fireballoflight Posted March 6, 2012 Share Posted March 6, 2012 Hi, I currently have a dev squad box, assembled to have 2 missile 2 "freem"cannons, and a couple missile launcher dudes that I got from elsewhere. I also got in a trade 8 marines armed with plasma cannons. Now, are plasma cannons good enough for Space Puppies, and if not, where can I get more missile launchers without getting loads of semi-useless marines? ^_^ My other force org slots are fairly full, excepting FA with a 10man wolf guard unit, a lone wolf, 5 wolf scouts, one HQ, 6 msu grey hunter squads, and the aforementioned proto-fangs. I checked GW website and couldn't find any missile launchers that didnt come in like a tactical or dev squad box. Anyone have any ideas? Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/ Share on other sites More sharing options...
Karack Blackstone Posted March 6, 2012 Share Posted March 6, 2012 - Bits sites online - Forge World - under WH40K SM infantry section - Devastator Box from GW There's not many options. One non-SM option: IG Missile Launcher Heavy Weapons Team(s) Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/#findComment-3009112 Share on other sites More sharing options...
Wulfebane Posted March 6, 2012 Share Posted March 6, 2012 Plasma cannons are just fine. And what with the influx of GK termies as troops, I started using them more often. Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/#findComment-3009142 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted March 6, 2012 Share Posted March 6, 2012 I've also got a pack of Plasma Cannon LF's that get brought out for kicks once in a great blue moon. I would check the bits and or auctions sites online for them. If you scour around for deals you can get them for around $10-$13 a piece. Which is good, believe it or not... End of Line Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/#findComment-3009153 Share on other sites More sharing options...
Wulfebane Posted March 6, 2012 Share Posted March 6, 2012 I lucked out once and got 8 MLs for $10 on eBay. Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/#findComment-3009159 Share on other sites More sharing options...
vanguardwolf Posted March 6, 2012 Share Posted March 6, 2012 you can also use the missile launcher from the tank sprue. just let the back rest on the base and hold the top with one hand a CCW in the other and away you go or scrap build them from plactic pipe or tubes. add some bitz like targeters and or powerlines plasma is imho a bit to tricky for expensive models. especcially in small units. ap2 is nice but the risk is to big greets Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/#findComment-3009180 Share on other sites More sharing options...
Matt D Posted March 6, 2012 Share Posted March 6, 2012 I lucked out once and got 8 MLs for $10 on eBay. i love when something like this happens. personally my gaming group gave me all of theirs when our codex came out not knowing how good they were going to be (10 total). they regret this now. Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/#findComment-3009184 Share on other sites More sharing options...
Khine Posted March 6, 2012 Share Posted March 6, 2012 I almost always run at least one squad of Long fangs as 3 missiles and 2 plasma cannons, but that is probably because the majority of people i play have at least a 3+ armour save. It really depends on your meta if the risk of taking them is worth the ap negation. If your playing not so well armored foes then they probably aren't worth the points/risk. Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/#findComment-3009237 Share on other sites More sharing options...
Tybrus Posted March 7, 2012 Share Posted March 7, 2012 I almost always run at least one squad of Long fangs as 3 missiles and 2 plasma cannons, but that is probably because the majority of people i play have at least a 3+ armour save. It really depends on your meta if the risk of taking them is worth the ap negation. If your playing not so well armored foes then they probably aren't worth the points/risk. This is exactly what I run. Two squads with 6 missiles and 4 Plasma (and my melta troops eat the heavy tanks) Yeah ok for the record there is only a 1 in 6 chance that a Plasma cannon can even hurt you (Once is about 1 save per game) IF you get that 1 in 6 you still have a 2 in 3 chance to pass the 3+ save. That said you have a 1 in 9 chance of losing the model each shot. I run 4 cannons per game fire them on average 4 times a games (If i'm lucky) so 4 * 4 = 16 shots (If they all live that long) and with a 1 in 9 chance of losing them i at most should lose 1.78 Long Fangs a Game to plasma mishap death. If by the end of the game I have only lost 2 long fangs and they fired every chance they had (16 shots) then ill be a damn happy boy! Besides nothing makes GK Cries like plasma death! Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/#findComment-3009347 Share on other sites More sharing options...
Wulfebane Posted March 7, 2012 Share Posted March 7, 2012 Besides nothing makes GK Cries like plasma death! This. Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/#findComment-3009357 Share on other sites More sharing options...
Valerian Posted March 7, 2012 Share Posted March 7, 2012 Plasma Cannon kick butt; I don't see why anyone would not include at least a couple in any Marine army. V Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/#findComment-3009377 Share on other sites More sharing options...
Styrbjörn Posted March 7, 2012 Share Posted March 7, 2012 Very true! I have also used plasma to great effect. Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/#findComment-3009510 Share on other sites More sharing options...
alphariusomegon20 Posted March 7, 2012 Share Posted March 7, 2012 I generally run 2 ML's, and 2 Lascannons, Sgt. gets a flamer. Seems to work for me. Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/#findComment-3009514 Share on other sites More sharing options...
dswanick Posted March 7, 2012 Share Posted March 7, 2012 My first pack of Long Fangs is almost always 1-2 PCs and 2-3HBs in a Back. 130-185pts of hwoling death. :ermm: Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/#findComment-3009566 Share on other sites More sharing options...
DanPesci Posted March 7, 2012 Share Posted March 7, 2012 My housemate has started playing with a deathwing army..and there is nothing he hates more than plasma cannons (especially when after deep striking, a direct hit usually means 5 S7 AP2 wounds :nuke: If you know your playing aginst marines, espeically terminators, try fit some plasma cannons in ;) yes they might blow up in your face, but its a worthy risk IMO Link to comment https://bolterandchainsword.com/topic/248518-long-fangs/#findComment-3009680 Share on other sites More sharing options...
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