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The most ridiculous Thunder Wolf Cavalry army...ever


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Either you play super high buildings, or your gamer buddy does not know how to play. As to move to the second floor is equal to 2 inchs in the movement phase. And since a TWC is calvary they move 6 inches, and assault 12". So by him standing at bottom and getting lit up like a christmas tree, he got what he deserved..

Wait - what? Could you elaborate on that because I'm confused. You're slating his buddy for not being able to get up stairs when TWC aren't allowed to do so, or you're giving out about the TWC player *allowing* him to get up the buildings? Or both?

QUOTE

Either you play super high buildings, or your gamer buddy does not know how to play. As to move to the second floor is equal to 2 inchs in the movement phase. And since a TWC is calvary they move 6 inches, and assault 12". So by him standing at bottom and getting lit up like a christmas tree, he got what he deserved..

Wait - what? Could you elaborate on that because I'm confused. You're slating his buddy for not being able to get up stairs when TWC aren't allowed to do so, or you're giving out about the TWC player *allowing* him to get up the buildings? Or both?

 

I think he believes Cavalry can scale ruins, and so he's slating his buddy for simply not assaulting...

 

Whether ruins or fully functional buildings, if the opponent occupied them, couldn't the Wolf Lord take a couple of Fen Wolves, which will go up a level, and as long as the TWC are within 2" they're in combat, even on the bottom floor? (pg 85)

QUOTE

Either you play super high buildings, or your gamer buddy does not know how to play. As to move to the second floor is equal to 2 inchs in the movement phase. And since a TWC is calvary they move 6 inches, and assault 12". So by him standing at bottom and getting lit up like a christmas tree, he got what he deserved..

Wait - what? Could you elaborate on that because I'm confused. You're slating his buddy for not being able to get up stairs when TWC aren't allowed to do so, or you're giving out about the TWC player *allowing* him to get up the buildings? Or both?

 

I think he believes Cavalry can scale ruins, and so he's slating his buddy for simply not assaulting...

 

Whether ruins or fully functional buildings, if the opponent occupied them, couldn't the Wolf Lord take a couple of Fen Wolves, which will go up a level, and as long as the TWC are within 2" they're in combat, even on the bottom floor? (pg 85)

 

If you can get the wargear Fen Wolves into contact then you can drag the unengaged members of the enemy unit 6" towards you (following the same rules as moving assaulting models, p.34). So into contact with unengaged models first. But Fenrisian Wolves are also classified as unit type Beasts...

All these problems could probably be solved by making a more balienced list. Grey Hunters, Long Fangs, Dreads, most tanks and landspeeders, anything with a decent amount of shooting can help migrate that building concert or otherwise get inside the building so at the very least they can stop shooting while your Wolves and Thunder Wolves deal with things unfortunate enough not to have the high ground.

 

As far as I am aware, all beasts, bikes, cav and mech can't enter the higher floors of a building, so elements to deal with those cowards is pretty much nessiary, otherwise a they can park their own shooting unit in a building and plug away at you all day, have perfect line of sight because unless bolt pistols are fired at them, pure wolves can't really deal with it efficently.

i thought beasts could move up floors and the only problem was with cavalry , is that not the case?

 

Just to clear up some points that have been raised (and not just the one above):

 

Cavalry and beasts follow the same rules, p.54.

 

Intact (passable) buildings are treated like vehicles for occupation and firing (as well as trying to destroy them), pp.77-8.

 

Transport vehicles (aka buildings) can carry a single infantry unit. Only infantry models may embark in transports (it is worth specifying that this does not include jump infantry), unless a Codex book states otherwise, p. 66 It goes onto say that some vehicles may specify additional restrictions or liberties on what they can carry, but nothing under the buildings section states that anything other than infantry can embark.

 

Ruins are treated slightly differently and p.83 lists those than can access the 'upper' floors', i.e. infantry, jump infantry, jetbikes, monstrous creatures and walkers.

 

Sorry to reiterate some points that had been before, but they same misunderstandings seem to crop up a few times.

 

Regards,

I ran 2,500 list of all wolves and I made a 2k list also.

 

The lists are utter beasts, but it's weird only having the Iron Priest's bolt pistol as the only weapon to shoot.

 

Lot of fun though and it certainly changes it up.

So I heard someone at my local game store talking about a Space Wolf player he faced recently who somehow played an army consisting only of Wolves, every single model was either a wolf or riding on one, or so he claims. Is it even possible to make an army consisting entirely of TWC and Fenrisian Wolves? I'm not a Space Wolf player, but I'm intrigued. Is it possible, and what's the most ridiculous use of TWC you've heard of or can think of?

 

I played it a week ago, for laughs.

 

1500 points - Canis, three lords on wolves, a unit of three TWC and two units of fifteen wolves.

 

First two turns consisted of weathering the firepower of a bunch of blood angels. Next three turns were spent ripping aforementioned blood angels apart. The game ended as a draw with two of my three lords and Canis surviving, and him ending with an immobile, weaponless dreadnought. Nobody held an objective... but it was fun.

 

Cheers,

Wulfric

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