...

I agree imagine playing a Warhammer video game where it is a massive battlezone with two or more armies each with 100+ players (possibly a bit too much) where you fight for supremacy completing objectives like capturing a bunker or assassinating a high ranked player and as you gain experience during the battle you can get better ranks with access to better weaponry or armour using tanks or dreadnoughts I reckon it would be absolutely epic after all I reckon it is not warhammer 40k without tanks or massive armies.

I had this same idea a few years ago. It would be cool if there were some unique match-ups, like, for example, one map would have Dark Angels fighting Space Wolves. I really liked how Battlefield 2 and Modern Warfare did this, as each map felt unique since they didn't feature the same two factions fighting consistently.

 

Seems highly unlikely that something like this would happen though. That's why we have the Table Top game, right?

I love the Battlefield games (and the Star Wars equivalent Battlefront) and if done well I think it could work...

 

>.< I do not have much faith...

 

Probably easier to just make a mod of the latest Battlefield or even the old Battlefront.

 

Or heck, Team Fortress 2!

I love the Battlefield games (and the Star Wars equivalent Battlefront) and if done well I think it could work...

 

>.< I do not have much faith...

 

Probably easier to just make a mod of the latest Battlefield or even the old Battlefront.

 

Or heck, Team Fortress 2!

 

There is or was (or they were at one point working on...) a Battlefield 40K mod. It had Marines, IG and Tau last time I checked.

I love the Battlefield games (and the Star Wars equivalent Battlefront) and if done well I think it could work...

 

>.< I do not have much faith...

 

Probably easier to just make a mod of the latest Battlefield or even the old Battlefront.

 

Or heck, Team Fortress 2!

 

There is or was (or they were at one point working on...) a Battlefield 40K mod. It had Marines, IG and Tau last time I checked.

Didn't they decide to move it on to 2142 instead after that game came out? IIRC it was for BF2 originally.

I've always thought if they had made the multiplayer for Space Marine resemble the game Demi God in that there's infinite number of Gaurdsmen fighting eachother to a stale mate and you as the players push the battle one way or another the game would've gotten a much better reception.

 

Don't know why THQ chose not to emphasize the massive warfare aspect of the 40k universe in their multiplayer...

Demigod was a DOTA (Warcraft 3 mod called Defense of the Ancients) ripoff. I can't say whether the idea originated before DOTA, but it is/was the most popular.

And yes. This would be amazing... Guardsmen/Cultists battling it out, Space Marines and Chaos Marines being the tipping point for the battle.

Alright! I liking the participation!

 

Anyway, I have a simple layout of gameplay.

 

Each race will have 300 points. These points will represent one thing: character points. If you die or change your class at the designated centers (we'll call these Control Points for now), points will be deducted from the race's total. It cannot be regained, no matter what game mode you are in, so this can decease game time.

 

As for the point cost, I have this example layout:

 

Space Marine

 

Scout 2 points

Tactical Marine 2 points

Devastator 3 points

Techmarine/Apothecary 3 points (you can configure which will go on the field in your Armoury menu. I'll explain that later.)

Terminator 4 points

 

So if a whole team decides to be Terminator ( actually they can't for balancing issues, so a limit will be placed), they can insure a quick victory or quick defeat.

 

Ah yes, did I forget to mention this is a third-person shooter? So teamwork is essential.

Question: is it possible to have multiple races in one game? I mean it would be crazy to have tyranids, guardsmen, Orks and Space Marine fighting each other at the same time!

 

Of course it is possible. HOW it would be done is largely dependent on the engine involved with it.

 

Star Wars Battlefront 2 had 4 different army builds, but were pretty much just paired up exclusively except for a couple of single player missions.

 

TF2 just has specific classes, but not set for different armies, really.

 

Games like Day of Defeat are similar to TF2, but have different skins depending on which side you are on.

 

A DOTA style game, though, is incredibly different. You could easily set up different options/characters on each side of the fence to work with.

Ah yes, did I forget to mention this is a third-person shooter? So teamwork is essential.

 

Third-person shooters are generally more boring, imho, and I don't see how 3rd person makes teamwork any more essential than 1st. With 1st at least you get to believe that it's you(or me) personally holding a bolter or swingin' that messy chainsword.

 

Guardsmen, cultists, boys for the "mobs". Marines, Chaos Marines, Nobs for the controllable players. There's so much potential in a massive war game like this, especially for WH40K... it's kind of insulting there's not a real drive for video game companies that attempt 40k games to make something epic enough to fit this universe. Oh well...

What about Gears of War? Space Marine? Those, I believe are not boring 3rd persons.

 

Besides, it be weird with all the flourishes from the sword blocking the screen.

 

Anyway, thanks for the insight!

 

Aye, they are quite enjoyable but I never really felt personally "in the thick of it" (not something I'd want in real life, though lol). However, I always felt more "in character", so to speak, with first person games. I think it would be cool to actually see through the eyes of an Astartes for once whilst slaughtering the enemies of Man. In my opinion that's a more in depth experience.

