Jump to content

AoD: Trial of the Champion


Jonas Stromclaw

Recommended Posts

Welcome, brothers, to the Arena of Death: Trial of the Champion! This is a Space Wolves Forum only contest in which members may submit characters who will then duel with other characters in order to determine who will win the right to call themselves Russ's Champion here on the B&C. This is open to any Space Wolf player regardless of how involved they have been in the past, so lurkers, come on out and take a shot!

 

I will conduct the battles and write up reports for them, though I may recruit help if this becomes too large for me to handle on my own.

 

CHARACTERS

Characters must conform to the following rules:

  • HQ or Elites character (Lone Wolf or Iron Priest ONLY from the Elites section)
  • 145 points or less
  • 0-1 attack at Str 8 -or- Instant Death ability*
  • Not accompanied by any models with stat lines
  • Bikes, jump packs, or the equivalent may be taken
  • No monstrous creatures or vehicles
  • Special characters are okay if they meet all of the above criteria
  • Characters must be created using Codex: Space Wolves

*There will be no Instant Death in this competition, as covered under Stunning below.

 

Some deviation from the above might be allowed on a case-by-case basis, except for the 145 point limit (contact me for these instances)

 

Don't expect any involved storylines. I will try to have some basic story aspects to this, but it is about beating each other into a bloody pulp, not telling sagas B)

 

BATTLES

Battles will be arranged by a random draw. A model may get only one bye throughout the entire competition.

 

All of the battles for a round will be announced simultaneously. Once the battles for the round are announced, members will have about 24 hours to submit special instructions specific to that battle (special instructions are covered later). Battle-specific special instructions will be submitted by PM to the member that is conducting the battle (which will be listed with the battle announcement) and to me if I am not the one running it.

 

Battles will be conducted using the following rules:

  • Combatants start 18+3D6" apart
  • Combatants will make an Initiative check each turn by rolling 1D6 and adding their Initiative score. The combatant with the higher Initiative check wins the initiative and goes first that turn. If the combatants tie in the Initiative check, the combatant with the higher Initiative wins the initiative. If the combatants have the same Initiative score, the Initiative check will be re-rolled until there is a winner.
  • Models may move up to their full movement distance forward, or up to 2” backwards.
  • Stunning replaces the Instant Death rule. Any attack that would normally cause Instant Death (e.g., force weapon, Str of the attack double or more the defending model’s Toughness, etc.) causes Stunning instead. A Stunned model may not perform any more actions (moving, shooting, charging, assaulting) for the rest of the game turn. If the model is engaged in assault, it may not attack and will defend at -2 WS. The next game turn, the model makes a Toughness check. If the model passes the Toughness check, it may roll an Initiative check and act as normal. If the model fails the Toughness check, it automatically fails the Initiative check, but may otherwise act as normal.
  • Models may Parry. A model may parry one or two times each turn, sacrificing that number of attacks but forcing the opposing model to re-roll that number of to-hit rolls. Declarations to parry are made at the start of the Assault phase (by special instruction). If the other model fails to land successful to-hit rolls, the attacks are still sacrificed to the parry intent as the model has readied itself for defense.
  • Models may fall back voluntarily (based on special instructions) or may be forced to fall back by losing an assault. Losing an assault is similar to the normal rules, but is based on the number of Wounds inflicted. Wounds for which the save (whether normal or invulnerable) was passed count as double. A model that falls back immediately moves back 2” from assault. The other model may not consolidate, but if it passes an Initiative test (roll less than or equal to its Initiative score on a D6) it may make a single normal attack with no special modifiers (i.e., using its own Str and no special rules). If both models fall back for some reason, neither may make the free attack.
  • Each battle goes until a model is reduced to 0 Wounds, at which point the other model is declared the winner. If both models are reduced to 0 Wounds simultaneously, both models die and the battle is a draw. The only exception to this rule is that it can’t result in a champion by default (i.e., if we have three models left and one has the bye, the other two won’t be able to kill each other off by – the champion has to earn the title.

The Arena of Death is single elimination, so once your model “dies” (regardless of how it is portrayed in the battle report), it is out of the competition.

