irwit Posted February 20, 2012 Share Posted February 20, 2012 Hi all I'm currently building up a space wolf list and wondering weather to go melta or plasma for the grey hunter squads. They are 5 mans in Rbs accopanied by WGPL with matching combi. Just wondering what everyone elses views are as to going melta or plasma for the squads. Cheers Will. Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/ Share on other sites More sharing options...
dswanick Posted February 20, 2012 Share Posted February 20, 2012 Plasma guns with combi-melta on the PL. Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2996594 Share on other sites More sharing options...
Union.Jack Posted February 20, 2012 Share Posted February 20, 2012 It's an old debate but for me it comes down to this. My Greyhunter won't kill himself with a Meltagun. I run the normal 5 GH with one melta and a WG with a combi-melta and powerfist. The Hunters also have a wulfen and banner. I have 4 squads of these and run them in pairs normally. Don't glue the weapons on for now and try a couple of games and see what you think. I Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2996595 Share on other sites More sharing options...
Dewi Sant Posted February 20, 2012 Share Posted February 20, 2012 2x1mm magnates are your best friend. You can drill a 2mm hole in the pistol grip hand of your marine, and do the same where the pistol grip would be on the weapon. My hunter packs have 2 magnetised Melta, Plasma and Flamers for each pack that I keep in a little snap lock bag. I have even magnetised a couple of bloters so I don't have to run any special weapons in my packs. Not that the later would ever happen. Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2996631 Share on other sites More sharing options...
Jonas Stromclaw Posted February 20, 2012 Share Posted February 20, 2012 Take it from someone who has pried the limbs off his models on multiple occasions, magnetizing so you can try both is a good idea. I would also suggest magnetizing the tops of your razorbacks so you can switch them to rhinos if the mood ever takes you. You don't want to pigeonhole yourself when you build your army; make it so that you can try new lists and tactics without having to buy, build, and paint a whole new bunch of models for the occasion. Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2996714 Share on other sites More sharing options...
eyeslikethunder Posted February 20, 2012 Share Posted February 20, 2012 Hi all I'm currently building up a space wolf list and wondering weather to go melta or plasma for the grey hunter squads. They are 5 mans in Rbs accopanied by WGPL with matching combi. Just wondering what everyone elses views are as to going melta or plasma for the squads. Cheers Will. I run all my wolf guard pack leaders with Combi melta I mix up my squads about half plasma half melta. If I have an odd number of squads the odd one out gets a melta. I have 3 las plas RB's and 2 melta Speeders to back them up. 1)Remember its about the what your army has all together not just individual units. If I had more speeders and less Rbacks I would most likely take more plasma in my GH 2)Your meta will have a big effect on which is the best if you have lots monoliths and Land raiders melta would be the better choice, terminator spam =plasma 3)6th ed is just round the corner so magnets is wise idea as i'm sure it will change the balance again maybe even bring plasma pistols back Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2996762 Share on other sites More sharing options...
Guest Drunk Guardian Posted February 22, 2012 Share Posted February 22, 2012 My experience is that Plasmas stink, Meltas are awesome but situational, and flamers are devastating. Then again, a majority of my games are against Eldar and Tau. Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998133 Share on other sites More sharing options...
hendrik Posted February 22, 2012 Share Posted February 22, 2012 2)Your meta will have a big effect on which is the best if you have lots monoliths and Land raiders melta would be the better choice, terminator spam =plasma very wise words from eyes. what armies do you usually face? as always it's best to pick some variety in your army Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998309 Share on other sites More sharing options...
Mercy 0f Spades Posted February 22, 2012 Share Posted February 22, 2012 Plasma guns with combi-melta on the PL. This^ What you really have to ask yourself is if the ability to rapid fire or get an extra 12inchs with an AP2 weapon is worth the small chance of it killing your model? Personally, I run as many plasma guns as I can and take combi meltas where able. Because, if you're in range to fire a single shot from a melta gun then you're either going to be locked in the assault or in some kind of mischief next turn. The Plasma gun gives you the versatility to either press up the field and rapid fire your way to glory or to sit back and give 24" fire support. The Melta gun is pretty much a one trick pony. If you're not using Jump Infantry then most likely the weapon won't see use again during a game. Another thing to consider is if you're facing off against Razorback spam then a Plasma Gun can effectively penetrate those lightly armored tanks. Now, I say with your pack leader go ahead and take melta bombs if you're worried about facing vehicles. Better still, if you have the group lead by an IC slap a Wolftooth Necklace on so that you can effectively use the bomb against Walkers or Fast moving vehicle. It should also be said that the majority of armies that you see at tournaments are MEq's. AP2 weapons rock versus MEq's! But hey, what do I know- I'm just a Dark Angels lol Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998326 Share on other sites More sharing options...
Marmande Posted February 22, 2012 Share Posted February 22, 2012 I tend to run Plasma as I can only play small games ATM where armor is not really much of a concern, and a weapon that shares a range with Bolters is useful in foot units. Nothing wrong with mixing and matching to your desired effectiveness. Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998331 Share on other sites More sharing options...
