Brother Dazz Posted February 12, 2012 Share Posted February 12, 2012 Hey there, so after reading a hefty sum of 40k novels and observing tabletop games and miniature painting, I thought it was time I give it a shot and make my own chapter. After spending some time thinking and searching around I finally put together what I can call my own chapter. While I’m still working out some of the fluff, I think it be good to reveal them to the community. Any comments, questions or concerns about the chapter would be greatly appreciated and I hope you like them as much as I do ^_^ Chapter: Venom Lords Chapter Master: Azroth Nero Founding: 3rd Founding Founding Chapter: Raptors Home world: Venefirous VI (Death World) Fortress Monastery: The Nest Colors: Green and Black Specialty: Ambush, Stealth, Infiltration and Close Quarters Combat Strength: 1,000 Battle Cry: "Citius et Fortius!" +Chapter Data Analysis+ Founding 001M32 and the Venefirous Sector was under heavy assault from Xenos forces from all sides. The High Lords of Terra, seeing the system a valuable cache of jungle worlds teeming with resources, couldn’t let the system fall to xeno control. Previous attempts with Imperial Guard and PDF forces to try and defend the system were proving too ineffective and the sector looked as though it would fall. To counter the sectors impending doom, the High Lords founded the Venom Lords on the planet of Venefirous VI to protect the sector and its surrounding area from alien threats. With the chapters founding, stability increased steadily as the chapter began to come to strength with the help of their parent chapter. Chapter Characteristics One distinct aspect of the Venom Lords would be the Venefirous Cobras the Chapter has domesticated. These large venomous snakes are kept not only as unique pets, but also as covert weapons. A marine and his cobra are paired upon initiation, and stay together until death separates one from the other. The chapter is also described to be rather cunning and sometimes sly due to its stealth oriented doctrine and mind set. The chapter relatively keeps to its own affairs, only venturing outside the surrounding sectors unless needed to. Due to the chapters founding purpose, they also harbor a deep hate for all Xeno life, and would rather die than see one continue to live in their presence. In cultures like the Ork or T’au, the Venom Lords have earned an infamous reputation for their xeno brutality. In Ork culture, they are even referred to as” Them Bad Snakey Boyz”. Homeworld Venefirous VI is a jungle death world known for its dense forests that house some of the largest populations of Venomous snakes in the Imperium. Along with snakes, there are also many other species of deadly carnivores that could kill a man before he knew they were there. Some of the species of snakes are known to grow hundreds of meters long and even equal in height. The constant danger of these snakes and other animals has turned the population into masters of stealth and camouflage. The Venom lords recruit heavily from the local people, seeing their natural skills perfect for their doctrine and way of life among the “deeper” parts of the jungle world. Venom Lord Doctrine/Training The Venom Lords see their homeworld as a blessing more than a curse. The dense forests and deadly fauna provide a perfect training environment for initiates and hunting ground to hone the skills of the chapter. Due to the focus of stealth and ambush, Venom Lords commonly use the local environment to run training operations. The most common of these operations is where a small kill team of 4-5 men will be dropped out in the wilds and while working as a team, must trek back to the nest using their skills and equipment given to them. Venom Lords specialize largely in quick strikes and ambushes, inspired by their homeworld’s snake’s similar forms of attack. Venom lords will stalk their prey from the shadows, waiting for the perfect time to strike quick and hard to leave their enemy reeling. From there, they usually either quickly slip away to wait for a new strike, or quickly cut off the enemies "head" just like a death blow to a snake. Due to the Raptors being their parent chapter and their homeworld being a jungle world, the Venom lords have adapted expertly to fight in Jungle terrain. Along with jungle tactics, the Raptors also taught the chapter the art of Sabotage and Infiltration as well as the strength of stealth and hit and run. The Raptors also taught the Venom lords the importance of camouflage in different environments and the benefits of allowing ad hoc unit composition. Those, along with other lessons formed the Venom lords into a highly flexible chapter. Link to comment https://bolterandchainsword.com/topic/247076-venom-lords/ Share on other sites More sharing options...
