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Had an idea - Ultramarines Special Forces


Nym468

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Being that Ultramarines are the strictest adherents to the Codex, fluff wise its a no-no.

 

Not quite. There are multiple instances of full, power armoured Battle-Brothers of the Ultramarines carrying out activities usually attributed to scouts. The Fall of Damnos for instance, has regular marines taking up recon and scouting duties. Now a permanent unit of specialists would be unlikely, but in a situation where support from the 10th company is not available, standard marines can and will take on that role if necessary.

Thanks for all the comments. I like the idea of the squad members being former scout sgts that no longer have a squad for whatever reason. It makes sense that they would be temporarily reassigned to a full power armed company and given their experience training recruits they would be well versed in the scout tactics. I know there was a discussion at some point about scout sgts being marines given the option to join 1st company or to train recruits. This point makes a lot of sense having veterans train the recruits. I found this as a possible rifle for the squad members. Anyone have any experience with this company's products?

 

Sniper Rifle

Well here's the test model. I changed the color scheme a little bit, I realized the marine's veteran status in the concept art was only defined by the borders on his shoulder armor so I added a white stripe to the top ridge of his helmet. I figure this allows the marine to denote his veteran status while distinguishing him from the rest of 1st Company as someone temporary assigned. All the whites on his armor are subdued with a coat of badab black. Any thoughts or improvements you would like to see?

 

http://farm8.staticflickr.com/7206/6968730581_4942d538f8_b.jpg

http://farm8.staticflickr.com/7070/6822606360_db4a84105a_b.jpg

http://farm8.staticflickr.com/7065/6822606568_3400270a67_b.jpg

http://farm8.staticflickr.com/7180/6822606772_53628fb9c1_b.jpg

Hahahaha!!! didn't think of that...

 

Suggestion: Try off-white or light grey (like dheneb stone or astronomical grey). The reason I'm saying this is that the black wash looks (by its very nature) a bit untidy on white... Personal opinion here - feel free to ignore! ;)

Will do, I haven't used those so I'll have to pick some up. Do you have a photo of white washed with either?

 

Sorry I was not clear. I did not mean to wash white with grey or stone but rather substitute it. The idea here is to exchange the high visibility white with the low visibility grey. In a sense to use grey as a stand-in color, the low visibility version of white while still retain the reference to the 1st comp. sort of... :P

 

Try it out on the test mini and see if you like the result. What I'm aiming here is a less vibrant but easily recognizable as 1st comp. trooper.

In my mind, the alternative to white that is less flashy is a light grey. On the same note, dirty yellow for gold, if you were to do this scheme for 2nd. I've got more alternatives, but in the name of brevity, I'll digress. I like the paint on your model, though I'm not really seeing the Badab Black on the white parts. And for me, the length of the suppressor that you've got there is throwing off the balance of the weapon. Of course, this is personal observation, but I prefer the style that the GW sculptors used for Telion's stalker. It may not look like a modern suppressor, but it doesn't clash as much, to me.
Thanks for the comments. I'll try a grey instead of the white and see what it looks like. I gotta wait for another tactical squad to show up, this was the last kitbash marine I had left. I'm thinking of trying out a marine laying prone with a sniper rifle (in the mail somewhere). Anyone have any pictures or hints or thoughts on doing this right. I imagine given the barrel chests marines have he'll have to be twisted to the side some.
Well the first possible sniper rifles came in from eBay. I didn't realize they were Maxmini when I ordered them. They are good looking rifles but are far too small for a battle brother to run around with. So now it's on the waiting for the shapeways ones to come in.
  • 2 weeks later...

Well all the bits finally arrived. The rifle from shapeways is exactly what I needed. It was a serious pain to paint however, something about the material just made the paint thicken up real bad. Here is the first sniper, he still needs a little touch up, a wash, his base painted, and decals. I mixed up a little codex grey and skull white to get the subdued whites for his helmet and shoulder trim.

