Octavulg Posted March 1, 2012 Share Posted March 1, 2012 Very nice. Very nice indeed. Love the eye. I think the corrosion on his right arm is the best, but it all looks nice. The bit on the right foot looks kind of weird - should there be more blood or something? Link to comment https://bolterandchainsword.com/topic/247840-marines-malevolent-test-model-2/page/2/#findComment-3005189 Share on other sites More sharing options...
Olis Posted March 1, 2012 Share Posted March 1, 2012 Very good - the damage and dirt seems to be better placed than on the first one. It's an improvement, honestly. :( Link to comment https://bolterandchainsword.com/topic/247840-marines-malevolent-test-model-2/page/2/#findComment-3005206 Share on other sites More sharing options...
Reyner Posted March 1, 2012 Share Posted March 1, 2012 As others have said, this one is better and I agree :teehee: The effect one his eye lens is good and looks the part. Link to comment https://bolterandchainsword.com/topic/247840-marines-malevolent-test-model-2/page/2/#findComment-3005257 Share on other sites More sharing options...
Noctus Cornix Posted March 1, 2012 Author Share Posted March 1, 2012 Thanks for the feedback guys, I'm glad everyone likes it. :) Octavulg- I'm not exactly sure why but the angle of the third picture makes the small battle damage on the foot look way bigger than it really is. It's actually very shallow. Link to comment https://bolterandchainsword.com/topic/247840-marines-malevolent-test-model-2/page/2/#findComment-3005346 Share on other sites More sharing options...
Noctus Cornix Posted March 2, 2012 Author Share Posted March 2, 2012 Sorry to double post, but I had a question for my brothers. What do you guys feel would be the most appropriate base work for these Marines? I'm getting some mixed ides ranging from muddy WWI Trench Warfare (which was what I originally intended) to something pristine and clean to contrast with the model. My question is what do you guys think? Link to comment https://bolterandchainsword.com/topic/247840-marines-malevolent-test-model-2/page/2/#findComment-3005499 Share on other sites More sharing options...
Herald of Ultramar Posted March 2, 2012 Share Posted March 2, 2012 From a modelling perspective, I'd favour a lighter basing scheme to give some contrast to the dark armour. Ultimately though you should do whichever you prefer, it is your army after all. Link to comment https://bolterandchainsword.com/topic/247840-marines-malevolent-test-model-2/page/2/#findComment-3005617 Share on other sites More sharing options...
Octavulg Posted March 2, 2012 Share Posted March 2, 2012 Not mud. I think your chances of people confusing corrosion with mud go up rather precipitously. Unless you do grey mud and spatter some more on the guy for contrast. I'd recommend some tiles with rubble scatter across them. Link to comment https://bolterandchainsword.com/topic/247840-marines-malevolent-test-model-2/page/2/#findComment-3005667 Share on other sites More sharing options...
Hyaenidae Posted March 2, 2012 Share Posted March 2, 2012 I'd recommend some tiles with rubble scatter across them. ^ This, times 2. Link to comment https://bolterandchainsword.com/topic/247840-marines-malevolent-test-model-2/page/2/#findComment-3005672 Share on other sites More sharing options...
Noctus Cornix Posted March 2, 2012 Author Share Posted March 2, 2012 So something along the lines of urban warfare? And how does one go about making tiles without using GS? And Heathens, I'd like a chance to chat with you, if I can. Link to comment https://bolterandchainsword.com/topic/247840-marines-malevolent-test-model-2/page/2/#findComment-3005675 Share on other sites More sharing options...
Hyaenidae Posted March 2, 2012 Share Posted March 2, 2012 Plasticard, linoleum... really, anything plastic, generally flat, with a little thickness. Cut into squares roughly the same size, cut a few to look shattered, add sand in between the cracks, and voila! Epic baseing. Edit: I got your message, bro, lol. Was eating dinner, got to get the kids into the tub, then into bed. I'll drop you a line after that. Link to comment https://bolterandchainsword.com/topic/247840-marines-malevolent-test-model-2/page/2/#findComment-3005677 Share on other sites More sharing options...
zxyogi Posted March 2, 2012 Share Posted March 2, 2012 Nice work.the effect is cool! Corrosion,you could base them on a death world theme, green pools of corrosive slime type thing. The only gripe i have is....had this with Heathens lol..PA being rusty?! I Dont think it fits but as the saying goes Its your Army! But again what you have done works and looks good! Link to comment https://bolterandchainsword.com/topic/247840-marines-malevolent-test-model-2/page/2/#findComment-3005985 Share on other sites More sharing options...
Noctus Cornix Posted March 2, 2012 Author Share Posted March 2, 2012 The majority of the corrosion if from the paint job and cracks/wounds in the ceramite that exposes the metal structure beneath to the environment. Link to comment https://bolterandchainsword.com/topic/247840-marines-malevolent-test-model-2/page/2/#findComment-3006000 Share on other sites More sharing options...
Octavulg Posted March 2, 2012 Share Posted March 2, 2012 Another way to make tiles is to just score the base. If done carefully it can look pretty good. Link to comment https://bolterandchainsword.com/topic/247840-marines-malevolent-test-model-2/page/2/#findComment-3006021 Share on other sites More sharing options...
verpine Posted March 4, 2012 Share Posted March 4, 2012 The second guy, the beakie, the front tip of his (right?) foot is clean, when one would expect that part to be the dirtiest. Also, you could try adding an accent of brighter color to the functioning eye lens. It's completely flat right now, though I understand adding details to eye lenses is pretty much the hardest part of painting space marines. Other than that, its a great improvement over the first model. Link to comment https://bolterandchainsword.com/topic/247840-marines-malevolent-test-model-2/page/2/#findComment-3006825 Share on other sites More sharing options...
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