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TWC loadouts


Wulfebane

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So its widely popular to have at least 1/3 of your pack equipped with stormshields, and other combat wargear chosen to taste (wc vs fb, etc), but after opening and inspecting the new twc box kit, I noticed there's a handful of (rather nice) new bolter sculpts. This made me wonder... is there ever a time where you'd want to equip twc with bolters instead of taking their bolt pistols?

 

Also, they already have 4 base attacks + rending. Would mathhammer dictate that ever taking motw to be a waste of points?

 

Lastly, as I begin to build my twc, I'd like to know how everyone else intends to equip there's (even though I'll be magnetizing).

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well i cant think of any instance where a bolter is better than an assault, if they had relentless maybe, but when given the choice to shoot two S4 shots or assault between 13-18" (includes fleet move) with 5/6 attacks id take the charge any day, as for MotW on thunder wolves, you have 4/5 base attacks that rend why would you want to risk reducing those attacks? with no way to re-roll that die if you roll a 1 you loose half your attacks, and if you dont most of the time youll be roilling equal to your base attacks anyway, thos points are probably better spent elsewhere, though you might consider it if you want to play wound allocationon a 5 man pack.....
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So its widely popular to have at least 1/3 of your pack equipped with stormshields, and other combat wargear chosen to taste (wc vs fb, etc), but after opening and inspecting the new twc box kit, I noticed there's a handful of (rather nice) new bolter sculpts. This made me wonder... is there ever a time where you'd want to equip twc with bolters instead of taking their bolt pistols?

 

Also, they already have 4 base attacks + rending. Would mathhammer dictate that ever taking motw to be a waste of points?

 

Lastly, as I begin to build my twc, I'd like to know how everyone else intends to equip there's (even though I'll be magnetizing).

 

If you have a big pack, a bolter can be used to differentiate that last member cheaply. Other than that, it is not so useful.

 

MotW isn't good for TWC. When you look at rolling a dice, d6+1 gives you:

2, 3, 4, 5, 6, 7.

and no benefit to having an offhand weapon.

 

Whilst the regular TWC has, effectively 5 attacks.

 

So two MotW results are better, one breaks even, and three are worse. If it were 50/50, and free, then it would be okay. But as it costs and is worse, that is not a good deal.

 

Even though it might look cool:

http://img.photobucket.com/albums/v429/BulldogUK/WolfRiders5.jpg

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Bolt Gun for wound allocation, indeed.

 

The only way I see MotW on a TW being good, is through a strictly fluff vein. I love the idea of a feral lupine beast riding atop another. Game-wise, I would never trade a possible two or three attacks for the units base amount.

 

In three man Packs I run:

-TH/BP

-CCW/SS

-CCW/SB/MB

If and when I add an additional wolf to the pack he will have -CCW/SS/MB

 

End of Line

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that is one thing i don't quite understand with the TWC. Why in Russ' name would they not have access to stormbolters?!

 

Maybe they are too big to wield them on mount? In the charge they could hang around and increase the difficulty of ceeping balane when hiting enemy:)

 

And a power weapon, fist isn't ? I mean, one false move and you take the entire mount out. XD

 

Stormbolters would be cool to see on a thunder wolf though, I mean, who doesn't want to shoot what they charge? xd

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'I was swinging at that Tervigon, when Fluffy sat down and started to scratch himself... Took me fifteen minutes to climb out from under his still warm, headless body.'

 

'Hey, can I borrow your mount'?? :)

 

I see right here in the Wolf Guard section of the codex [storm Bolter....3points]. I guess we're missing something...

 

Oh, and Wysten. I do.

 

End of Line

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On a side note, and I apologize for the thread-jack.

 

I'm sure most of us here at the Fang would like for you Wulfebane to do a painting tutorial for us here at the Fang. Your one of the best painters we have here. It would be nice to have a step by step WIP/PIP on the new Fenrisian Wolves and Thunderwolves. Just throwing it out there for you, as it would benefit many people here and help promote the Fang itself.

