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the dust jackals..


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Ive been thinking of my own arab themed chapter. I am just going to write down my ideas at the moment and gradually hammer them into shape...

 

here goes! :)

 

chapter name- I have a few ideas-Dust jackals? Desert tigers? (something like that-im still thinking of names!)

 

Gene seed- unknown (but possibly either white scars or raven guard due to combat doctrine)

 

Homeworld-they live on a desert world inhabited by nomadic tribes and cities are ruled over by nobles and their followers. No idea on a name yet.

 

combat doctrine/specialities-masters at hit and run, guerilla warfare, rapid strikes. use large amounts of scouts and fast attack units in order to locate and engage the enemy. Rarely deploy large amounts of heavy armoured vehichles. Prefer to fight offensively rather than defensively-if a warrior has the enemy reacting to his movements, victory is certain. tend to prefer ambushes, short range firefights followed by ferocious assaults. Dislike long ranged warfare so rarely field heavy weapons on infantry.

 

chapter personality-Place great value on loyalty, honour and self sufficiency. initiative and quick thinking are prized in the chapter, as is tactical acumen and the ability to think on your feet.

 

If they are betrayed or dishonoured they are ruthless and ferocious in their anger until all the offending parties are eliminated (clashes over matters of honour with other imperial forces are far more common than with other chapters)

 

Quiet, dignified, taciturn and pious off the battlefield, dynamic and ferocious on the battlefield.

 

this is all i have for now..any comments are welcome! hope my waffle hasnt been too painful to read! :P

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Hmm. Interesting. I like the general idea of them. Where did the inspiration for this chapter come from? That would help to figure out where you are trying to go with them.

 

Names:

Desert tends to go well with things, namely Desert Tigers like you mentioned earlier. There is a Desert Lions that is GW official from like 2001. No info on them other than a mention.

 

Concerning animals you have a large range of choices, jackals, snakes, reptiles, birds, etc... here is a link to the wikipedia site for all animals that live in the desert.

 

Other words for consideration: Storm, raiders, dust, sand, sun, heat, fire

 

Homeworld:

May I suggest looking at google maps for middle eastern countries. Having been to Iraq there are many interesting names of cities that sound suitably epic. Taqqadum, Amarah, Baquba, Daruja... the list goes on.

 

Under combat doctrine may I also mention that they would be masters at open warfare, ie long range would be suitable because it is so open that tanks and other long range guns would have no mobility challenges. Deserts are suitable places for tank battles with wide open space to manuever. Your current thinking could still work just wanted to throw that out there.

 

Under personality: I would look heavily into making the chapter tribal based as most of the Arab world and middle east still works on a tribal basis. Here is another helpful link to tribes in arabia.

 

Hope that helps. I did some research for my own chapter last year if you need some more insight or thoughts!

thank you for the replies! basically ive realised there are very few (if any?) arabic themed marine chapters so i thought it would be a good thing to try to do-it would make my chapter stand out more too...

 

im thinking of basic ideas at the moment...im thinking of either using the SW codex (as i really like grey hunters...a lot! plus saga of the hunter and scouts could be fluffy too!) or possibly just use the marine dex (so i can take bikes as troops if i wish..)

 

thank you to all who have replied with comments and advice! :confused:

hmmm...been thinking of my dust jackals combat doctrine and think the best way to represent it is by doing my own house rule codex perhaps?

 

I have a clear idea of how my chapter will fight but am struggling to put it into words!

 

codex-dust jackals.

 

HQ-as CSM

 

Elites-as CSM

 

Troops-as CSM but tactical squads are replaced by grey hunters.

 

fast attack-as CSM but NO assault squads.

 

heavy-as CSM but all choices are 0-1. Devastators are replaced with long fangs.

 

chapter tactics-hit and run, counter attack, scouts, infiltrate (ideas for chapter tactics-i will not take them all-that would be overpowered!)

 

The way i see it the dust jackals depend on their basic tactical squad to do most of the fighting and do not really use heavy armour in large amounts due to its vulnerability in desert warfare, where cover is generally sparse. Due to the dust jackals fast moving way of war, heavy weapons are only wielded by specialist squads who have the honour of covering their brothers advance. Scouts are used to support this assault, as are bikes and speeders. Dreadnoughts and terminators are deployed by drop pod or teleporter in order to strike at enemy weak points. The chapter has a great number of sternguard squads (vanguard squads are not fielded at all).

 

comments? thoughts? criticisms?

really? im also planning on writing some fluff for my chapter-im generally just putting down my ideas in this thread, hoping for feedback and eventually hammering it into shape so its readable! (inventing a chapter is pretty tough!)

 

thank you for the reply..;)

 

quick edit-in case my post looks like it is being snarky or sarcastic (which it is not) but its hard to tell in print sometimes and i do not wish to cause any offence...

Heres my latest rambling...

 

All dust jackals chaplains carry a vial of the sands of their home planet on them, as well as a small curved dagger. These are used in many of the chapters rituals.

