Rafen_2 Posted March 2, 2012 Share Posted March 2, 2012 I did this for a DoW 3 and was wondering what people would think of for a Space Marine 2. Here are some key points to think about. Races Continuation of Story Gameplay Online Any thing else I can't think of I'll give my opinion tomorrow after I see what some of you geniuses come up with! See you then! ;) Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/ Share on other sites More sharing options...
MadRussian Posted March 2, 2012 Share Posted March 2, 2012 IMO, the core gameplay mechanics need several major changes. While the hack and slash style was fun for a while, Space Marines are not solely mindless killing machines, they are also master tacticians and experts in executing such plans. This may be hard to implement into a game such as this, but say they gave the player control over a sergeant leading a tactical squad, able to give basic orders to those beneath you. This would at at least implement the mindset of a SM, working together as a cohesive unit. In Space Marine, the player spends to much time running of solo to achieve some pointless heroic. As for the races, while I would love to be able to fight the 'nids or Necrons, there is no problem with the current races (Orks and Traitors). The Traitors were done well, as they could actually put up a fight, and possibly kill the player, as opposed to the orks. In almost all the 40k canon and fluff, the orks are portrayed as having the strength of a SM, yet in the game the player could easily cast aside all but the heavily armed orks. IMO, the current story should not be continued. Setting my bias against GW's poster boys aside, the characters each seemed to be very one dimensional, with few interesting characteristics piquing the player's interest. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3005625 Share on other sites More sharing options...
Reyner Posted March 2, 2012 Share Posted March 2, 2012 Space Marine 2 needs to involve the Deathwatch, what better place for Titus to be? Taken by the Inquisition and potentially disgraced by his Chapter. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3005758 Share on other sites More sharing options...
Rafen_2 Posted March 2, 2012 Author Share Posted March 2, 2012 Both very interesting and good points. @MadRussian: What if you could be the captain by yourself and have to give orders to squads in order to proceed? ex: You're fighting Chaos and they are coming in through a portal. You tell a squad to flank and shut it down while you're busy. @Reyner: I like that edge, that could be pretty cool. Personally I think gameplay needs to be changed a bit so it isn't Gears of War with melee weapons included. The actually command of units could make it cooler and different. Races I see the balancing issue but I would like only Chaos. Mixing more then two races gets old after a while as we can see in the DoW games. One race attacking covers for another coming and it gets old. As far as story I think it would be cool to have the choice between being good or not. So if you pick good you end up in the Deathwatch to serve penance. You pick bad he gives in to the warp and becomes some chaos guy. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3006114 Share on other sites More sharing options...
Black Templar 307th Comp. Posted March 3, 2012 Share Posted March 3, 2012 I'd definitely add up to a 4 player co-op campaign mode. One player plays as Titus, the others play as their online avatar, cutscenes feature Titus and the other three marines. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3006748 Share on other sites More sharing options...
The_son_of_Dorn Posted March 4, 2012 Share Posted March 4, 2012 Add cover, add health packs, add a switch system between combat and range fighting to really give the sm your playing that edge in their field of expertise. And for the love of god allow a mission or 2 where your in a full scale combat battle and actually feel like your a space marine. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3006793 Share on other sites More sharing options...
fivepointedstar Posted March 4, 2012 Share Posted March 4, 2012 would be nice to see SM 2 kinda like STAR WARS: Republic Commando in the actions that you direct your squad. Weapon, and armor upgrades. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3006796 Share on other sites More sharing options...
Black Templar 307th Comp. Posted March 4, 2012 Share Posted March 4, 2012 Also, something has to be done to make other guns more viable. Once you get the Melta and the Las, party's over. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3006813 Share on other sites More sharing options...
Demoulius Posted March 4, 2012 Share Posted March 4, 2012 Add cover, add health packs, add a switch system between combat and range fighting to really give the sm your playing that edge in their field of expertise. And for the love of god allow a mission or 2 where your in a full scale combat battle and actually feel like your a space marine. well i like that idea except for the cover and health packs. health packs dont make much sense with an astartes increased regeneration and cover.... please dont turn this into cover based shooter #523..... the lack of a cover system is what kind of makes the game different from all the other shooters right now :tu: and bth makes me feel like a marine while playing. cover? cover is for sissies! :lol: Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3007089 Share on other sites More sharing options...
Captain Idaho Posted March 4, 2012 Share Posted March 4, 2012 I'm happy for general improvements, but just as long as they don't do what every sequel does and remove the feeling of continuity by having us fly from character to character every 2 minutes, or generic squad commands that become micromanagment drivell, etc. I say a Tyranid invasion, but no other enemies, would be great. I'm fed up of seeing every race invading a single city, blah blah blah. Oh, and please, PLEASE, no more Chaos. They are ALWAYS the bad guys and it's boring. On the positive side, a Deathwatch plot where you can use a custom built Marine to represent you would be cool. Perhaps even a traits system representing Geneseed heritage would be nice, in place of perks. Can't agree Orks should be a massive threat. They are always described as inferior to Marines. If you want them to be tougher, play the game on the hardest setting :tu: Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3007104 Share on other sites More sharing options...
