templarios Posted February 3, 2012 Share Posted February 3, 2012 Greetings all, Just got my DOA army and looking forward to using it against Tyranids tonight. Question: If my Saguinary Guard (with Chapter Banner in hand) is within range of The Sanguinor, do the +1 attacks stack (1 from the banner and 1 from Aura of Fervor)??? Thanks. Link to comment Share on other sites More sharing options...
Black_Sky Posted February 3, 2012 Share Posted February 3, 2012 Yes they do. Link to comment Share on other sites More sharing options...
SevenExxes Posted February 3, 2012 Share Posted February 3, 2012 You could also have an epistolary join the sanguinary guard, cast Sanguine Sword and Might of Heroes and get 9 s10 attacks on the charge. Link to comment Share on other sites More sharing options...
Brother Nathan Posted February 3, 2012 Share Posted February 3, 2012 pity that extra d3 attacks is only to one model... (just for those who have read that wrong) yup they stack though. and the extra one for chargin... so for sanguard 5 on the charge if done right... course honour guard can have 6 as they can have 2 weapons too... :) Link to comment Share on other sites More sharing options...
SevenExxes Posted February 3, 2012 Share Posted February 3, 2012 Yeah but who needs other models attacking when you have 9 s10 attacks? Also honour guard don't have artificer armour, master crafted power weapons and jump packs as standard wargear. Link to comment Share on other sites More sharing options...
knife&fork Posted February 4, 2012 Share Posted February 4, 2012 Lemartes joined by two librarians and the sanguinor within 12". 14 S5 I7 PW attacks rerolling hits and wounds on the charge. :) Link to comment Share on other sites More sharing options...
Jorre Posted February 4, 2012 Share Posted February 4, 2012 Lemartes joined by two librarians and the sanguinor within 12". 14 S5 I7 PW attacks rerolling hits and wounds on the charge. ;) Oh wow *Dribble* Link to comment Share on other sites More sharing options...
Dunnaeph34rn473 Posted February 4, 2012 Share Posted February 4, 2012 Actually S6 on the charge with his tantrum active. That's also like 625 points minimum for 4 models. It would be fun while it lasted though. ;p Link to comment Share on other sites More sharing options...
SevenExxes Posted February 4, 2012 Share Posted February 4, 2012 Actually S6 on the charge with his tantrum active. That's also like 625 points minimum for 4 models. It would be fun while it lasted though. ;p Yeah. Compared to 175point epistolary ;) Link to comment Share on other sites More sharing options...
Lanfear Posted February 4, 2012 Share Posted February 4, 2012 Actually S6 on the charge with his tantrum active. That's also like 625 points minimum for 4 models. It would be fun while it lasted though. ;p Yeah. Compared to 175point epistolary ^_^ more risk, more gain :P Link to comment Share on other sites More sharing options...
Brother Nathan Posted February 4, 2012 Share Posted February 4, 2012 Yeah but who needs other models attacking when you have 9 s10 attacks? Also honour guard don't have artificer armour, master crafted power weapons and jump packs as standard wargear. anyone who faces hordes?. and whilst thats true about armament, honour guard do have a priest included(fnp balances out artificer armour) jumppacs dont cost that much for honour guard, just pws make them cost more overall. but power output makes them stronger, specially with furious charge built in. oh and greater variety of weapon load outs... Link to comment Share on other sites More sharing options...
SevenExxes Posted February 4, 2012 Share Posted February 4, 2012 Yeah but who needs other models attacking when you have 9 s10 attacks? Also honour guard don't have artificer armour, master crafted power weapons and jump packs as standard wargear. anyone who faces hordes?. and whilst thats true about armament, honour guard do have a priest included(fnp balances out artificer armour) jumppacs dont cost that much for honour guard, just pws make them cost more overall. but power output makes them stronger, specially with furious charge built in. oh and greater variety of weapon load outs... Yeah, that's good points. Not to mention they also have access to storm shields, lightning claws and various other weapons. Then there is the champion. Personally I prefer a shooty HG, but I can definately see their benefit as an assault unit. Back to the topic though, are there any good Sanguinor tactics/lists? Link to comment Share on other sites More sharing options...
Brother Nathan Posted February 5, 2012 Share Posted February 5, 2012 for sanguinor list you need speed. and its worth tryngt to keep most of your units together to benifit from his bubble, and if your doing that might be worth trying to keeep a priest and libarian whith sheild near so you can overlap as many abilitys as you can. and lots of bodies benifit form it as much as a few stong hitters. vanguard also can work well with him as you deepstrike him near to their intended target and have them heroic intervention charge it with bonus attacks( and preferably furious charge) just dont spread out too much... in the 4 games ive ran the sanguinor( once agains grey knights, onve vs other ba, and twice against marines) he only died once agaist salamander hamminators massed attacks, and that was cause i failed to get my assault squad into combat because of a bad difficult terrain roll... the 3++ and eternal warrior make him more survivable than i gave him credit. meph would have died in 3/4 of the games no dought. still think he needs tougess 5 or extra wounds.... Link to comment Share on other sites More sharing options...
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