 

An important ritual is when the dust jackals arrive at a new planet, the highest ranking marine in the force must be the first to set foot on the planet. Before the highest ranking marine sets foot on the soil of a new planet, the chaplain scatters some sand from their homeworld in front of the marine. After these steps are taken, the highest ranking marine symbolically searches for water. It is viewed as a good omen if the chapter can complete these important rituals.

 

any thoughts on this?

I think going into such detail about how they fight is more on the gaming side than the fluff side. Most posts on here tend to be strictly fluff. But I think it can help you think about how your chapter does things and goes about their business.

 

Origins:

•When was your Chapter formed?

•Why were they created?

This section is where you can introduce and briefly summarise your Chapter. When and why was your Chapter created? Is your Chapter relatively young, or an ancient Chapter with many millennia of history? How have they lived up to the original expectations placed upon them? Have they accomplished their sacred tasks? Have they suffered any setbacks? Did any other Imperial organisations help them in their earliest stages?A Are they known for any glorious battles or disastrous defeats?

 

Homeworld:

•Does your Chapter have a homeworld?

•Where is it?

•What is it like?

•How has your homeworld affected your Chapter?

Some Chapters choose not to have a homeworld, but most will. If your Chapter doesn't have a homeworld, why? Are they fleet-based in order to respond to threats rapidly? Or perhaps they wish to avoid having a static base that needs defending and can be attacked. Perhaps they even choose to recruit from multiple worlds to get the best recruits possible. Even if your Chapter doesn't have a homeworld, they may have a base of operations - a space station, a moon, an asteroid or even a Battle Barge. Tell us about it!

 

Where is your Chapter located in the galaxy? If you don't have a homeworld, is there a place or a portion of the galaxy where they can typically be found? Where have their more dramatic victories been? How would someone track the Chapter down?

 

What is the homeworld like? What kind of people do they produce, and why are they suitable recruits to be made into Space Marines. What kind of culture is it? If your Chapter doesn't have a single homeworld and recruits from several worlds, why not tell us briefly about a few of them. (It's worth noting that with multiple homeworlds, you probably want to go into less detail than if you only had one.) What kind of worlds are they, and how does your Chapter deal with the basic differences of culture? This might have an impact on your organisation section. The Iron Hands' clan-companies are distinct, based around ethnic groupings, whilst the White Scars break up tribe affiliations by sticking previous enemies together.

 

How has your homeworld affected your Chapter? Are they close to their people, or distant, fearsome harbingers of doom? Are they more lenient towards Humans as they see various peoples united beneath the banners of the Chapter, Primarch and Emperor? Or are they more critical of Mankind as they see that no matter where they are from they have the same basic human squabbles that threaten the Imperium with damnation?

 

Has anything happened on your homeworld that was important to the Chapter? Rituals that have carried over, an invasion from an enemy army? Have various rituals and customs from several different planets begun to surface in your Chapter? Are there smaller sub-sects that are comprised of people from the same planet, perhaps breaching Company boundaries?

 

Combat Doctrine

•How does your Chapter fight?

•Why do they fight this way?

•Are there any examples of your Chapter's battle-history?

Does your Chapter fight as per the writings of the Codex Astartes? It ought to be remembered that the Codex can be a hugely flexible tome, allowing many different tactics. If your Chapter has chosen to diverge from Guilliman's teachings, why? There may be brilliant reasons for it - but tell us! Those reasons could possibly add character to your Chapter. If changes have been made from Codex doctrine, what are they and how were they made? How has this affected your Chapter's performance?

 

Is there a reason your Chapter fights a specific way? Has fighting a specific opponent moulded their preferences for battle? This is an important question to answer if your Chapter's methods differ greatly from those of their predecessors (A Raven Guard successor that may disdain infiltration, for example).

 

This may also be a good time to think about a few engagements your Chapter has fought in, and how they did. Who did they fight, why were they fighting, how long did the fighting last, where did they fight, who won? The key here is to try to use examples that somehow showcase the character of your Chapter. If your Chapter is dogged and resolute, perhaps have them taking huge casualties but not retreating. If they hate aliens, exterminating an Eldar force might well work for you.

 

 

Organisation

•How is your Chapter organised?

Whilst the Codex Astartes is the baseline we compare all Chapters to, it's undeniable that some Chapters differ in their adherence to the sacred tome. But it's important to note that according to the Insignium Astartes sourcebook, there are several versions of the Codex. Roboute Guilliman's writings can be interpreted in different ways, and it's possible for slightly different Chapters to still make a claim at being "Codex-Adherent".

 

If your Chapter differs from the Codex, why? What changes have been made, and what caused these changes to occur? Have they benefited the Chapter, or have they - dare I say it - even been harmful? Has their changed organisational structure changed the Chapter's fighting style at all?

 

Beliefs

•What comprises your Chapter's belief system?

•Why does your Chapter hold these beliefs?