The_son_of_Dorn Posted March 4, 2012 Share Posted March 4, 2012 Yes, a custom Death Watch feel, with up to 5 player co-op campaign online would rock HARD! with each race or character having their chapter traits, so Raven guard can turn stealth for a short period of time, Space wolves can do higher levels of dammage, Blood angels can go Black rage (temp of course) and feel no pain, Imperial Fists have Higher levels of Health and are harder to be stunned, that kinda thing :tu: And I think it would be good if acting as Death Watch Marines you visit various warzones and chapters over the Imperium, so you get a geater taste and feel of what kinda enemies you would be facing in the 40k verse. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3007112 Share on other sites More sharing options...
Demoulius Posted March 4, 2012 Share Posted March 4, 2012 i agree that chaos is overused, specialy when youve got so many bad guys in the entire 40K setting... heck, they could even have a campauign where you hop from planet to planet if they want to involve multiple races ;) would fit in with deathwatch as well as they generaly dont fight entire campaigns but rrather small covert ops missions (most closest thing we have in current day imho) for example you could drop in a during a chaos uprising and take out the head cultists/chaos marines leading the cult. you could try to invade a tyranid hive ship and drop a bomb somewhere that takes the ship out without needing massive amounts of ships to perform the act. tyranids spawn defences when they are invaded so plenty of resistance right there :lol: you could join a part of the Damocles Gulf Crusade and get a mission to disable parts of atau world so that they are easier to take for the rest of the crusade. think disabling parts of defence grids and/or assasination mission(s) to take out ethearals. i could go on but i think the gest of the idea is clear so far :tu: -edit- i also found the lack of scouts in internet games (or campaign for that matter) a shame :huh: would be great to have non-lascannon sniper weapons. youve got shotguns, bolters, sniper rifles, combat knives, heavy bolters, missle launchers as weapon options. perhaps make them faster then other classes, let them have less armour but allow their weapons to do a great deal of damage. fluffwise they got the same weapon as full fledged astartes after all the only disadvantage is less armour. would allow abit more variety and still feel fluffy imho. i mean, full fledged marines do to enemy fire in half a second in some cases to begin with (think devastor with ready heavy bolter or assault cannon from the dreadnought) the weapons in 40k arent exactly low calibre. would allow a scout to outflank quikly, deal some damage and get the heck out again. thats how i play with my tactical marine right now, except that hes slow :) Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3007120 Share on other sites More sharing options...
The_son_of_Dorn Posted March 4, 2012 Share Posted March 4, 2012 Agreed, game play just needs a litttttle bit of tweaking is all :tu: Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3007121 Share on other sites More sharing options...
Grotsmasha Posted March 5, 2012 Share Posted March 5, 2012 I'd love to see Titus continue along in the Deathwatch, maybe develop some psychic powers? Hells yes to 4 player campaign. Squad Commands like Rainbow Six Vegas for solo missions. Choosing your squads load-out would be a nice addition. But, alas, it is all wishful thinking, as the powers that be have said the chances of a SM2 are slim to :) all as its schedule would clash with DMO and they don't want to compete with themselves for sales. Jono Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3007707 Share on other sites More sharing options...
mughi3 Posted March 5, 2012 Share Posted March 5, 2012 simple answer battlefield 3 in the 40K universe. the 3rd person annoys the hell out of me..... like noted above it was fun hack and slash for a while but it does not keep me like the battlefield series games and the P2P thing is just horrible-dedicated serveres or nothing. then here are all the different game modes, so not enough peope are around on the right style of game to even get a good game going. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3007749 Share on other sites More sharing options...
Cpt_Reaper Posted March 9, 2012 Share Posted March 9, 2012 So a Republic Commando style squad based shooter? I would like to see something akin to Unreal Championship 2 implemented, where is swaps to 3rd person for melee and first person shooting. Now I don't mean tac it on like some shooters do, i mean have it in the design process from the get go. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3011172 Share on other sites More sharing options...
No Foes Remain Posted March 9, 2012 Share Posted March 9, 2012 would be nice to see SM 2 kinda like STAR WARS: Republic Commando in the actions that you direct your squad. Weapon, and armor upgrades. This. RC was a brilliant game, and maybe chuck in the ship exploration missions as well. A 40k SM version of RC would be epic beyond all measures, pitty that its such an under-rated game. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3011707 Share on other sites More sharing options...
