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Mulitple Landraiders


Gen. Confusion

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I have been reading topics on dakka about landraiders and they have peaked some interest. Who here runs multiple landraiders and what else supports them. In other words, how do you use your raiders?

 

I myself have been wanting to do a two raider list at 1500 points.

 

So whats the opinion?

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I don't field heavy assault tanks like raiders. There is a lot of melta floating around these days and driving 250 points towards it makes me a bit skittish.

 

Though if you did want to field them then a redeemer is a beauty. The ability to drive up and auto-hit two templates on two differant targets with an ap of 3 makes me require a change of underwear. My unit of choice would be a squad of blood claws with a wolf priest. Alternately I've seen a tooled-up WG terminator squad just rip units to shreds.

 

Of course, double up either of those units and you have two major threats for your opponent to deal with. I haven't worked out the points but just off the top of my head I'd want at least 2 more units of grey hunters in transports and 2 long fang squads to support.

 

Also having a tenman squad of WG split between a retinue and squad leaders allows two heavy weapons. Allowing you to pick two cyclones to boost the firepower of your longfangs squads is always nice.

 

As I said I'm not a fan of raiders, but I thought I'd throw out a few ideas for you.

Aren't the most popular SW landraider builds loganwing and ragnar?

 

Ragnar you take the LR with the extended transport capacity and fill it wither BC or WG and drive em at the heart of an enemy. Loganwing is more traditional in that you tool up your WG with logan in your army since WG are now troops. It'll play similar to a Codex: SM force except TH/SS are painfully expensive for our dex.

I have been reading topics on dakka about landraiders and they have peaked some interest. Who here runs multiple landraiders and what else supports them. In other words, how do you use your raiders?

 

I myself have been wanting to do a two raider list at 1500 points.

 

So whats the opinion?

 

At 1500 points, one would be talking about one-third (at least) of the total force's points tied up into two things. At 1500 pts, there's enough Lascannons and MG's to make this plan seem a bit... uncertain, as to its usefulness. Basically, when the enemy has enough long and close-in firepower to take out such a tank with one, the points of the other could be potentially better used for LF's, Dreads, and other stuff that can support this venerable, capable, yet all too expensive tank.

In my 4500 Logan's Best I run two LRC's w/ EA. Each one has one of the following:

 

- Logan, WP (RA, WTN), 6 WGTDA (WC pairs each)

 

OR

 

- WP, WGPL (w/ Fist), 14 BC's, PW

 

I'd be pretty well limiting myself if I tried to take both, even without Logan in a 1500 point list. The killy is there, yet the rest of the units would mean to me, at least, my support is lacking.

If you still want to try this, go right ahead, it may be the smartest thing possible to do considering the general lack of anti-heavy AV in most lists.

there are 2 theories of the dubble land raider list?

 

1: by diverting fire to 2 targets one has good chance to get to their target.

 

2: 2 big targets on you deployment zone make's narrow's down the space to deploy them and makes it more easy to target them.

 

but imo if you want to wil dont do landraiders if you want fun take 2 raiders

if you go for Land Raiders, go for Land Raider overkill imo. 4 Land Raider Crusaders, 1 unit of 6 Wolf Guard with TDA and a Wolf Claw, 3 units of 5 Grey Hunters, and a Wolf Guard Battle Leader with Saga of the Hunter and Meltabombs is pretty near 1500 pts, and might survive the lack of bodies if you keep em cooped up long enough to tank shock some enemy units off the table
if you go for Land Raiders, go for Land Raider overkill imo. 4 Land Raider Crusaders, 1 unit of 6 Wolf Guard with TDA and a Wolf Claw, 3 units of 5 Grey Hunters, and a Wolf Guard Battle Leader with Saga of the Hunter and Meltabombs is pretty near 1500 pts, and might survive the lack of bodies if you keep em cooped up long enough to tank shock some enemy units off the table

 

I'd suggest taking atleast 1 normal raider (for the needed 1st Turn anti-tank) and take 1 or 2 Redeemers - the AP3 auto-hit ignoring cover is a beast against pretty much everything except ICs, MCs and TDA. - but just imo.