 

http://farm8.staticflickr.com/7073/6870788882_a1e0b5dce8_b.jpg

http://farm8.staticflickr.com/7051/7016895979_4561898095_b.jpg

http://farm8.staticflickr.com/7190/7016896267_48d62f880a_b.jpg

 

Any thoughts?

Well since its for modelling purposes and you dont plan on fielding them, my thoughts are....

 

Paint them Ravenguard instead of Ultramarines, they are much more into the stealth and infiltrate thing.

 

Good point but I don't collect Raven Guard. This squad developed as a result of what I saw as a hole in squad organization that scouts just couldn't necessarily fill either through inexperience or harsh environmental conditions that would kill a non-powered armored soldier.

Really? I mean, really? There's a reason that scouts slink around with sniper rifles and battle brothers don't.... Then again, if any chapter is pansy enough to plink around with a long-las from a kilometer away for fear of the enemy scratching the pretty paint on the ceramite fortress he's wearing...it's definitely the pretty boy space smurfs.

 

in a situation where support from the 10th company is not available, standard marines can and will take on that role if necessary.

 

 

Fully agree, in terms of marines conducting reconnaisance. Sniping, on the other hand...well, for one thing, the average moviemarine is more accurate with a standard boltgun than a sniper is with his longlas. They just can't portray marines quite so accurately in the tabletop wargame without breaking it.

You know considering the sternguard seem to get the special issue ammo and have (fluff wise) greater access to the armory, why not let one of the squad members get a stalker bolter? The stats for it have pinning and matches the normal sniper rifles range.

 

My friend and I are using this concept; Playtesting it has been quite a success with the drawback of being a heavy weapon of course being the common mistake ("oops moved the squad, well there goes a chance to fire that shiny gun...")

From a purely modeling standpoint, I like your concept of former scout sergeants and the idea of full battle brothers in a cover black ops role. I think Ventris and Pasanius from the UM novels are an excellent example of PA recon.

 

Gamewise, my idea of a power armored sniper caries a lascannon. Long range, man portable, capable of dealing with men or material. It's like the 40k .50BMG ...

i thought spae marines were the 41st millenium equivallent of special forces.

 

Shock troops actually. Special forces, in the modern world sense, are a little more covert whilst Space Marines are more like Paratroopers on steriods.

That is pigeon-holing a Space Marine and what they are capable of though. I think it should just be left at that a Space Marine is capable of fulfilling all roles, missions and scenarios that any 21st century infantry fighting unit is capable of handling and all packaged into one neat ceramite and geneflesh unit, motivated and indoctrinated to an extreme point. No SF unit, CI/guerrilla unit, no shock troops, air mobile or leg infantry can do what these guys can do. Their biological needs are minimal to an EXTREME and thoughts for things like defecating and sleep are not necessary while on the job. They are the ultimate human biological fighting machine.

 

Just because Marines do not waste their time (economy of warfare) snooping around doesnt mean they cannot; Space Marines are much better suited to running around and smashing face all day and all night for a month than sneaking around and planning the PERFECTLY executed op. It is a waste of time for the thinking of most Chapters. Go in, get the job done with minimal casualties, clean up the bodies and move on. Most Chapters abhor camouflage because it offends their warrior sensibilities and their innate superiority even though to us it makes perfect sense. We (21st'ers) are soft and squishy outside of a tank so hiding makes sense to us.

 

Marines do make exceptions for camouflage though and as stated certain chapters have had campaign camouflage patterns so I am sure there is a time a Captain looked to the Codex and said "Hey, those guys painted their armor to "blend" (not hide) in better with the environ as to slaughter the Enemy more zealously in His Name." I really dig the color set you had earlier and the sniper rifles look awesome! Do you think you could fatten up the barrels in anyway? Maybe look more like a custom long-bolter or something. That sternguard idea was cool and you could throw in Telion(?) the scout guy in the unit. Pretty cool ^.^

fluff wise you can make it fit as blackops(in case that one of you is killed or captured the emperium wil deny your existence)

 

Why would the Ultramarines need to deny what they were doing? They're a first founding chapter, they can do what they like!

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