 

Sword flourishes don't have to block the whole screen, there are many ways to either get around it or at least mitigate it. Also with 3rd person view, you cant do cool things with HUDs.

 

Adding to what I said earlier, the 40k game I envision would be down right fast and chaotic. Destructible objects like buildings and cover are a must. Also, loud booms and blood... lots of it. :rolleyes:

See, I still hanker for a true RPG Space Marine game.. One where you start as a Scout and can progress through the Chapter ranks learning the different troop roles before working your way up to Veteran, Sergeant and beyond.

 

Imagine the joy you'd have at finally reaching Level 20 - I want a long game :rolleyes: - and becoming a fully fledged Battle-Brother of your Chapter?

 

 

FPS/TPS games are all well and good, but really you're generally just reskinning something that's gone before but imagine the scope for a true RPG!

What about Gears of War? Space Marine? Those, I believe are not boring 3rd persons.

 

Besides, it be weird with all the flourishes from the sword blocking the screen.

 

Anyway, thanks for the insight!

 

The swords can work fine in 1st person as long as the game it designed to accommodate them.

 

If you want to try an example of a 1st person shooter which I think handles swords well you can probably get a copy of Dark Messiah:Might and Magic in a bargin bin for a couple of £ as it's a bit on the old side now.

Skyrim did pretty good with swords in first person. Weren't a ton of moves though, and that'd be different in a 40k type game.

 

The thing is though the main sword-weapon of the Astartes is the chainsword and it should be noted that even as an 8-foot tall superhuman encased in power armour, there is only so much swordsmanship you can get out of a giant chainsaw.

 

Also, whilst many Astartes are considered to be consumate swordsman - in the current 40k era I haven't seen many named as such though - unless you come to an actual duel there are not so many fancy tricks you can pull against an opponent, for example, like an Ork with a crude axe-like choppa.

Captain Jaurez is correct - it's gotta be really hard to fight chainsword-to-chainsword. It can't be that easy to parry with them or against them - you'd have to slap weapons aside with the broad face of the blade, the part that's not motorized. And just imagine if two chainsword blades got caught on one another...

 

My idea for the next 40K game was actually an adaptation of Space Marine, only much, much better. It would be Warhammer 40K: Apothecary, where naturally you take on the role of a Space Marine Apothecary, and not only have all the brutal action we saw in Space Marine, but also things like medical-themed minigames, new viewmodes, and access to a wider variety of wargear that has different effects. (I.e., a chainsword will play differently than lightning claws, as opposed to the static "RMB to swing your chainsword. RMB to swing your power axe. Rinse and repeat to chain a 'combo'" in Space Marine). For one, a random selection of buttons to press when you choose to parry an attack or execute a combo attack, so that you actually have to pay attention.

@Balrog

You and Juarez probably added a nice contribution to close combat weapons that can be featured in the Apocalypse game. I mean, chain weapons are quite common amongst some races of the universe, so it's an important concept to capture, like Eldar Striking Scorpion vs Raptor, or Renegade vs Sister. And for style, it's pretty much hack'n'slash, where flourishes aren't as important as killing your enemy, which is expected. You want martial arts and swordsmanship? Then I don't Space Marines offer as much as Carthean Swordswomen, if you follow the allusion.

 

*Gears of War, especially 2 & 3, capture the parry quite well with Lancers.

 

Anyway!

 

Customizer in Space Marine is, well, Call of Dutyish. But, isn't it vital to Wargear rules in the 40k universe? So, it's best if this weapon/armor armory is put in Apocalypse, as it plays enormous advantages and disadvantages. I mean, I would hate to keep sticking to the same Bolter each time I play, so like 40k rules, each character loadout has a point limitation!

 

Example (Tactical Marine)

Max Points: 10

 

Loadout 1

Bolter 5

Bolt Pistol 2

Chainsword 3 (default knife if not equipped)

 

Loadout 2

Combi-Melta 8

Bolt Pistol 2

 

Loadout 3

Plasma Gun 6

Bolt Pistol 2

Melta-Bomb 2

 

Get my meaning?

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See, I still hanker for a true RPG Space Marine game.. One where you start as a Scout and can progress through the Chapter ranks learning the different troop roles before working your way up to Veteran, Sergeant and beyond.

 

Imagine the joy you'd have at finally reaching Level 20 - I want a long game :P - and becoming a fully fledged Battle-Brother of your Chapter?

 

 

FPS/TPS games are all well and good, but really you're generally just reskinning something that's gone before but imagine the scope for a true RPG!

 

I've actually had a Borderland/Fallout Inquisition RPG idea. 4 Characters (Grey Knight, Storm Trooper, Psyker, and Inquisitor). Very dynamic, very abstract in character development, and unique weapons. I think I'll put it in another thread...

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