Lysimachus Posted February 12, 2012 Share Posted February 12, 2012 Firstly, welcome to the Liber! My first suggestion would be to read the DIY Guide stickied at the top of the forum, also the Octaguide is well worth reading. A few problems off the top of my head: They're down as 3rd Founding and in response to the Tyranid threat, which is unfortunately impossible as the 2 events are separated by around 9,000 years. Even the latest Founding, the 26th, occurred around two hundred years before the first Tyranid Hive fleet appeared. Their numbers are a problem too I'm afraid. The Codex stipulates that Chapters are (approx) 1000 Marines. Why would they let your Chapter break this rule, especially so soon after the writing and implementation of the Codex? Furthermore, what does it really add to them? It's a bit of a coincidence that Marines who end up on a snake infested planet also have gene seed that makes them snake-like? Overall though, I like the snake theme of their world and how it affects their doctrines. Keep going, it's definitely got potential! Link to comment https://bolterandchainsword.com/topic/247076-venom-lords/#findComment-2991222 Share on other sites More sharing options...
Sun Grilled Bacon Posted February 12, 2012 Share Posted February 12, 2012 Interesting idea... but there are huge inconsistencies with your fluff and established canon. Firstly, the Tyranids only started appearing in M41, the 3rd Founding was in M32. Creating a space marine chapter takes many years. 50 years just for 1000 sets of organs to be formed. Forming a chapter to specifically fight an upcoming Tyranid invasion just isn't possible. In the case of Hive Fleet Behemoth, it was the Ultramarines who ultimately stopped them, and they had little time to prepare defenses of Macragge. The time frame of creating a chapter just doesn't fit with the response of a Tyranid invasion. Even if one full chapter of space marines is not enough to combat a Tyranid invasion, the High Lords of Terra still would not breach the sacred Codex Astartes to add more marines. If the chapter WAS meant to fight Tyranids, they would more likely be a fleet-based chapter to engage Tyranids before the Tyranids could reach any major Imperial world. To have them waiting for Tyranids to invade their world is insanity. Don’t tamper or mix gene-seeds: Gene-seed is the legacy of the Primarchs, created by the Emperor to create his superior warriors. The Imperium is backwards, unable to understand the complexity of gene-seed. To attempt to improve gene-seed is to attempt to do better than the Emperor, the greatest of heresies. There is the Dark (13th) and Cursed (21st) founding which allow some leeway with gene-seeds, but still it is never the greatest idea. GW did do this with the Relictors, but they are an exception not the rule. I quite like the idea of the enhanced Betcher's Gland though. Only the Space Wolves have had "pets" of sorts in the form of the Fenrisian Wolf. The tamed snakes could work with the snake iconography of the chapter. Space Marines have a code of honour, and would not be sleazy. Cunning and stealth however, are an integral part of space marine warfare. The Officio Assassinorum is highly secretive, I would think most Space Marines would not even be aware of such an organisation. Overall, the concept of the chapter is quite interesting. Bringing your fluff in cohesion with established fluff will fix much of the inconsistencies here. The Venom Lords seem like a snake-styled version of the Space Wolves, maybe you can edit in in that way. It's been quite critical but I hope I've been of help to your chapter creation Link to comment https://bolterandchainsword.com/topic/247076-venom-lords/#findComment-2991224 Share on other sites More sharing options...
Brother Dazz Posted February 13, 2012 Author Share Posted February 13, 2012 First off I would like to say thanks for the feedback :) I've taken everything into consideration and have edited my chapter to better fit into the lore. As for the it saying sleazy, I meant for it to say stealthy :/ I do like the cross reference between the space wolves and venom lords, I didn't notice that till you mentioned it. I think that will really help me develop these guys further. Link to comment https://bolterandchainsword.com/topic/247076-venom-lords/#findComment-2991435 Share on other sites More sharing options...
Andrew J Posted February 13, 2012 Share Posted February 13, 2012 Since you like the tie in with the space wolves I would read the Battle of the Fang book if you havent already. Its one of my favorite space marine books. Link to comment https://bolterandchainsword.com/topic/247076-venom-lords/#findComment-2991765 Share on other sites More sharing options...
Brother Dazz Posted February 13, 2012 Author Share Posted February 13, 2012 I've updated the IA with help of the feedback as well as more things I thought of Link to comment https://bolterandchainsword.com/topic/247076-venom-lords/#findComment-2992027 Share on other sites More sharing options...
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