CCE1981 Posted March 7, 2012 Share Posted March 7, 2012 I feel like I am missing something.... I am interested in making a Thousand Sons list, it would be my first Chaos Marine list that I would build from the ground up. Though I have a few ideas that I am kicking around, I wanted to read up on good ideas for them. I keep running into lists and people saying how you can cast multiple psychic tests a turn with a Daemon Prince with Mark of Tzeentch, or taking a familiar with a Chaos Sorcerer. The verbage on either of these options doesn't point to this. I have also read the FAQs and there is only one question that could even be interpreted as comming close to answering this but it doesn't adress my question specifically. Couple that with the way Games Workshop habitually doesn't research everything in their FAQs my question is still there. Can someone point me in the right direction as to where it is printed that a Chaos Space Marine player can cast two or more psychic powers a turn? Link to comment https://bolterandchainsword.com/topic/248539-i-feel-like-i-am-missing-something/ Share on other sites More sharing options...
Ah-a-nothepsis Posted March 7, 2012 Share Posted March 7, 2012 Ensure that you read up on the psychic powers + mark of tzeentch section, you have simply overlooked where it says we can use 2 powers a turn. Its not hard to miss in a terribly written/organized book. Link to comment https://bolterandchainsword.com/topic/248539-i-feel-like-i-am-missing-something/#findComment-3009437 Share on other sites More sharing options...
CCE1981 Posted March 7, 2012 Author Share Posted March 7, 2012 Ahhh there it is hiding in the small blurb at the top of the page! Thanks alot, and love the sarcasm, about easy to find in a well written codex! Link to comment https://bolterandchainsword.com/topic/248539-i-feel-like-i-am-missing-something/#findComment-3009448 Share on other sites More sharing options...
Ah-a-nothepsis Posted March 7, 2012 Share Posted March 7, 2012 You're welcome Never forget that you can (in the case of sorcerers) pop a spell and then force weapon something in the same turn. Removing that critical monstrous creature can win the game sometimes. Link to comment https://bolterandchainsword.com/topic/248539-i-feel-like-i-am-missing-something/#findComment-3009796 Share on other sites More sharing options...
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