 

SPECIAL INSTRUCTIONS

Special instructions allow players to direct the way their characters fight. There are stock special instructions that apply to every fight in which the character takes place, and there are battle-specific special instructions that direct how the character will fight against specific opponents. In general, the stock special instructions will be used unless over-ruled by the battle-specific special instructions. Both types of special instructions should be submitted using the following format:

 

[b]Moving -[/b] [enter your instructions here]

[b]Shooting -[/b] [enter your instructions here]

[b]Psyker Powers -[/b] [enter your instructions here]

[b]Charging/Assault -[/b] [enter your instructions here - this is where you’d give Parry instructions]

[b]Voluntary Fallback -[/b] [enter your instructions here]

The stock special instructions will be submitted with your character entry while battle-specific special instructions will be submitted before each battle. Members will only need to submit battle-specific special instructions in cases where their characters’ tactics will differ against a specific opponent.

 

ENTRIES

Members may submit one character for the entire AoD. Submissions will include:

  • Character name
  • Unit entry used
  • all weapons, wargear, abilities, options, etc.
  • Total cost
  • Stock special instructions
  • Image of painted mini (must be at a tabletop level – three colors or more).

You don’t need to have images of Golden Daemon quality painting, nor do you have to have an elaborate background (though those are always fun)

 

All submissions must be posted by midnight GMT on 03 March.

 

PARTICIPATION

The purpose of this is to promote the hobby and to have fun. But this is not an opportunity for brawling. You are perfectly welcome to get in character, talk smack, name your character after yourself. But no brawling in here apart from the actual duels, okay? (Forte, Arez, I'm looking at you!)

 

So far I have placed no maximum on the number of people who can join up as I would really like to get the whole forum on this. That being said, this needs to wrap up by 30 April (this year, not 2013), and I won't be able to do this all by myself if as many people as I want to join do so. If you do not want to submit a character but want to volunteer to run some of the battles, go ahead and pipe up and I will let you know if I need you.

 

PRIZES

So far all I have for the winner is the title Russ's Champion and the right to brag. But I hope to convince one of the people with artistic ability (i.e. not me) on here to do up some nifty little image the champion can stick in their signature, and maybe another one to show participation for everyone else.

 

Good luck brothers, and may the Allfather aid the valiant!

 

Acknowledgements: Thanks to Brother Tyler for inventing the rules we're using, and to our mods for allowing crazy little me to run this. May your trust not go unrewarded!

Link to comment
https://bolterandchainsword.com/topic/246643-aod-trial-of-the-champion/
Share on other sites

im in going to start tonight with the build.

 

one question is you must have a st8 that leaves not that much weapon option's

thunder hammer

power fist

chainfist

force weapon.

 

is this the wright interpetation or are frost weapons, allouwed

 

greets

im in going to start tonight with the build.

 

one question is you must have a st8 that leaves not that much weapon option's

thunder hammer

power fist

chainfist

force weapon.

 

is this the wright interpetation or are frost weapons, allouwed

 

greets

It states 0-1 S8 weapon so you couldn't have a combi melta and a chainfist for example. You could go combi melta and frost weapon though.

 

Jonas. This needs to be available to anyone on B&C and not just those in the Fang. Dex and mini as SW only though. Maybe push the date back a little too so it doesn't clash with peoples painting vows. Just a thought.

@vanguardwolf: the limit is that you may not have more than 1 strength 8/instant death weapon. You are perfectly allowed to have no S 8 weapons in you wish, like 2 wolf claws or a plasma pistol/frost blade combo. I repeat: you are not required to have an S8/Instant Death weapon.

 

@forte: Good points, I hadn't meant to exclude people. Anyone who wants to make a SW mini and enter it in the contest be my guest. As for the painting vow, I was thinking that those who were already making a model for that could post it here too. And you don't need to paint up a brand new model for this either: just take a pic of the Wolfpriest you've been using for five years and use him!

 

@Loken: How in the world am I going to tell the difference anyway? Although, this is a good point to mention WYSIWYG. Weaponry needs to be at least close to right, but small details such as WTT or Runic Armor vs standard PA are difficult to represent and don't have to be visible on the model. If you have bits and pieces from different companies or that you sculpted yourself, that's fine. If you have some awesome wulfen model that you use to count as a WL on a TW or something similar, I'll probably be okay with it. In short, I'm not really a stickler for details.

thaxx this makes it clear.

 

going for this

 

ursus maximus (the polarbear)

the first part of his saga:

after loosing all his brothers in a cowardly ambush fom chaos and barly surviving

the attack.

caleb greysword went down to the armoury and took a scout armour and a spear.

he asked the great wolf for transport to the wild flats on the east of the fang.

for he had the need to kill something big.

logan went with him to the dropoff point.

he wished him luck and said a prayer to russ for him.

months and years passed then a small dot appeard on the perimmeter radar.

i was caleb carring the skin of a polarbear. after his return he was sommend to

the great wolf, who gaven him a relic terminator armour, and weapons of his choice.

he also re named him ursus maximus (the polarbear).

