Rune_Priest_Rhapsody Posted February 17, 2012 Share Posted February 17, 2012 So my friends and I are embarking on a sort of campaign next month. Here is the catch: 1500 limit and you have to take an HQ that is the equivalent of a Space Marine Captain (Wolf Lord, Commissar, Necron Overlord etc...). No Psychers, Chaplains, Priests, and no named characters are allowed for the entire campaign that we hope to keep going for at least two months, playing weekly. My question for you all here is this: If you where in this situation, how would you equip your Captain?? And why?? I would take a Captain with twin Lightning Claws, Jumper, and Melta Bombs. High initiative and lots of power weapon attacks is sure to eat up some troops. I would most likely put him with the RAS. End of Line Link to comment Share on other sites More sharing options...
MithrilForge Posted February 17, 2012 Share Posted February 17, 2012 1500pts no specials.... [processing]......[more processing]....[conclusion]... answer = captain with - inferno pistol,power weapon and jump pack or - bolt pistol,power weapon,melta bombs and jump pack. if you can only have a vanilla captain then i would put him in with an Assault squad and maybe a sang priest :o cheers, Mithril Link to comment Share on other sites More sharing options...
igotsmeakabob!! Posted February 17, 2012 Share Posted February 17, 2012 I have a similar game going on, except our group is required to choose one generic HQ, not restricting it to a single type of model as that favors some codecies over others.. for instance, BA Captains being particularly weak when compared to others. My HQ is a Reclusiarch. However, if forced to (and I have a model for him) I would also go with a JP captain w/ lightning claws and a MB. I'd probably put him with an assault squad, however, as DC are kill enough already. Link to comment Share on other sites More sharing options...
SevenExxes Posted February 17, 2012 Share Posted February 17, 2012 JP, lightning claws and meltabombs. Link to comment Share on other sites More sharing options...
Dunnaeph34rn473 Posted February 17, 2012 Share Posted February 17, 2012 Depends a bit on the rest of your list, but I'd probably go with JP, IP, and PW. Link to comment Share on other sites More sharing options...
Gv0zD Posted February 17, 2012 Share Posted February 17, 2012 While it heavily depends on your army list, I would say that generally Cap with twin LC, JP and MB is the way to go. He looks cool and will aid the assault squad he's attached to. The other variants might be a jumpy cap with storm bolted and a power fist OR infernus pistol and a power weapon. However, if you ran a mechanized list, choosing the right loadout for a captain might be difficult (tycho beats him anyway :o ) but in this case I'd suggest combi-melta and a power fist.. Link to comment Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted February 17, 2012 Author Share Posted February 17, 2012 Myself, I will be running him in a DOA centric list. So he will join a 10 man RAS with 2x melta and Sergeant Power Fist. If I took him in a mech list, I would go with your load out Gv0zD. It harkens back to the standard WG unit most SW players put in with their Grey Hunters. Albeit, this is one expensive Wolf Guard!! :o End of Line Link to comment Share on other sites More sharing options...
Res Ipsa Loquitur Posted February 17, 2012 Share Posted February 17, 2012 The only upgrades my Captain has is a jump pack and a power weapon. He goes in with the Sanguinary Guard. Link to comment Share on other sites More sharing options...
BloodTzar Posted February 17, 2012 Share Posted February 17, 2012 If captain, than only twin-TH TDA one ! :tu: Link to comment Share on other sites More sharing options...
Morollan Posted February 17, 2012 Share Posted February 17, 2012 I'd have to go with JP, twin claws and melta bombs. Link to comment Share on other sites More sharing options...
SnorriSnorrison Posted February 17, 2012 Share Posted February 17, 2012 I'd go with JP, Infernus Pistol and Powerweapon. Yeah, no re-rolls, but this configuration has not failed me through all my games. Snorri Link to comment Share on other sites More sharing options...
BloodTzar Posted February 17, 2012 Share Posted February 17, 2012 Or try malakim phoros. 175p, inf. pistol + glaive and some fun flavor on top :) Link to comment Share on other sites More sharing options...
JamesI Posted February 17, 2012 Share Posted February 17, 2012 My captain model (who usually just runs as a Vanguard Vet since I never play my captain) has 2 claws and a jump pack. Link to comment Share on other sites More sharing options...
