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The most ridiculous Thunder Wolf Cavalry army...ever


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So I heard someone at my local game store talking about a Space Wolf player he faced recently who somehow played an army consisting only of Wolves, every single model was either a wolf or riding on one, or so he claims. Is it even possible to make an army consisting entirely of TWC and Fenrisian Wolves? I'm not a Space Wolf player, but I'm intrigued. Is it possible, and what's the most ridiculous use of TWC you've heard of or can think of?
well its against FoC i think but hell it would be an awesome apoc army, thats a hell of a lot of wolves though

 

actually, it wouldn't be against FoC. When you take Canis Wolf born ( Special character on TW ) all fenrisian wolves become troop, but cant hold objectives. So yes, you could take an entire army of wolves if you wanted. Wouldn't recommend it, but you could.

well its against FoC i think but hell it would be an awesome apoc army, thats a hell of a lot of wolves though

 

 

Canis allows you to take wolves as troops so it is possible. but other than missions with killpoints you have annihilate your opposition to win

well its against FoC i think but hell it would be an awesome apoc army, thats a hell of a lot of wolves though

 

 

Canis allows you to take wolves as troops so it is possible. but other than missions with killpoints you have annihilate your opposition to win

 

Not true. You can just contest everything.

If you take Canis, 3 HQ with TWM, 3 iron priests with TWM, and 3 packs of TWC, you would be allowed 22 Thunderwolf mounted units and the option to take however many fenrisian packs as troop units as your point limit will allow...and it will be completely FoC legal.

 

Edit: No, Canis only allows fen wolves as troops. TWC, currently, have no rules allowing them to be taken as anything but fast attack .

well its against FoC i think but hell it would be an awesome apoc army, thats a hell of a lot of wolves though

 

 

Canis allows you to take wolves as troops so it is possible. but other than missions with killpoints you have annihilate your opposition to win

 

Not true. You can just contest everything.

 

 

That would be a draw not a win

well its against FoC i think but hell it would be an awesome apoc army, thats a hell of a lot of wolves though

 

 

Canis allows you to take wolves as troops so it is possible. but other than missions with killpoints you have annihilate your opposition to win

 

Not true. You can just contest everything.

 

 

That would be a draw not a win

 

Would go to victory points, which is where you would do the most damage.

Edit: No, Canis only allows fen wolves as troops. TWC, currently, have no rules allowing them to be taken as anything but fast attack .

 

It would be ace having TWC as troops. A bit insane, but amazingly fun. Shame on you GW! Denying our fun! :D

well its against FoC i think but hell it would be an awesome apoc army, thats a hell of a lot of wolves though

 

 

Canis allows you to take wolves as troops so it is possible. but other than missions with killpoints you have annihilate your opposition to win

 

Not true. You can just contest everything.

 

 

That would be a draw not a win

 

Would go to victory points, which is where you would do the most damage.

That is an optional rule, not used at most places I've seen.

 

At Adepticon last year there was a team in the team tournament that was pure wolves. 1 player had Canis, they all had wolf lords on TWolves (and I think Iron priests as well) a unit of fenrisian wolves as troops for each player and then some TWolfcavalry (adepticon ruled that as long as 1 player had Canis, Fen wolves were troops for all).

 

Couldn't score, but caused a lot of damage (I think I was 1 unit from being tabled when I faced it)

Purely for humor's sake, I decided to make a quick army with as many wolves as were allowable, just to see how it'd turn out. Ignore the points total, since I just tossed in a number to start with.

 

Deathwolf's Army

 

The wargear was just for some added flavor and there's no Heavy Support, so add/subtract what you will to make it viable.

 

Grand total:

 

22 Thunderwolf mounts

92 Fenrisian Wolves

20 Cyberwolves

...and it's all completely legal.

that's the army I'M building!

 

.... except all the space marines all gonna be converted to wulfen for 13th company!

 

Cainus with 2 fenrisian wolves

3 Lords each with 2 fenrisian wolves

6 units of 15 fenrisian wolves

3 iron priests with 4 cyber wolves and 3 servitors

3 units of TWC.

 

totals out to about 3600 points

Would go to victory points, which is where you would do the most damage.

 

 

That rule is optiional and rarely used.

 

Though I wish it was used more. actually I dont think I have ever seen it used.

 

Except maybe nova's multi-tiered mission but they are taking it even further

I have planned for and encouraged others to use this build since the codex came out. Ludicrously fast, 6in move, fleet, and 12in charge. Fenwolves are basically unarmoured GH (and no guns but that is balanced by speed). 90 of them can absorb alot of firepower and with that speed most of your opponent's spuads will get only 1 turn to shoot. Then the TWC, 1 with TH for 4 S10 attacks can turn monoliths and LR into sludge, and the other 4 get 5 rending attacks each. Then you add Canis and a WL or 2 on TW (one of the most deadly HQ builds possible).

 

I have practiced this with stand in models against orks, SM, BA, DA, BT, ChaosM, necrons, and tau. The only time a game went longer than 3 turns was a Deathwing build(4 turns) and necrons and tau cowering in the corner of the field. If you play the list right an all wolf army can table its foes every time.

It would be ace having TWC as troops. A bit insane, but amazingly fun. Shame on you GW! Denying our fun!

 

B.R.O.K.E..N but Ohhh so much fun :tu:

 

I disagree that the concept is broken, on the grounds that it is extremely specific tactic that is easily countered. I would think it would be a very difficult force to play successfully as the major models cost upwards of 50points each. You would have to rely on tabling your opponent and that means that you units will have to be in close support to each other. Vehicles would be more difficult to deal with, but with 6th edition supposibly toning down vehicles, it may be time to start taking this concept to

the table.

I disagree that the concept is broken, on the grounds that it is extremely specific tactic that is easily countered. I would think it would be a very difficult force to play successfully as the major models cost upwards of 50points each. You would have to rely on tabling your opponent and that means that you units will have to be in close support to each other. Vehicles would be more difficult to deal with, but with 6th edition supposibly toning down vehicles, it may be time to start taking this concept to

the table.

 

Most Loganwing armies I see are also more than 50 points per model. TWC are better because fleet makes them faster and they are stranger and tougher. Vehicles are not a problem if one model in each pack has a TH. I can't think of anything more terrifying in the standard rules than a model that has a potential 24in move and 4 S10 attacks. The only thing that truly counters TWC is anti-tank, and that can be very expensive(lascannons, etc.) Most people won't tailor their force to fight just TWC, that would be very boring for many people. Also too much anti-tank will leave your foe vulnerable to your dozens of FWs.

  • 4 weeks later...
It would be ace having TWC as troops. A bit insane, but amazingly fun. Shame on you GW! Denying our fun!

 

B.R.O.K.E..N but Ohhh so much fun :lol:

 

 

Not broken. The army can not go up stairs. I play this army and have played against it. My IG just chilled in buildings and no cav can go on the second floor of a building so I just chilled up stairs and shot them to death. so an army that can not go into buildings is far from broken.

It would be ace having TWC as troops. A bit insane, but amazingly fun. Shame on you GW! Denying our fun!

 

B.R.O.K.E..N but Ohhh so much fun :lol:

 

 

Not broken. The army can not go up stairs. I play this army and have played against it. My IG just chilled in buildings and no cav can go on the second floor of a building so I just chilled up stairs and shot them to death. so an army that can not go into buildings is far from broken.

Either you play super high buildings, or your gamer buddy does not know how to play. As to move to the second floor is equal to 2 inchs in the movement phase. And since a TWC is calvary they move 6 inches, and assault 12". So by him standing at bottom and getting lit up like a christmas tree, he got what he deserved...

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