 

now oparating als a lone wolf and having great kills on his list he decided to join the challange of Jonas Stromclaw

who had the task to find a new champion for the fang.

 

eyes need some work but im happy with the rest

http://i1037.photobucket.com/albums/a457/perrybakker/IMG20120210_004.jpg

 

ursus maximus (the polarbear)

lone wolf

terminator armour

frost spear

stormshield

So keen for this.

 

Will upload my character and model once they have both been decided upon.

 

Character name: Ulthred.

Unit Entry: Wolf Priest

Equipment: Wolftooth Necklace, Wolf tail Talisman, Jump pack, Bolt Pistol, Frag and Krak Grenades, Wolf Amulet, Fang of Morkai

Abilities: Fearless, Oath of War, deep strike

Points: 140pts

 

Special Instructions: Deepstrike withing 10 inches of opponent if possible ( Jump pack universal rule)

Act 1: Move full distance then Run . unless act 2 conditions are met

Act 2: Repeat Act 1 unless within charge range then Shoot bolt pistol and charge.

Never move into Terrain that counts as cover unless within 6" in which case charge into terrain (not counting Murderous hurricane effects)

Never do anything in the movement phase if withing 6"

1 Parry 'attack' in the first round of combat and then every odd combat. Ie. 3 5 7 9 etc

Preferred Enemy: Infantry.

For Psychic attack take Nullified roll then saves as normal.

The sagas are unchanged, which means that certain ones will be useless, like warrior born and hunter. Others, bear and beastslayer particularly, will still be useful.

 

Oh, and eternal warrior does make the character immune to stunning just as it would instant death.

Ah ha! The first to post a pic with my character!

Einarr Shadewolf (recently returned from duty with the DeathWatch)

Wolf Guard Battle Leader (130 pts. total by my public school math)

-Runic Armor

-Boltgun

-Powerfist

-Wolftooth Necklace

-Wolf Tail Talisman

Stock Rules:

Stand and shoot with bolter until enemy closes to charge range. Then smite with Power Fist!

gallery_52430_6834_12698.jpg

Name: Odin "Stormmaker"

Unit Type - Rune Priest

Unit Options:

Terminator Armor

Wolf tooth Talisman

Saga of the Beatslayer

Living Lightning

Thunder clap

Total Cost: 135

Instructions:

Run around the board, keeping distance as best as possible and throw down Living Lightning until the enemy model gets close enough to be hit by Thunder Clap. Once in CC hack away until enemy model dies

Image:

gallery_61679_7032_513656.jpg

Quality is a bit dodgy cause I took it with my iPhone

I'm game...

 

Rune Priest Rhapsody

-Tactical Dreadnought Armor

-Wolf Tail Talisman

 

-Living Lightning and Fury of the Wolf Spirits

 

Rhapsody will move away from the enemy (to the left or the right, not backwards) all the while hitting them with Living Lightning. Once the enemy is in range of the Fury psychic attack, he will switch to using that. Once he is caught by the enemy, OR is within assaulting distance he will attack.

 

http://i899.photobucket.com/albums/ac194/Khyron666/DSC03508.jpg

 

End of Line

Sorry for my absence brothers, computer issues. But better that they happen now than while I'm trying to run combats, eh?

 

A reminder lads: you do need to have a picture. Part of the point of this is to get you slackers to actually paint something, so get to it! :)

 

@Warhorse: thanks brother, I'll let you know.

 

@Brother Seraphion: your model has two Instant Death/Strength 8 attacks: rune weapon and combi-melta. Either make the appropriate changes or PM me about an exception.

 

@RPR: nice axe :P

This is a Space Wolf contest, but no two wolves will agree on the what exactly the proper color scheme is (hyperbole, but you know what I mean). And in any case no true Son of Russ would deny another marine his shot in the dueling ring, no matter his chapter. So for this purpose brother, I don't care if it's pink and purple polka dotted with rainbow chapter symbols, just so long as it's a pic of a painted model. ;)

For Bulvye, For the Wolf King and the ALL FATHER

 

Iron Priest Brom Iron-mane - 65pts

Runic Armour, Bolter, Thunder hammer, Servo arm, Wolf tooth necklace,Wolf ail talisman.

 

 

In close combat Brom will for-go his Servo arm attack in favour of his Thunder-hammer The Rage of Russ.

 

http://i373.photobucket.com/albums/oo171/loken86_2008/Wulfen/DSCF3510.jpg

 

Added painted pic of Brom :)

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.