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Hive Guard and vehicle cover saves


DarkGuard

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The ruinis the "source" of the cover save. Stealth is a die roll modifier. If Stealth were the "source" of a save, it would grant a save at all times, like whent he unit is standing out in the open. It doesn't do that, so it's not the "source."

;)

Stealth is the 'source' of the increased save, over the Ruins 'natural' 4+ save.

Stealth is not the cover save. The terrain is the cover save; Stealth modifies the terrain cover save.

 

A unit with Stealth that has Gone to Ground will not get a cover save against the Impaler Cannon because their save is not sourced from terrain.

But unlike say 'bolster defences' it doesn't modify the terrain itself.

 

It's an outside modifier, that is potentailly ignored by the Impaler, becuase it's not from the terrain itself.

 

It's a bad FAQ. It's need to go. :P

Q: Can a unit take cover saves from any source other than the terrain they are in, or touching, against Wounds caused by an impaler cannon? (p47)

A: No.

As the source of the cover save in our example is terrain, then they may use Stealth to improve it :teehee: The Impaler Cannon ignores cover saves that are created from sources other than terrain; it does not ignore "outside" cover save modifiers. ;)

 

I do agree with you, though, that the FAQ is poorly written, since it addresses Wounds only. :lol:

Sematics mate. ;) And belive me, it's nothing I'd argue. LoL!

 

But taking a ruin as the source of the save, the ruin gives 4+. That's it. Any increase to that is coming from an outside 'source' even if it's a modifier to the save, or a modifier to the dice roll.

 

But again, I really don't think this is worth pursuing, and it's nothing I'd argue in faovur of.

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