Purge Posted February 10, 2012 Share Posted February 10, 2012 Ok, here is what I was wondering. If I have a Space Marine Captain with command squad, the command squad has an Apothecary that give the FNP rule to the Captain and squad. Now if I have a MOTF with Servitors, can they join the command squad to form one large squad and therefore gain the FNP rule as well? If not, why not? I was thinking that the combination would be expensive pointwise but fun to try. Thoughts / opinions are welcome if reasons are provided to backup your points. Link to comment https://bolterandchainsword.com/topic/246949-hq-joining-command-squad/ Share on other sites More sharing options...
igotsmeakabob!! Posted February 10, 2012 Share Posted February 10, 2012 The servitors don't have the Independent Character special rule. Link to comment https://bolterandchainsword.com/topic/246949-hq-joining-command-squad/#findComment-2989470 Share on other sites More sharing options...
ShinyRhino Posted February 10, 2012 Share Posted February 10, 2012 The master of the Forge could join the Command Squad (and the Captain). The Servitors are not. They are their own unit, separate from the Master of the Forge. He may unlock the ability to purchase that unit, but he's free to leave it (and then cause Mindlock on the Servitors). Attempting to add the Servitors to the Command Squad would be like trying to add a Tactical Squad to the Command Squad. The only things you can join to a Command Squad are those with the Independent Character rule. Link to comment https://bolterandchainsword.com/topic/246949-hq-joining-command-squad/#findComment-2989489 Share on other sites More sharing options...
Spacefrisian Posted February 10, 2012 Share Posted February 10, 2012 Only black templars can have servitors joined to a command squad but those servitors arent part of a techmarine unit, they are part of a chaplain unit and serve a different function. Link to comment https://bolterandchainsword.com/topic/246949-hq-joining-command-squad/#findComment-2989566 Share on other sites More sharing options...
Purge Posted February 11, 2012 Author Share Posted February 11, 2012 Thanks for the clarification. I was looking for a way to increase the command squad to fill a drop pod as the command squad is limited to 5 plus independent characters; even with the MOTF that is still only 7. If I can't group them all together and take the advantage of FNP for everyone then it becomes better to split them up and put the captain and commnad squad in a razorback like most people I see doing. Then leave the MOTF out on his own and give him the conversion beamer with his servitors in cover and just fire at stuff the entire game. Although I still may try adding MOTF to the squad with the harness and gaining the fnp would really make him much harder to kill. Link to comment https://bolterandchainsword.com/topic/246949-hq-joining-command-squad/#findComment-2990230 Share on other sites More sharing options...
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