Demoulius Posted March 9, 2012 Share Posted March 9, 2012 i dident play RC... could you please explain how the mechanics worked? ;) Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3011950 Share on other sites More sharing options...
mughi3 Posted March 10, 2012 Share Posted March 10, 2012 So a Republic Commando style squad based shooter? I would like to see something akin to Unreal Championship 2 implemented, where is swaps to 3rd person for melee and first person shooting. Now I don't mean tac it on like some shooters do, i mean have it in the design process from the get go. The problem is that with the game market you have to have a platform and engine that keeps peoples interests. the BF3 engine and future expansions means that your constantly getting new weapons and unlocks for weapons as well as unlocks for rank, vehicles, equipment etc... I could seriously see predators and razorbacks in a BF3 style space marine game. your razorback starts out with say a heavy bolter and you can eventually unlock things like auspex or storm bolters, smoke launchers, searchlight, a H&K missile, upgrade the main gun to an assault cannon or las cannon etc... The engine is already developed the designers would just have to come up with maps, skins and weapon effects. it would be a far cry more enjoyable than what we have now. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3012081 Share on other sites More sharing options...
Orphus Posted March 10, 2012 Share Posted March 10, 2012 Specific Chapter/Legion perks would be cool. Team bonuses for a team being all the same would be cool and specific achievements too eg as a Dark Angel consecutively steal kills off a Space Wolf ally. Orks make sense. And as much as I would love Tau to be in, well they need a Codex realignment first. Last stand deathmatch? How about a boss thing where you have to see if you can kill the boss first? Or an objective based thing like the UT 2004 mission modes? Oh! and open maps, better cover integration and METAL BAWKESES!!! Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3012151 Share on other sites More sharing options...
commander alexander Posted March 12, 2012 Share Posted March 12, 2012 Here's what I have to say, and it reinforces some points others have mentioned; -At least have first person as an option for playing. I have played other 3rd person shooters that seemed way better. Space Marines 3rd person almost makes me feel dizzy and disoriented. -Shooting weapons need to be more viable and upgradeable. Perhaps earning, finding or creating weapons to add to your arsenal. Abitlity to choose weapons before deployment. If any of you have played Mass Effect 3, I'm thinking of a system like that. -Armor upgrades need to actually do something. Maybe a few pieces that are chapter specific, which brings me to the next point. -I really like the Deathwatch idea. You have the option of being one of 5 characters (possibly with customization) from a Deathwatch kill team. You can select chapter, and character type (warrior, tech, psyker, heavy, tactical). Then your character develops from there as you go along in the story line. Thats all I got right now, I might come back and add more later. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3013595 Share on other sites More sharing options...
Tranc Posted March 12, 2012 Share Posted March 12, 2012 I actually quite enjoy the core mechanics of Space Marine. I think it's biggest issues (which hopefully would be resolved in a sequel) are + Lag due to no dedicated servers + Paid for downloadable content maps & game modes splitting the community. I love the Dreadnought Assault maps and wish I could get regular games of Annihilation or Seize Ground on them, but sadly not enough people have them (or they've given up searching for games on those maps). For Space Marine 2, I like the idea of the story continuing with Titus in the Deathwatch while he's monitored for corruption. The new foe should be Tyranids so that they can also do "Space Hulk" levels. A more cohesive squad feel to the game play would be a welcome addition. Maybe you start off with a 10-man squad where your accompanying NPC squad members can be killed, and then replenished as you capture objectives. The ability to replace these NPCs with players for a cooperative campaign mode would be awesome! Lastly, I think they did Exterminatus wrong. Multi-player co-op should have less of an arena/re-spawning hordes feel. The team (which should be 5 players for a combat squad, not 4) should need to navigate through a level map together, taking successive points & corridors with choke points, kill zones, etc. Maybe enemy reinforcements can spawn behind them, but I feel the kill team should be going somewhere, not sitting waiting for the next wave to spawn. -Tranc Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3014113 Share on other sites More sharing options...
ScottishSmurf96 Posted March 12, 2012 Share Posted March 12, 2012 I think it should be similar to skyrim in the way that you can choose to go in 3rd person and 1st person? I also think it should be like mass effext 2 in the way you fly around the galaxy in the normandy, imagine doing that with a battle barge on the map of the imperium. You could pick which part of space and what foe to fight! Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3014132 Share on other sites More sharing options...
Techmarine Data007 Posted March 12, 2012 Share Posted March 12, 2012 That's potentially hazardous ground to tread on. There are going to be things that work in one setting that don't in another. For me, trotting the galaxy doesn't work in 40K, if only because warp travel is like sea travel in the 17th century. It's not something to be taken lightly, you don't just point your ship and spank the Navigator. (In hindsight, that's a horribly and hilarious image) And aside from that, there's really only the one foe that isn't easily accessible across the galaxy. Necrons wake up where ever, Chaos warbands pretty much do what they want, Tyranids have a presence, though not always large, in 2 of the 5 Segmentums, and spreading. Orks are like horrible rats, and Eldar show up where they want to. Tau are the only ones who you basically have to seek out, rather than stumble on. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3014293 Share on other sites More sharing options...
Phoros Posted March 13, 2012 Share Posted March 13, 2012 WARHAMMER 40,000 - DEATHWATCH With six characters in the kill team, each from one of the chapters of the Deathwatch RPG. Link to comment https://bolterandchainsword.com/topic/248141-space-marine-2/#findComment-3015220 Share on other sites More sharing options...
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