ShinyRhino Posted February 16, 2012 Share Posted February 16, 2012 The ruinis the "source" of the cover save. Stealth is a die roll modifier. If Stealth were the "source" of a save, it would grant a save at all times, like whent he unit is standing out in the open. It doesn't do that, so it's not the "source." ;) Link to comment https://bolterandchainsword.com/topic/246962-hive-guard-and-vehicle-cover-saves/page/2/#findComment-2994336 Share on other sites More sharing options...
Gentlemanloser Posted February 16, 2012 Share Posted February 16, 2012 Stealth is not a dice roll modifier. It's not like, say Psychic Communion, which is a dice roll modifier. Stealth is the 'source' of the increased save, over the Ruins 'natural' 4+ save. Link to comment https://bolterandchainsword.com/topic/246962-hive-guard-and-vehicle-cover-saves/page/2/#findComment-2994345 Share on other sites More sharing options...
DarkGuard Posted February 16, 2012 Author Share Posted February 16, 2012 My head hurts :D . Can we just say it's an inbetween state and be nice and give them their Stealth, considering Hive Guard are taking away smoke cover I think it's fair ;). Link to comment https://bolterandchainsword.com/topic/246962-hive-guard-and-vehicle-cover-saves/page/2/#findComment-2994366 Share on other sites More sharing options...
Something Wycked Posted February 16, 2012 Share Posted February 16, 2012 Stealth is the 'source' of the increased save, over the Ruins 'natural' 4+ save. Stealth is not the cover save. The terrain is the cover save; Stealth modifies the terrain cover save. A unit with Stealth that has Gone to Ground will not get a cover save against the Impaler Cannon because their save is not sourced from terrain. Link to comment https://bolterandchainsword.com/topic/246962-hive-guard-and-vehicle-cover-saves/page/2/#findComment-2994381 Share on other sites More sharing options...
Gentlemanloser Posted February 16, 2012 Share Posted February 16, 2012 But unlike say 'bolster defences' it doesn't modify the terrain itself. It's an outside modifier, that is potentailly ignored by the Impaler, becuase it's not from the terrain itself. It's a bad FAQ. It's need to go. :P Link to comment https://bolterandchainsword.com/topic/246962-hive-guard-and-vehicle-cover-saves/page/2/#findComment-2994478 Share on other sites More sharing options...
Something Wycked Posted February 17, 2012 Share Posted February 17, 2012 Q: Can a unit take cover saves from any source other than the terrain they are in, or touching, against Wounds caused by an impaler cannon? (p47)A: No. As the source of the cover save in our example is terrain, then they may use Stealth to improve it :teehee: The Impaler Cannon ignores cover saves that are created from sources other than terrain; it does not ignore "outside" cover save modifiers. ;) I do agree with you, though, that the FAQ is poorly written, since it addresses Wounds only. :lol: Link to comment https://bolterandchainsword.com/topic/246962-hive-guard-and-vehicle-cover-saves/page/2/#findComment-2994890 Share on other sites More sharing options...
Gentlemanloser Posted February 17, 2012 Share Posted February 17, 2012 Sematics mate. ;) And belive me, it's nothing I'd argue. LoL! But taking a ruin as the source of the save, the ruin gives 4+. That's it. Any increase to that is coming from an outside 'source' even if it's a modifier to the save, or a modifier to the dice roll. But again, I really don't think this is worth pursuing, and it's nothing I'd argue in faovur of. Link to comment https://bolterandchainsword.com/topic/246962-hive-guard-and-vehicle-cover-saves/page/2/#findComment-2994979 Share on other sites More sharing options...
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