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lone cyclone wolf guard


Sgt.Rob

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Agreed, I would stick him into a pack of Long Fangs for a number of reasons.

 

1/ In a DoW mission you can get off a couple of missiles on the first turn while the rest of the long fangs take up fire positions.

2/ He also benefits from the split fire rule along as the LF pack leader is alive.

3/ Lets you take AP3 saves.

4/ He can pop off 2 24'' Storm Bolter shots at any enemy that get a little to close as well as firing his Cyclone at them.

5/ Should anything push though your lines and make it into combat, then he has a nice big sharp power weapon and is going to be dishing out 3 attacks if they get the counter charge.

stick him with the plasmagun pack that stays sitting in your deploymentzone to keep your objective. in this way they are able to atleast touch a unit before it's within 24" range. on top of this it also allows you to target 3 individual units (if you have a long fang pack anyway; 2 from the long fangs, 1 from the grey hunter pack) instead of just 2

Actually, I've been impressed by their use w/ Grey Hunter packs in Drop Pods rather than Long Fangs. If he's in with a group that won't be moving, you kinda lose the utility of Relentless, especially with the ability to shoot two missiles and a stormbolter AFTER moving. Drop the pod in and the GH and Cyclone Termie will control a whole area of the board and add another missile launcher that can shoot at a separate target from the Long Fangs.

 

Best way to supplement that is have a Rune Priest Drop Pod in another pack, either right near someone to use JOTWW or remotely to spam Living Lightning and force the enemy to engage multiple long range targets that are more than adequate in close combat.

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