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full mec list 1747pts against top 10 gt player's


vanguardwolf

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greetings my brother's

 

i have a little tournement 10 of march.

and there will be some top 10 gt player and i like to give them a worthy battle.

 

i love the lone wolfs and am crazy about frostweapon's so they are mandatory :rolleyes:

 

1747pts/ 49 models/6 transport

angus spearhunter's(engir krackendoom) company

 

HQ

wolflord angus sprearhunter: runicarmour, frost sprear, stormshield and wolftooth necklace

185pts

 

troops

4X

7 grey hunter's: motw, wolf standart, meltagun and power fist

rhino: dozer

wolf guard: combi melta and frost weapon

243pts

 

HS

2x

5 longfangs: 4 missile

115 pts

 

razor back: TL lascannon, dozerblade

75

 

razorback: TL assaultcannon, dozerblade

75

 

elite

lone wolf: TDA, storm shield, frost sprear, melta bomb's and 2 fenrisianwolves

105

 

lone wolf: TDA, storm shield, thunderhammer and 2 fenrisianwolves

105

 

 

comment and advise welcome

 

greets

Depends on what they are running really.

 

If they are taking Paladins deathstars, take as many squads as you can and try and shoot out their support for easier killpoints before handling the gigantic task of defeating the deathstar themselves. Just keep in mind that you are likely to be dealing with tough dreadnorts that shooting will have little effect on unless really spammed. In all honesty it's probably the easier of the two main lists that eneds to be tacked, simple because once the support is gone the large squad is likely to be doing all it's damage with Psycannon and feeding it with the units you want to feed it to keep it away from the main objectives.

 

If they are taking Psyback spam, your main concern will be to;

 

A) Take enough firepower to keep his razorbacks surpassed. 3 long Fangs typically allows you to fire on 6 tanks optimally, so chances are the landspeeders might be handy here, though very easy to disable due to their effective 48 range when in the midfield.

 

;) Something to handle the dreadnorts. Psybacks putting out 2 S8 rerollable rounds per turn is pretty standard and offers the bulk of their ranged firepower. They are a geninue threat

 

C) Handling the contents. To be honest, depends whether he pays for GK at all or puts alyclites into them. If it's the latter, aside from the meltas they are often frail roadblocks. Either way, the Grey Hunters should be capable of taking them on since they are either more expensive (Typically 10 GH or 7/8 with wolf guard is capable of dealing with 5 man GK strike squads, the greater volume of melee attacks (typically 3 vs their 1/2) and the S8 power fist will make mincemeat of them with some casualties and surpress that Psycannon in the squad.

 

In short, your two key targets are; stopping Psycannons. They are the primary shooting threat you will encounter in any Grey Knight and stopping the Dreadnorts, that will likely be hammering you since turn one.

 

 

How exactly you accomplish this is up to you. Just you will need high quaility ranged firepower to surpress their psybacks and enough bodies to wash them down in close combat. When their typical marine costs 21 points, every wound they will take will hurt much more then yours simply due to their lacking attack. What you should be weary about is that 24 inch bubble where their firepower will be the feriest. I really wouldn't take Landraiders vs this army simply because they can destory it remarkably easy with multiple rending hits.

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