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TWC loadouts


Wulfebane

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Because you can only replace the CCW once.

 

On a note relating to an earlier point about MotW, it was stated that MotW was poor due to only 2 attacks being better, but what about on a model with a storm shield? 2/3/4/5/6/7 possible rolls, with a regular 4 attacks (bold). Does this make it worth it?

Still can't understand why the SS/BP is illegal.

It's not, so long as you don't take any sort of Power Weapon. Any model can replace their BP with a SS. One model can replace their CCW for a: PW, WC, TH, or SS.

Woot, glad someone pointed this out before I started assembly of the box I purchased yesterday :D

 

I'll blame having just skimmed the army-list section of the Codex, since I haven't started assembly of even a single model yet... :P

TWC 1-barebones-close combat weapon and bolt pistol

TWC 2-CCW+BP+Melta Bombs

TWC 3-Frost Blade+Stormsheild

TWC 4-Thunder Hammer+Stormsheild

TWC 5-Power Weapon/Wolf Claw+Stormsheild

 

This is how I'll probaly kit mine out, I'm still iffy on #5

 

Personally, 1st box of TWC is assembled, I went with options 1, 2, and 3 thus far, left the riders seperate, primed the wolves and have started with the initial coats with the airbrush. All wolves will be thesame color dark grey with white underbelly, white highlites arround the jowels. Some will then have a white ear, shoulder, paw to kind of split it up. We'll see how it works out.

 

Overall I'm very pleased with the box but there's a few things that drove me nuts. the gaps arround the ears, are turning out to be a pain in the rear to fill completly, and the mold lines on the paws made me want to stab myself with my hobby knife. Also unlike my Mythicast wolves, where most of my riders were posed completly vertical, GW's TWC are very much in motion and getting the riders to lean in the right way I found to be fairly perplexing.

 

Be sure and check your codex. As it is, if you run the above as one pack, it is illegal.

 

So I dug out my codex while scratching my head saying <_<... that can't be right... and sure enought... My problem was that I was thinking of them in terms of wolfguard and not a fast attack option. Then I went back to my Mythicast to see what I'd done.

 

TWL-Frostblade+SS+runic armor+Saga of the Bear+2 F.wolves

 

TWC-1-CCW+BP

TWC-2-CCW+BP+Meltabombs

TWC-3-CCW+SS

TWC-4-Powerfist+SS

TWC-5-Thunderhammer+SS

 

Ironpriest-thunderhammer+4cyber wolves

MotW isn't good for TWC. When you look at rolling a dice, d6+1 gives you:

2, 3, 4, 5, 6, 7.

and no benefit to having an offhand weapon.

 

Wait, what? no +1 for 2 weapons? I haven't played for a while so I would have to dig the codex back out again because

if that is the case then I have been playing it wrong.

MotW isn't good for TWC. When you look at rolling a dice, d6+1 gives you:

2, 3, 4, 5, 6, 7.

and no benefit to having an offhand weapon.

 

Wait, what? no +1 for 2 weapons? I haven't played for a while so I would have to dig the codex back out again because

if that is the case then I have been playing it wrong.

 

MotW does not benefit from weapons in CC. Period. Their berserker mode means they forego any equipped weapons in favor of tooth and nail, clawing and biting their way through melee.

I still haven't finished my Mythicast wolves, but my plan was to have two man packs, one with thunder hammer and storm shield, the other with a storm shield. Expensive but a combined charge from both packs gives 10 rending attacks and 10 strength 10 hammer attacks. Very little would take a beating like that.

 

The extra wolf becomes a Battle Leader with storm shield and frost blade. Those strength 6 hits make a nice mess of toughness 3 swarms.

Sorry for a silly question but last time I've played was in 4th edition and I'm not so familiar with the rules so far.. (I know - great timing as 6ed is coming :P)

I'm building SW army now and added the cavalry yesterday. So do I have the rending only with CCW? Or it works with PW/FB/WC as well?