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On a side note, and I apologize for the thread-jack.

 

I'm sure most of us here at the Fang would like for you Wulfebane to do a painting tutorial for us here at the Fang. Your one of the best painters we have here. It would be nice to have a step by step WIP/PIP on the new Fenrisian Wolves and Thunderwolves. Just throwing it out there for you, as it would benefit many people here and help promote the Fang itself.

 

I'll see what I can do. My LGS is having a builders league ATM with each month going up 250 pts. By sheer coincidence that's the exact cost of 5 twc... :P

 

I'll be magnetizing of course, but this is why I am asking how others plan to load out their twc. I've never proxied this unit prior to GW finally getting their act together, so this will be my first use of them and their tactics are more aggressive than my usual play style.

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TWC 1-barebones-close combat weapon and bolt pistol

TWC 2-CCW+BP+Melta Bombs

TWC 3-Frost Blade+Stormsheild

TWC 4-Thunder Hammer+Stormsheild

TWC 5-Power Weapon/Wolf Claw+Stormsheild

 

This is how I'll probaly kit mine out, I'm still iffy on #5

 

Personally, 1st box of TWC is assembled, I went with options 1, 2, and 3 thus far, left the riders seperate, primed the wolves and have started with the initial coats with the airbrush. All wolves will be thesame color dark grey with white underbelly, white highlites arround the jowels. Some will then have a white ear, shoulder, paw to kind of split it up. We'll see how it works out.

 

Overall I'm very pleased with the box but there's a few things that drove me nuts. the gaps arround the ears, are turning out to be a pain in the rear to fill completly, and the mold lines on the paws made me want to stab myself with my hobby knife. Also unlike my Mythicast wolves, where most of my riders were posed completly vertical, GW's TWC are very much in motion and getting the riders to lean in the right way I found to be fairly perplexing.

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Bolters - in agreement with the others, wound allocation only. Lose a S5 attack in combat for 1-2 S4 shots? I'll pass. Also not sure, don't have the codex laying close, are TWC relentless? Otherwise you could be costing yourself an assault by shooting

 

Wulfen - Also in agreement that it is not as good, as you are already rending and have a fair share of attacks.

 

As for how am I kitting mine out?

 

Wolf Lord Gunnar Red Moon

. . Belt of Russ, Runic Armour, Wolftooth Necklace, Thunderwolf Mount, Wolf Claw, Saga of the Bear

. . 2 Fenrisian Wolves

 

3x Thunderwolf Cavalry

. . CCW, Storm Shield

. . BP, CCW

. . Storm Shield, Thunder Hammer

 

And if I have the Points i'll run one more as...

. . BP, CCW, Melta Bombs

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So I'm seeing 1 thunderhammer is manditory. I also see that only 1 gets a meltabomb? No need for more than that?

 

Last thing.. of the three who've mentioned their loadouts, two went with only 2 stormshields, and the other took 3... I'm a min-max kinda player.. which SS amount is better? Left to preference/point limit?

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So I'm seeing 1 thunderhammer is manditory. I also see that only 1 gets a meltabomb? No need for more than that?

 

Last thing.. of the three who've mentioned their loadouts, two went with only 2 stormshields, and the other took 3... I'm a min-max kinda player.. which SS amount is better? Left to preference/point limit?

 

 

well i notice one guy had two SS in a three man pack.

 

I as well would be interested in hearing the pro's/cons of 2 vs 3 SS in a 5 man pack.

 

I find that 3 SS are very good as that seems to be normal max for invuln saves. I normally take 2 SS on the squad and 1 on the lord.

The single melta bomb is for wound allocation in the main but can be handy

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TWC 1-barebones-close combat weapon and bolt pistol

TWC 2-CCW+BP+Melta Bombs

TWC 3-Frost Blade+Stormsheild

TWC 4-Thunder Hammer+Stormsheild

TWC 5-Power Weapon/Wolf Claw+Stormsheild

I dont have the codex in front of me, but is this squad legal? I thought that only 1 special closecombat weapon for the squad was allowed (ie TH or PF or Frost weapon), and Plasma pistols/Sshields/meltabombs are allowed for everymember. BTW what do you think of Plasma pistols? are worthy to put in 1 member?