Dewi Sant Posted February 22, 2012 Share Posted February 22, 2012 Plasma guns with combi-melta on the PL. Now, I say with your pack leader go ahead and take melta bombs if you're worried about facing vehicles. Better still, if you have the group lead by an IC slap a Wolftooth Necklace on so that you can effectively use the bomb against Walkers or Fast moving vehicle. Don't forget the WTN only works agains models with a WS. Not aware of any fast vehicles that have a WS, but I maybe wrong. Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998354 Share on other sites More sharing options...
irwit Posted February 22, 2012 Author Share Posted February 22, 2012 Hey guys, cheers for all the advice. I think the whole 6th edition is definitely in the back of my mind but I think MoS point of meltas being more 1 time a game weapons make sense with having the melta in the combi and plasma in the rank and file. Either way I think getting out there and trying each is best bet! Cheers for all the comments, much appreciated! Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998362 Share on other sites More sharing options...
Mercy 0f Spades Posted February 22, 2012 Share Posted February 22, 2012 Plasma guns with combi-melta on the PL. Now, I say with your pack leader go ahead and take melta bombs if you're worried about facing vehicles. Better still, if you have the group lead by an IC slap a Wolftooth Necklace on so that you can effectively use the bomb against Walkers or Fast moving vehicle. Don't forget the WTN only works agains models with a WS. Not aware of any fast vehicles that have a WS, but I maybe wrong. No, you're right. I'm wrong. Sorry a little tired. My Space Wolf buddy in the battle report on the forum page just got done with a game versusing Blood Angels. His Wolf Priest wiped the floor with the BA's Furiouso Dread just because of that Wolftooth necklace and melta bombs. But to reiterate; the wolftooth necklace doesn't work again vehicles without a WS. Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998368 Share on other sites More sharing options...
Cowmonaut Posted February 22, 2012 Share Posted February 22, 2012 No, you're right. I'm wrong. Sorry a little tired. My Space Wolf buddy in the battle report on the forum page just got done with a game versusing Blood Angels. His Wolf Priest wiped the floor with the BA's Furiouso Dread just because of that Wolftooth necklace and melta bombs. Pretty sure that is against the rules. Grenades have a special rule stating that you hit walkers on a 6+ unless they are immobilized (in which case its an auto-hit or vs weaponskill; i forget). I would have thought that would override the Wolf Tooth Necklace. Kind of like how Power Fists always Strike at Initiative 1, even if you have Furious Charge. On topic: I've been running Plasma in my Grey Hunters from the get go. I've only very rarely wished for Melta. Which is why I have 5 Grey Hunter packs, 3 with double Plasma and two with double Melta. Plasma is just too damn awesome, especially against Space Marines (which make up 60% of Warhammer 40,000 players...). Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998788 Share on other sites More sharing options...
Iacton Qruze Posted February 22, 2012 Share Posted February 22, 2012 Codex trumps rulebook. All the WTN asks is that your opponent's unit have a WS stat, and states that if so, ALL attacks hit on a 3+. Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998842 Share on other sites More sharing options...
Marmande Posted February 22, 2012 Share Posted February 22, 2012 ...except for grenades. You'll need the walker to be stunned(?) for that. ;) Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998847 Share on other sites More sharing options...
Iacton Qruze Posted February 22, 2012 Share Posted February 22, 2012 Where does it explicitly state that the WTN rules don't apply to that rule? Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998856 Share on other sites More sharing options...
dswanick Posted February 22, 2012 Share Posted February 22, 2012 ...except for grenades. You'll need the walker to be stunned(?) for that. ;) Where does it explicitly state that the WTN rules don't apply to that rule? It doesn't, and that's the point. WTN overrides the normal hit roll against Dreads, hitting them on a 3+. Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998862 Share on other sites More sharing options...
Marmande Posted February 22, 2012 Share Posted February 22, 2012 Where does it explicitly state that the WTN rules don't apply to that rule? Shouldn't I be asking you that question? ;) Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998885 Share on other sites More sharing options...
Iacton Qruze Posted February 22, 2012 Share Posted February 22, 2012 Fair enough. QUOTE (WARHAMMER 40 @ 000 CODEX:SPACE WOLVES Official Update Version 1.2) “Against models with aWS value, a model with a wolftooth necklace always hits in close combat on the roll of a 3+.” Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998894 Share on other sites More sharing options...
Marmande Posted February 22, 2012 Share Posted February 22, 2012 Meh, I don't think that applies to grenades, though. I did call GW about it once and they told me no, but I understand if you wouldn't trust that. In either case, feel free to PM me about it if you want so we don't derail the thread further. <_< Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2998930 Share on other sites More sharing options...
Ghent Posted February 23, 2012 Share Posted February 23, 2012 Does a grenade count as close combat? If it does, WTN applies. If it doesn't, then WTN doesn't apply. Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2999023 Share on other sites More sharing options...
Iacton Qruze Posted February 23, 2012 Share Posted February 23, 2012 Grenades are used in the assault phase as a close combat attack, ergo close combat. Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2999063 Share on other sites More sharing options...
Ghent Posted February 23, 2012 Share Posted February 23, 2012 Then that should answer the question. WTN it is. Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2999068 Share on other sites More sharing options...
Marmande Posted February 23, 2012 Share Posted February 23, 2012 Or you guys could just start a thread about it, though people seem content to just reinforce what they already believe. :( Link to comment https://bolterandchainsword.com/topic/247491-melta-vs-plasma/#findComment-2999071 Share on other sites More sharing options...
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