•How have these beliefs affected your Chapter?

Every Chapter has their own belief system, an intricate web of ideals and attitudes that help define what your guys are about. The Marines Malevolent will happily butcher civilians if they won't fight for themselves - because they're effectively aiding the enemy. The Salamanders are seen as a relatively 'humanitarian' Chapter. The Dark Angels won't fight on the same battlefield as an Ogryn or a Ratling. This section could cover anything as diverse as your Chapter's most hated enemy to what they think of their Primarch and the Emperor Himself.

 

But where did your Chapter's belief system come from? Have they inherited their ideals from their parent-Chapter? Their homeworld? A particularly famous leader, a devastating encounter with an enemy, a vision from the Emperor? Who, if anyone, began these beliefs? Was it a gradual change, or a sudden change instigated by a singular individual?

 

Perhaps most importantly, how have these beliefs moulded your Chapter? Has the Chapter changed in other ways because of these beliefs? In this way the Combat Doctrine, Organisation and Beliefs section can sometimes intersect.

 

 

Geneseed

•Which Primarch does your Chapter descend from? Is your Chapter aware of its genetic legacy, or have they lost their records?

•Which Chapter was your Chapter created from? The original legion itself, or one of the successor Chapters?

•Why have you chosen that gene-seed?

•Has your gene-seed mutated in any way?

The gene-seed of a Chapter is its the vital link to their spiritual father, the Primarch. Through the Primarch, a Space Marine is linked to the Emperor Himself. Try to remember that just because you have a particular theme in mind, you don't need to use a particular gene-seed. A Chapter that is fanatical about machinery doesn't need an Iron Hands heritage, and you don't need to be descended from the Salamanders to use lots of flamers.

 

Keep in mind that your choice of gene-seed might well have an impact on your Chapter. A number of the original legions have missing or defective organs, and these will be transmitted to your Chapter. In fact, your gene-seed could even be more degraded than the original. If so, how has the Chapter dealt with the grim realisation that their holy connection to the Emperor is weakening and becoming dilute? Have there been steps made to purify their gene-seed and slow down the degradation? Or do they encourage it, like the Black Dragons?

 

Battle Cry

•What gets said? Who says it?

•Is it screamed in the heat of action? Sworn as a vow beforehand? Chanted throughout battle? Something else?

The battle-cry is a peculiar section. It's the least necessary part of your article, but can certainly serve to be a good summary of your Chapter's character and mindset. It's not needed, by all means - some Chapters may not bother with it, whilst others might use a huge and dazzling array of cries - but then, you could detail that in this section.

 

When going with a battle-cry, try to keep it short. Long, drawn-out speeches make for poor battle-cries.

 

This is straight off the DIY Guide. Its pretty much what everyone one here is lookign for and should help you out if you get stuck on something. Its a pretty good guide to the basics of a chapter.

 

Also might I recommend editing the name of the post to Dust Jackals

Combat style could revolve around Biker Units and Tac squads with no heavy weapons for mobility, plus a heavier emphasis on Razorbacks could also be an option to explore. White Scars are based on the Mongols, which is similar to later Arab style of warfare, partly a result of Mongolian influence after the invasion of the Middle East. But they were already heavily involved in the horse.

 

Just some ideas based on my knowledge of Arabian warfare.

thanks for that! im thinking of only fielding heavy weapons in devastator squads and taking a small number of tanks. Most of the force will be rhino mounted tacticals backed up by speeders, bikes and scouts (plus drop podding dreads and teleporting terminators)

 

^_^

really? im also planning on writing some fluff for my chapter-im generally just putting down my ideas in this thread, hoping for feedback and eventually hammering it into shape so its readable! (inventing a chapter is pretty tough!)

 

thank you for the reply..:D

 

quick edit-in case my post looks like it is being snarky or sarcastic (which it is not) but its hard to tell in print sometimes and i do not wish to cause any offence...

The Liber tends to work with background side of hobby, so if you want to receive more feedback on the game side, you should go somewhere else. It's matter of increased probability. B)

 

No offence taken, I was expecting such reply.

 

Heres my latest rambling...

 

All dust jackals chaplains carry a vial of the sands of their home planet on them, as well as a small curved dagger. These are used in many of the chapters rituals.

 

An important ritual is when the dust jackals arrive at a new planet, the highest ranking marine in the force must be the first to set foot on the planet. Before the highest ranking marine sets foot on the soil of a new planet, the chaplain scatters some sand from their homeworld in front of the marine. After these steps are taken, the highest ranking marine symbolically searches for water. It is viewed as a good omen if the chapter can complete these important rituals.

 

any thoughts on this?

How do you explain this to ImpGrd officers? Especially, when their arsess are imminent danger of being violated by Slaaneshi followers... :tu:


I do this very reluctantly since my own Chapter draws a lot of inspiration in this, but whatever... Khalid ibn al-Walid.

 

 

~NightrawenII.

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