Sorry for a silly question but last time I've played was in 4th edition and I'm not so familiar with the rules so far.. (I know - great timing as 6ed is coming :P)

I'm building SW army now and added the cavalry yesterday. So do I have the rending only with CCW? Or it works with PW/FB/WC as well?

From the SW FAQ/Errata:

 

Q. Does a TWC with a special ccw (eg thunderhammer) still have rending attacks? (P34)

 

A. No. The description of the TW mount on p62 says that it "...has the Rending special rule in close combat with any attack that does not use a special close combat weapon".

When I am running a TWL (with RA, FB, SS, SOWB, WTN) I have been using this load out to great effectiveness. It is as 'bare bones' as possible, but can take some serious beating.

 

-CCW/BP/MB

-TH/SS

-CCW/SS

 

I just added a second shield since I found that one was not providing the long term protection I wanted from it.

 

If I go up to 1750 and up I would add another wolf with FB/SS for additional survivability.

 

End of Line

When building a TWC unit, if I have 2x guys, one with power fist and other plain naked, and if I deside to give them 1 x Storm Shield, then do I give it to the Power Fist guy or the naked one? I know that the power fist guy is more "valuable" but that naked one could be used as soaking damage with that Storm Shield and if he would die I would still have my special close combat weapon guy.

I struggled with this same issue, and here's what I've found. I started with the following:

 

Lord /w FB, SS (saga, wtt, etc)

TWC /w TH

TWC /w bolt pistol, ccc

TWC /w ss, ccc

TWC /w bolt pistol, ccc, melta bombs

 

I felt like the above gave me the killing power for infantry, while stilling throwing in that TH for vehicles and destroying anything that survived the initial TWC blows. The problem with this layout is, you DON'T get the extra attacks on the TH for having a pistol. So... why not just give me a SS? By swapping a shield from one TWC to the TH guy, you effectively gain a potential rending attack. So, moral of my story is, if you can't gain an extra attack with a pistol, give them a SS. However, make sure you have 2-3 shields per 5 man squad. Always put a shield on a lord. Now I run the following:

 

Lord /w TH, SS, saga of bear, runic armor, two fenrisian wolves

TWC /w Power weapon, pistol

TWC /w SS, ccc

TWC /w SS, ccc, melta bomb

TWC /w ccc, bolt pistol

 

This works better for me for a couple reasons. One, the fenrisian wolves are easy wounds to throw away to shooting, and they aren't their own kill point. Two, since the lord has a hammer, he can break away from the squad to take out vehicles while the rest of the squad is better at fighting infantry - which is what cavalry absolutely wreck. I prefer the power weapon only because its cheap, good against infantry (which is what I use the squad for), and you still get the bonus attack from your pistol according to the main rulebook (only don't get the extra attack when wielding a TH, claw, or fist). The melta bomb is only there for wound allocation, its very rarely had any effect. Lastly, I use 3 SS's total in the squad. Previously, I only ran 2, and I really felt like I needed just ONE more invulnerable save. I would run both sets, see what works for you better. Obviously, it depends most on what you want your cavalry to do.

 

What weapon should be replaced when taking a Storm Shield? A Bolt Pistol or a CCW? I know that you need to make all the TWC`s to be with different layout but if there is not that problem then is it better to have a TWC with bolt pistol and Storm Shield or with CCW and Storm Shield?

I only replace the pistol. Honestly, its not going to matter that much. You hardly ever shoot with them since you want to take advantage of fleet.

 

 

PS: Many of you guys went for Thunder Hammer rather than Power Fist? Is it really worth it?

Only on a lord aiming for vehicles. If you want an I1 x2 str weapon on a normal TWC, then use a fist (It IS str 10, so its not a bad choice). Those cavalry aren't going to beeline toward a tank. They should beeline for what comes out of it. Might as well put your str 10 weapon on a lord and break him off from the group later, IMO.

