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Neophyte Conversion


Marshal Rohr

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Neophyte conversions are hard :/

 

Style and theme is a matter of personal aesthetics, ofc, so nothing is "wrong" per se. As I see it, people have tended to use the following (non-exhaustive) palette of things to use:

 

Vanilla scout models

- Pro: These are the obvious choice as they represent nascent space marines roughly equivalent to our neophytes

- Con: I hate, hate, hate the sculpts. Heads and torsos are awful in my opinion, but ymmv.

 

Carapace armoured humans (IG).

- Pro: varied and highly customizable. I've seen decent kitbashes using SM scout legs and arms, with cadian torsos. IG heads are still iffy

- Cons. still looks like IG attached to SM squads, which feels wierd.

 

WHFB flagellants, or similar robed humans.

- Pro: Cheap. Fits with a lot of the artwork where robed humans freely mingle with BT on the battlefield.

- Cons: Heads, model size. They would need to "count as" neophytes ruleswise, while clearly being acolytes/chapterserfs/cenobytes fluffwise.

 

WHFB knightly models from the empire or brettonian range.

- Pro: Cheap. Fits with the "Brettonians in space" theme if that is what you are into.

- Cons: "Brettonians in space". Same size issues as IG, same counts as issues as flagellants. No artwork justfication.

 

If only we had access to decent scout armour helmets, eh? <_<

Nice kits for historical armies ( I love Teutonic Knights! ) but probably not very fitting for Scifi...I mean, knight helmets and chainmail are not very 40k I think(please don't bash me for that guys - it's just that helmets of the knights of old look ridiculous on Space Marines, period).

 

 

Snorri

I can't stand the regular scouts either. Not for Templars. I do like those Teutonic knight helmets though!

 

I use a mix of heads (like the screaming Blood Angels heads), and just use marine legs with the tabard bodies from the BT upgrade kit. I leave the marine shoulder pads off of whatever arms look cool and I use a different backpack or even cut the round vents off a regular backpack. Looks enough like a BT scout for me, and if combined with kewl bits and painted nicely, well, nobody will even care about the marine legs.

Is it some alternative heads to Bretonnian Knights errant heads. Because if it is I am getting a box of those. Has some tried to use IG jungle fighter heads, if so did it look good.

 

Errant Knights:

http://www.games-workshop.com/gws/catalog/...odId=prod780923

The pic on the GW site has the kit assembled as Knights of the Realm - the fully fledged armoured knights. The kit also contains the non-helmeted heads for the Errants, who are the young knoghts on their first quest.

 

It's a bit expensive to get the box for just the heads though - as only a few are really suitable. I got some from a bitz site (bitzbox.co.uk I think) and also got some helmeted man at arms heads. They look good on the scout bodies in my opinion - the right mix of sci-fi and fantasy.

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