Crimson Hawk Posted February 15, 2012 Share Posted February 15, 2012 I've heard complaints on this forum that " the codex isn't fair on the Sons" and the like. So, to challenge that notion, I've set up a little challenge- build a 1500pnt Thousand Sons army to beat the following GK army list, then explain how you would beat it, in practice. Restrictions detailed below. HQ Castellan Crowe Ordo Xenos Inqisitor-Rad & Psycotroke Grenades Elites Henchmen Warband- 2 Crusaders, 3 Death Cult Assasain Razorback with Twin-linked Assault Cannon & Psybolt Ammo Vindicare Assasain Troops Purifier Squad-2 Psycannons, 3 Halberds (times 3) Razorback- Assault Cannons, Psybolts(times 3) Fast Attack Interceptor Squad-Psycannon, Halberd Heavy Support 3 Psyfleman Dreadnoughts So, no Nurgle, Slaneesh or Khorne marked units, no CSM squads, all units must take Mark of Tzeench. Let's beat the net list! Link to comment https://bolterandchainsword.com/topic/247262-build-me-an-army-worthy-of-tizca/ Share on other sites More sharing options...
Ah-a-nothepsis Posted February 16, 2012 Share Posted February 16, 2012 1500pnt Thousand Sons army What's that? Now we're already on the track to failure. Seriously, here's the best I can do since Oblits or chosen/termicide without MoT are not an option. I'm kicking myself in the foot for even bringing monstrous creatures in the first place at this point, but they serve a purpose here: To keep the dreads shooting at them instead of the havocs. DP- Wings, MoT DP- Wings, MoT 7 Tsons- Rhino, Doombolt 7 Tsons- Rhino, Wind of Chaos 8 Havocs- MoT, Autocannon x4 7 Havocs- MoT, Autocannon x4 7 Havocs- MoT, Autocannon x4 Sit back on deployment line and shoot dreads first, then razorbacks, bag a unit of disembarked GKs with Wind of Chaos as they approach, followed by demon prince charges. If the enemy deploys in a way to approach you (with 30" assault cannon threat via the razorbacks, he will have to), just deep strike the princes near the dreads and weather a turn of shooting. It may be wise to DS a prince between the vindicare and a dread so if the autocannons fail to kill the dread, the prince can slaughter the assassin next turn in CC. It's imperative that the dreads are focus'd down with autocannon fire to ensure at least a Destroyed result. Hopefully in your 2nd turn, each havoc squad can shoot at 3 seperate razorbacks, and getting at least an immobile result. If 2+ razorbacks are immobile and the dreads stop shooting, it will be a Tsons win. In this list, Thousand Sons only exist to keep power armored models away from the havocs. If it's objectives, apply the above and stick to the closest objectives, keeping the princes in/near his deployment zone/home objectives. If I play 1500 anyways, and usually I refuse this points level, I'm already using this (and with great effect against purifier/dread lists: Sorcerer- Doombolt, Personal Icon 7 Tsons- Doombolt, Rhino 7 Tsons- Doombolt, Rhino 6 Tsons- Doombolt, Rhino 9 Oblits. Link to comment https://bolterandchainsword.com/topic/247262-build-me-an-army-worthy-of-tizca/#findComment-2993788 Share on other sites More sharing options...
Ethrion Posted February 16, 2012 Share Posted February 16, 2012 1500pnt Thousand Sons army What's that? Now we're already on the track to failure. If I play 1500 anyways, and usually I refuse this points level, I'm already using this (and with great effect against purifier/dread lists: Sorcerer- Doombolt, Personal Icon 7 Tsons- Doombolt, Rhino 7 Tsons- Doombolt, Rhino 6 Tsons- Doombolt, Rhino 9 Oblits. ^^^This. 1500pts is really bad for Thousand Sons but rubrics and obliterators is the way I would go. Link to comment https://bolterandchainsword.com/topic/247262-build-me-an-army-worthy-of-tizca/#findComment-2993900 Share on other sites More sharing options...
Yogi Posted February 16, 2012 Share Posted February 16, 2012 Tzeentch works better as proxy Necrons IMO. Floating Pyramids and hordes of automated troops.. Powerful sorc lords. Link to comment https://bolterandchainsword.com/topic/247262-build-me-an-army-worthy-of-tizca/#findComment-2993944 Share on other sites More sharing options...
Crimson Hawk Posted February 16, 2012 Author Share Posted February 16, 2012 Oh yogi, don't give in- it somewhat defeats the point of the thread! Just an idea I had- 5 outflanking Chosen w/ meltaguns, to take out the 3 dreads Link to comment https://bolterandchainsword.com/topic/247262-build-me-an-army-worthy-of-tizca/#findComment-2993972 Share on other sites More sharing options...
Ethrion Posted February 16, 2012 Share Posted February 16, 2012 Tzeentch works better as proxy Necrons IMO. Floating Pyramids and hordes of automated troops.. Powerful sorc lords. Booooooo hissssssss :sweat: Link to comment https://bolterandchainsword.com/topic/247262-build-me-an-army-worthy-of-tizca/#findComment-2993973 Share on other sites More sharing options...
Ah-a-nothepsis Posted February 16, 2012 Share Posted February 16, 2012 5 outflanking Chosen w/ meltaguns, to take out the 3 dreads Sure, but what if the dreads are not near the table edges? Havocs are superior if no Oblits are allowed (though I do play one squad of 5 melta gun chosen at 2000pts levels!) Link to comment https://bolterandchainsword.com/topic/247262-build-me-an-army-worthy-of-tizca/#findComment-2994139 Share on other sites More sharing options...
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