 

Good luck, hope you found my experience useful. TWC are fun to use. ^_^

Many thousands thanks Auto, your post helped me A LOT! :D

 

 

EDIT: Ahh Auto with that scond TWC layout, why have you not put the Storm Shield from your TWC that has Melta bomb to your TWC that has Power weapon? That way you could get one more attack with that Melta Bomb guy(when not using bombs ofc),right? Because Power weapon dont give you 1 extra attack,right?

Many thousands thanks Auto, your post helped me A LOT! :)

No probs. I have a lot of success running with my cavalry. I've even ran 2 lords at 1500 points as a surprise at a local tournament and took first. =P

 

Biggest thing to watch out for with TWC - remember that they are NOT invincible. You'll start to think that when you kill 30 orks without taking a wound. Remember that they are STILL I4 and things like genestealers will kill them in one round with rends. Be careful what you charge, but make sure that when you do charge, its the perfect situation. TWC are way too expensive to just throw in front of your rhinos and hope for the best.

 

EDIT: Remember that this is just how I play with my wolves, haha. Lots of people like to run TWC naked, for example, and just lead the charge. Sort of like a nob biker unit. I disagree with this because cavalry are the best at what they are kitted to do, as long as you let them do it.

EDIT: Ahh Auto with that scond TWC layout, why have you not put the Storm Shield from your TWC that has Melta bomb to your TWC that has Power weapon? That way you could get one more attack with that Melta Bomb guy(when not using bombs ofc),right? Because Power weapon dont give you 1 extra attack,right?

Page 42 of the rulebook. You get an extra attack with two weapons unless its a power fist, thunder hammer, or lightning claw. I suppose you could put the shield on him with a claw, or fist, or whatever, but you lose that one attack. It would probably be statistically better to put a wolf claw on him with the shield.

 

Or put shields on both of them! lol.

 

Just try different things out. Try something minimal at first. A couple shields, all different layouts, one special weapon. See how it does, see if it needs more defenses. Depends a lot on playstyle with them.

EDIT: Ahh Auto with that scond TWC layout, why have you not put the Storm Shield from your TWC that has Melta bomb to your TWC that has Power weapon? That way you could get one more attack with that Melta Bomb guy(when not using bombs ofc),right? Because Power weapon dont give you 1 extra attack,right?

Page 42 of the rulebook. You get an extra attack with two weapons unless its a power fist, thunder hammer, or lightning claw. I suppose you could put the shield on him with a claw, or fist, or whatever, but you lose that one attack. It would probably be statistically better to put a wolf claw on him with the shield.

 

Or put shields on both of them! lol.

 

Just try different things out. Try something minimal at first. A couple shields, all different layouts, one special weapon. See how it does, see if it needs more defenses. Depends a lot on playstyle with them.

 

 

 

 

Ahh silly me, I have always thought that its all the special weapons that disallow the extra attack, many thanks yet again m8 :)

 

You have really helped me out with this Cavalry issue, I feel alot more confident to build and field them.

Lord /w TH, SS, saga of bear, runic armor, two fenrisian wolves

TWC /w Power weapon, pistol

TWC /w SS, ccc

TWC /w SS, ccc, melta bomb

TWC /w ccc, bolt pistol

I've thought a lot about running a squad like this, but I have a lot of trouble giving up I5 on the Lord. By giving the Lord a WC or FB and keeping him at I5 you can take a out a lot of I4 or lower models before they get a chance to swing at your TWC, making them that much more survivable.

I definitely take the Lord and kit him with a FW or a PW. That extra initiative and attack does wonders for infantry and characters, which is what I use him for. The toughness from TWC is a lifesaver in itself, so originally, when I ran a Storm Shield on every one of my units, I found it to be pretty ineffective. The main question for me has been brought up already several times: 2 or 3 storm shields? I plan on running two four-man units, so I'm probably going to continue to experiment with two shields. I'll give one of the TWC the Thunder Hammer - I take TH over the Fist because I found it to be pretty likely that I'm going to be coming up against some pretty strong Dreads and walkers in my league (everyone loves that Furioso, don't they?). Here's my loadout:

 

WL with Mount - PW/WC and SS

TWC - TW/SS

TWC - CCW/BP

TWC - CC/BP

 

Meltabombs are pretty asinine especially with the Hammer. It's totally worth the points in my limited experience. I'm thinking of running the Lord with a couple Fenrisian wolves for wounds.