Leonaides Posted February 17, 2012 Share Posted February 17, 2012 i'd go with some elite chaplains! But yes- twin lightning claws and jump pack on the captain. Link to comment Share on other sites More sharing options...
Rybnick Posted February 17, 2012 Share Posted February 17, 2012 I've yet to play with a Captain since the BA Librarian and Chaplain are so good, but if I did I'd agree that the JP w/ dual lightning claw or JP with Infernus pistol/power weapon would be the way I run them. I pretty much always play DoA lists and I think they fit great in that style of play but are ju7st outshined by other options. Link to comment Share on other sites More sharing options...
knife&fork Posted February 17, 2012 Share Posted February 17, 2012 It's a shame to waste the BS 5 by not taking an infernus pistol. Against weak CC armies like guard you can detach a captain and run him around like a poor mans Mephiston. He can bust transports and take on entire squads by himself. Link to comment Share on other sites More sharing options...
khurdur Posted February 17, 2012 Share Posted February 17, 2012 I'd take a captain with a power weapon, infernus pistol and jp, and put him in a unit of sanguinary guard with a chapter banner and sanguinary priest! 6 S5 attacks on the charge and a S8 melta shot ! Link to comment Share on other sites More sharing options...
Demoulius Posted February 17, 2012 Share Posted February 17, 2012 generally when you can fire the infernus pistol your in charge range anyway...not a huge fan but whatever works for you i guess :lol: im a huge fan of the dual claw, jp+mb variant even if for looks alone :teehee: Link to comment Share on other sites More sharing options...
bushman101 Posted February 17, 2012 Share Posted February 17, 2012 For no good reason, I've been running captains a lot lately. Here's a few load outs I like.... -TH and SS. Get the improved invul with shield and kill anything with the hammer. Great with HG with chapter banner. A JP is a nice option here, but puts a lot of points on just one guy. -2 LC and JP. The captain runs around with a RAS and kills infantry threats before they get the jump on your guys. -PW AND SS. Cheaper than TH and SS captain but lacks anti-armor option. Maybe give melt a bombs -stock termi captain. Place in a SS and TH termi squad for options Link to comment Share on other sites More sharing options...
Emperors Immortals Posted February 17, 2012 Share Posted February 17, 2012 Plasma Pistol and LC with an HG and LasPlasBack, cause it wrecks face with versatility at 1500 pts Link to comment Share on other sites More sharing options...
igotsmeakabob!! Posted February 17, 2012 Share Posted February 17, 2012 Or try malakim phoros. 175p, inf. pistol + glaive and some fun flavor on top :wub: He can't run special chars :/ Link to comment Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted February 17, 2012 Author Share Posted February 17, 2012 i'd go with some elite chaplains! But yes- twin lightning claws and jump pack on the captain. I see what you did there!! Clever. Does anybody have any thought on putting a Captain in TDA?? I see that it is inferior to a jumpy cap'n, but I suppose he could be good fun in a termi squad... Emperor's Immortal: How would you equip the HG?? 5xMelta?? I like this idea, as I am currently running a Mech list at 1500 (not for this side tourney, mind you.) and have been thinking something along these lines would be quite good. End of Line Link to comment Share on other sites More sharing options...
Demoulius Posted February 17, 2012 Share Posted February 17, 2012 i like the TH+SS option but my IC's always die to the first PF attack that gets thrown their way, SS or not ^_^ only way around it is placing the models in the unit in such a way that the PF cant reach him in the first round of combat... speaking of which, do the bits even excist to convert that model? were awfully low on the special close combat weapons fit for power armour.... Link to comment Share on other sites More sharing options...
Dunnaeph34rn473 Posted February 17, 2012 Share Posted February 17, 2012 I always just cut up assault terminator SS and attach them to normal marine arms and they look fine. You could easily do the same with a thunder hammer. Link to comment Share on other sites More sharing options...
Demoulius Posted February 17, 2012 Share Posted February 17, 2012 wouldnt those be overly large? the termi lightning claws are huge! Link to comment Share on other sites More sharing options...
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