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Hi all. I also have a couple of questions about TWC layout. Those questions are quite minor so I dont think its worth to start a brand new topic. Thats why I decided to ask here, in this topic. :) I hope its ok.

 

First.

 

When building a TWC unit, if I have 2x guys, one with power fist and other plain naked, and if I deside to give them 1 x Storm Shield, then do I give it to the Power Fist guy or the naked one? I know that the power fist guy is more "valuable" but that naked one could be used as soaking damage with that Storm Shield and if he would die I would still have my special close combat weapon guy.

 

 

second

 

What weapon should be replaced when taking a Storm Shield? A Bolt Pistol or a CCW? I know that you need to make all the TWC`s to be with different layout but if there is not that problem then is it better to have a TWC with bolt pistol and Storm Shield or with CCW and Storm Shield?

 

 

 

PS: Many of you guys went for Thunder Hammer rather than Power Fist? Is it really worth it?

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TWC 1-barebones-close combat weapon and bolt pistol

TWC 2-CCW+BP+Melta Bombs

TWC 3-Frost Blade+Stormsheild

TWC 4-Thunder Hammer+Stormsheild

TWC 5-Power Weapon/Wolf Claw+Stormsheild

 

This is how I'll probaly kit mine out, I'm still iffy on #5

 

Personally, 1st box of TWC is assembled, I went with options 1, 2, and 3 thus far, left the riders seperate, primed the wolves and have started with the initial coats with the airbrush. All wolves will be thesame color dark grey with white underbelly, white highlites arround the jowels. Some will then have a white ear, shoulder, paw to kind of split it up. We'll see how it works out.

 

Overall I'm very pleased with the box but there's a few things that drove me nuts. the gaps arround the ears, are turning out to be a pain in the rear to fill completly, and the mold lines on the paws made me want to stab myself with my hobby knife. Also unlike my Mythicast wolves, where most of my riders were posed completly vertical, GW's TWC are very much in motion and getting the riders to lean in the right way I found to be fairly perplexing.

 

Be sure and check your codex. As it is, if you run the above as one pack, it is illegal.

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I currently run

1 TH +BP

1 SS +BP

1 Lord with the goods. Its nice of them to take wounds for the lord most of the time and nothing feels better than 11 TH attacks on the charge, deff dreads be damned.

 

you would have to change the SS/BP to SS/Chainsword to be legal. I'm not currently playing the wolves, but I've been checking them out for maybe a future army. TWC would be my reason for using them. If I did, then I'm looking at keeping them cheap, but able to deal with whatever they need to. Shooting is not really important, so BP don't matter anyway.

 

Looking at:

1x TH/PF and BP

2x CC+BP+MB

2x CC+SS

 

350 points, but should be able to take a few hits and kill whatever it hits. Don't forget those CC attacks are rending, so you don't really need much more than a TH or PF to deal with something harder. 5 fist attacks on the charge should deal with anything, 2 MB's just for a bit a back for LR's and Monoliths. Otherwise you have so much coming from them, just try and get them stuck in early and keep them doing that. It might be a good idea to run 3 shields, but I usually find 2 are enough, not much is going to instant kill these guys and they are big enough to not get hit too bad by templates.

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you would have to change the SS/BP to SS/Chainsword to be legal. I'm not currently playing the wolves, but I've been checking them out for maybe a future army. TWC would be my reason for using them. If I did, then I'm looking at keeping them cheap, but able to deal with whatever they need to. Shooting is not really important, so BP don't matter anyway.

Still can't understand why the SS/BP is illegal.

 

There are two series of options that allows the TWC to take a shield :

- Replace his BP with a shield for X points (3rd item in the first set of options)

- Replace his CCW with a shield for Y points (4th item in the third set of options)

 

So, why not?

 

+EDIT : Typo... :P

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