WL with Mount - PW/WC and SS

TWC - TW/SS

TWC - CCW/BP

TWC - CC/BP

 

Meltabombs are pretty asinine especially with the Hammer. It's totally worth the points in my limited experience. I'm thinking of running the Lord with a couple Fenrisian wolves for wounds.

Most people don't take the MB because they want them, they take them for Wound Allocation. If you were to take MB on one of your TWC then each guy would be different and you would roll saves for each one individually. As you have it, your 2 CCW/BP TWC would have their saves rolled for as a group and all failed saves would have to be "distributed" to them, taking a model off if possible. Trust me when I say spending 5 pts for a MB on one of those guys will make the whole unit a lot more survivable.

OH!! Now I see the point in having them. Thanks for explaining that to me, because I was somewhat in the dark as to what people meant by "wound allocation" for those Melta Bombs.

 

EDIT:

If that's the case, it seems more viable to run two 3-unit packs (or a 2 and 3 man) than a single 5-unit pack. You'll have more options and can diversify more. It means I'd never be tempted to run more than 4 units in a single pack.

 

2 3-Unit Packs:

 

WL with Mount - PW/WC and SS

TWC - TH/SS

TWC - CCW/BP

 

TWC - PW/PF/WC and SS

TWC - CCW/SS

TWC - CCW/BP

 

More Power weapons and you're not bothered by having to take unnecessary equipment. I suppose you can also always drop the CCW/SS or a CCW/BP.

Lord /w TH, SS, saga of bear, runic armor, two fenrisian wolves

TWC /w Power weapon, pistol

TWC /w SS, ccc

TWC /w SS, ccc, melta bomb

TWC /w ccc, bolt pistol

I've thought a lot about running a squad like this, but I have a lot of trouble giving up I5 on the Lord. By giving the Lord a WC or FB and keeping him at I5 you can take a out a lot of I4 or lower models before they get a chance to swing at your TWC, making them that much more survivable.

Very very true. The TWC being only I4 can hurt since you get hit back by marines and the like, which makes the frost blade wolf lord very valuable. In one of my 1500 lists, I actually run one lord with TH/SS, and one lord with FB/SS (saga of the bear on the TH, saga of warrior born on the FB). This works effectively, however, alot of incoming wounds can pretty effectively take them down. As is the life of any high point single model with only 3 wounds. I felt I was taking a huge risk running around with two huge point models in my list.

 

So, I decided to drop the wolf lord with the FB and replace him with 4 cavalry. I actually get more attacks with the cavalry than with the one lord, and I can wound allocate the entire group instead of my opponent singling out one lord. 16 normal attacks on the charge + 6 power weapon attacks on the charge, compared to the lord's 6 FB attacks on the charge. Granted the lord can hit and wound easier (most likely), but I like the initial blow of all my attacks. A lot of the time, my wolf lord with FB would be hung up in combat because he whiffs 3 rolls and hardly kills anything. A unit of orks could keep him there the whole game (its possible).

 

I kept the wolf lord with the TH because he was a beast at taking on people with force weapons, monstrous creatures, dreads, and vehicles. I break him off when I can charge and either tie up a dreadnought (more than likely blowing it up - 6 TH attacks on the charge), tie up that monstrous creature, or lay waste to IG tanks. He has saga of the bear so he can take on all those things without being one shotted by str10 blows. This lord effectively is my check to my other cavalry's counter - str10. While the lord deals with the guys that threaten my cavalry, my cavalry threaten the entire board.

 

However, if you want to run a group of cavalry solely for taking on infantry, then by all means keep that FB/SS WL in there with all the other TWC. The group of 5-6 of them will destroy everything, especially with those I5 FB hits. I only prefer the TH/SS SotB WL for the versatility - being able to break away and take on all the counters to my cavalry.

 

 

PS - This might have been long winded, haha.

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