I use two or three landaiders in my list for 1750 points. I'm playing with a loganwing army. Most of the time I use 2 Crusaders and one godhammer landraider.

 

In apocolypse I also use a landraider Achilles and more landraiders. There are a lot of meltas in game, but most of the time my landraider survive a lot. I only got problems against lance weapons.

Hi m8. I use 2 LandRaiders with my 2k list:

 

 

HQ

 

Rune Priest 110 CoS Murderous Hurricane/Storm Caller If I know that I will be facing low initiate models ill switch that MH to JotWW.

 

 

 

 

 

 

DEDICATED

 

 

 

Rhino 35

 

Rhino 35

 

Razorback TW HB 40

 

Land Raider Redeemer MG,EA 265

 

475

 

 

 

TROOPS

 

 

10 Grey Hunters, 2 Meltag, 1 Standard, 1 MotW, 1 Wolf Guard+PF (Grey Hunters 180)------------------------------------------------ Riding in Land raider Crusader

 

9 Grey Hunters, 1 Meltagun 1 Standard, 1 MotW, 1 Wolf Guard CM+Pf(Grey Hunters 165)------------------------------------------------ Rhino

 

9 Grey Hunters, 1 Meltagun 1 Standard, 1 Rune Priest (Grey Hunters 150)------------------------------------------------ Rhino

 

5 Grey Hunters. 1 Flamer ( Grey Hunters 75)-------------------------------------------------Razorback

 

 

 

 

 

ELITE

 

 

5 Scouts, Meltagun, Wolf Guard CM + PF 85

 

 

3 Wolf Guard 3x PF 3x Comb. Melta 129 --------- Leading: Grey hunter(LR),Grey hunter,scouts

 

 

5 Terminators 2x combi-plasma/power weapon

1x combi-melta/chainfist 210

1x flamer/Power Weapon

1x combi-melta wolf claw

 

 

 

 

 

HEAVY

 

 

 

LF 5 missiles 140

 

LF 4 missiles 115

 

Landraider MG, EA 275

 

 

 

 

 

 

 

 

 

 

Total: 2009

 

 

 

This list has worked very well against Nids and IG (I have not tried this against other armies). I just rush to meet them and my scouts and LF keep enemy anti-tank units busy. If I face Nids I usually take extra armors away from Raiders and drop the scouts, with those points I can get another Rune Priest and upgrade my Razorback to las/plasma.

 

Rune Priest gives with Storm Caller some cover to my tanks.

 

Now I am planning to change that Crusader to Godhammer pattern.

if you go for Land Raiders, go for Land Raider overkill imo. 4 Land Raider Crusaders, 1 unit of 6 Wolf Guard with TDA and a Wolf Claw, 3 units of 5 Grey Hunters, and a Wolf Guard Battle Leader with Saga of the Hunter and Meltabombs is pretty near 1500 pts, and might survive the lack of bodies if you keep em cooped up long enough to tank shock some enemy units off the table

 

I'd suggest taking atleast 1 normal raider (for the needed 1st Turn anti-tank) and take 1 or 2 Redeemers - the AP3 auto-hit ignoring cover is a beast against pretty much everything except ICs, MCs and TDA. - but just imo.

 

I was thinking of taking one god hammer and one crusader. The god hammer is the flex choice here. You can snipe a few turns before moving out or you can barrel toward the enemy. So other stuff I have read suggests that mulitple land raiders give you a good force concentration ration. You can cram the raiders into a small area. Where as the equilivant amount of points of other units would take up more of a foot print on the table. For those of you who are familiar with schwerpunkt, it will form one instantly. Also landraiders don't care about side armor so can take advantage of mid board position much more effectively than vindis and preds.

 

@Twipp:Do you think such a list would work at 1500 or 1850 points. I usually play 1500 and have been looking to bump up to 1850. These are the most played points at my FLGS so that is why I try to plan for them.

I play an 1850 logan wing with 2 land raiders(1 godhammer 1 crusader) and a pod. I find it's always worked best when I held both raiders in reserve. Especially when there's drop pod dreadnoughts on the other side. The armies great for annihilation games...7 whole kp's, you can make that up in rhino/razorback kills nowadays.

 

Caboose

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