ClintonG Posted February 23, 2012 Share Posted February 23, 2012 So here I sit at work and I ponder making my squad of 8 cult terminators for my growing warband. I recently purchased the sexy forge world upgrade packs and am gonna make a squad of 8 but I'm really nervous that when the legions codex comes out the options will change and my terminators will not be legal anymore. What should I do? I want to paint and make them now! Link to comment https://bolterandchainsword.com/topic/247658-cult-terminators-and-legions-codex/ Share on other sites More sharing options...
Cheex Posted February 23, 2012 Share Posted February 23, 2012 Magnets. I've started to magnetise all of my newer models, simply so I can change their loadout whenever the rules change or I find a combination that works better for me. You can easily get some off eBay, and to save some headaches make sure you get a drill bit of the same size (assuming you have a modelling drill - if not, then get one :)). Link to comment https://bolterandchainsword.com/topic/247658-cult-terminators-and-legions-codex/#findComment-2999048 Share on other sites More sharing options...
ClintonG Posted February 23, 2012 Author Share Posted February 23, 2012 I thought of that but frankly Ive never done that and I genuinely fear messing them up, I'll give it a go I suppose, Do you happen to know the best size for terminator arms? BTW I love your Huron Conversion. Link to comment https://bolterandchainsword.com/topic/247658-cult-terminators-and-legions-codex/#findComment-2999073 Share on other sites More sharing options...
Ah-a-nothepsis Posted February 23, 2012 Share Posted February 23, 2012 I have conditioned myself to convert/paint quickly so that when changes happen I can rip off arms/repaint minis in a night to conform and adapt. Long story short, do what you want and spend time to make it look good NOW. It will be no problem to change it. Link to comment https://bolterandchainsword.com/topic/247658-cult-terminators-and-legions-codex/#findComment-2999098 Share on other sites More sharing options...
Emperors Immortals Posted February 23, 2012 Share Posted February 23, 2012 I have conditioned myself to convert/paint quickly so that when changes happen I can rip off arms/repaint minis in a night to conform and adapt. Long story short, do what you want and spend time to make it look good NOW. It will be no problem to change it. /absolutly agree. Link to comment https://bolterandchainsword.com/topic/247658-cult-terminators-and-legions-codex/#findComment-2999195 Share on other sites More sharing options...
jimmimellows Posted February 23, 2012 Share Posted February 23, 2012 I use 3mm diamter by 3mm thick circular magnets on my termi's and they are more than adequate. Also very easy to fit, you just use a 3mm drill in a pinvise and superglue it in. Its also quite easy to line the magnets up in both partsas long as you drill a small hole first which you can "open out" in increments if you need to shift the hole over slightly. Just be careful to get the polarity correct so that the magnets attract, i got it wrong once in a moment of hilarity (looking back) and had to try and prise the magnet back out without loosing any fingers. Link to comment https://bolterandchainsword.com/topic/247658-cult-terminators-and-legions-codex/#findComment-2999730 Share on other sites More sharing options...
ClintonG Posted February 23, 2012 Author Share Posted February 23, 2012 Alright, I just ordered my first set of magnets 3mmX3mm, now one more question, How does everyone kit their Termies out? Link to comment https://bolterandchainsword.com/topic/247658-cult-terminators-and-legions-codex/#findComment-2999821 Share on other sites More sharing options...
Emperors Immortals Posted February 24, 2012 Share Posted February 24, 2012 MoK w/ LC and combi meltas PM w combi plasma 3 man suicide squads or 6 man bogging down units. Link to comment https://bolterandchainsword.com/topic/247658-cult-terminators-and-legions-codex/#findComment-3000026 Share on other sites More sharing options...
Ah-a-nothepsis Posted February 24, 2012 Share Posted February 24, 2012 If using Typhus in a Land Raider: -4 Terminators w/ Chainfist x2 My termicide: -3 Termies w/ Combi-Melta x2, Chainfist x1 Thousand Sonsish Termies: -5 Terminators w/ Chainfist x2, IoTz If you don't give them a specific Mark, keep 'em cheap. Sucks when they run. Link to comment https://bolterandchainsword.com/topic/247658-cult-terminators-and-legions-codex/#findComment-3000099 Share on other sites More sharing options...
Xenith Posted February 25, 2012 Share Posted February 25, 2012 So here I sit at work and I ponder making my squad of 8 cult terminators for my growing warband. I recently purchased the sexy forge world upgrade packs and am gonna make a squad of 8 but I'm really nervous that when the legions codex comes out the options will change and my terminators will not be legal anymore. What should I do? I want to paint and make them now! The only wargear change that terminators have had in 13 years is the ability to take combi plasmas with the newest codex. Youre going to want them with mainly power weapons for when they get furious charge, with 1 in 5 with a fist of some sort. If theyre going in a land raider, have as many pairs of claws as you want. Link to comment https://bolterandchainsword.com/topic/247658-cult-terminators-and-legions-codex/#findComment-3001360 Share on other sites More sharing options...
Brother Ambroz Posted February 25, 2012 Share Posted February 25, 2012 That's not true regarding the last codex. They were able to purchase veteran skills and marked weapons. Link to comment https://bolterandchainsword.com/topic/247658-cult-terminators-and-legions-codex/#findComment-3001376 Share on other sites More sharing options...
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