Raensleyar Posted March 8, 2012 Share Posted March 8, 2012 I used to play 40K but stopped for about 3 years. With the new SW plastics out, I decided to start up again with a SW force. I thought I'd come this forum to say hello and also get some advice. I tend not to like tanks or vehicles and would like to create a foot slogging force. I don't like the drop pod model, either, so no interest in that. I also tend to play relatively defensive. Any thoughts on what I should consider with regard to SW army building with these considerations in mind. I currently have the following models: 30 Grey Hunters which I divide into three units of 10 men each. 1 unit has two meltaguns and 1 unit has two plasma guns. I attach a WG to each unit. Three thunder wolf cavalry. One has a Storm Shield and Thunder hammer. The other two are pretty basic with CCW/BP. 5 WG Terminators. I have one with an assault cannon (too beautiful a model not to assemble) and one has a thunder hammer and storm shield. I can't decide what to do with the other three. I have picked up all the character models for the SW. Again, beautiful sculpts. As well, I have grabbed 5 of the new fenrisian wolves, which I will spread around as companions for my lone wolf and my wolf lords. I also have 10 scouts, with models holding a missile launcher, heavy bolter, and meltagun. I use one or the other depending on who I am facing. I noticed in forum discussion that long fangs are always equipped with missile launchers. How come no one uses plasma cannons (awesome looking models imho) or lascannons. Is it just a point cost issue? A friend game me a razorback, land raider redeemer, and rhino, but I don't use them given I only play at 1500 with a footslogging force. Thanks for any thoughts or comments on how to play SW as footsloggers. P.S. - I used to play Black Templar. Link to comment https://bolterandchainsword.com/topic/248607-new-to-space-wolves/ Share on other sites More sharing options...
Brother Mjollner Posted March 8, 2012 Share Posted March 8, 2012 P.S. - I used to play Black Templar. We won't hold that against you "much"... :confused: Welcome to the fang! you'll fit right in once you grow out them wiskers....... Link to comment https://bolterandchainsword.com/topic/248607-new-to-space-wolves/#findComment-3010260 Share on other sites More sharing options...
Matt D Posted March 8, 2012 Share Posted March 8, 2012 well if its defense with no armor i would get 3 packs of long fangs. 2 packs would have 4 missiles and 1 las cannon wile the last would be 3-4 plasma cannons and 1-2 heavy bolters. the reason i would split them this way is it keeps all the 48" and 36" guns separate. its a start anyway. :confused: Link to comment https://bolterandchainsword.com/topic/248607-new-to-space-wolves/#findComment-3010274 Share on other sites More sharing options...
Brother Seraphion Posted March 8, 2012 Share Posted March 8, 2012 If you want a defensive foot slogging army your best bet as Matt said would be with at least 3 or 4 packs of long fangs, dropping a grey hunter from each of your packs and replacing them with a Wolf Guard increases their survivability nicely, and a rune priest throwing out that difficult terrain power will seriously hamper your enemy's attempt at getting close to your force Link to comment https://bolterandchainsword.com/topic/248607-new-to-space-wolves/#findComment-3010279 Share on other sites More sharing options...
Raensleyar Posted March 8, 2012 Author Share Posted March 8, 2012 Thanks for the quick responses. I have another long fang unit I still need to kit out. So, I'll likely make a lascannon, 2 plasma cannon, heavy bolter, and another lascannon. That should give me the necessary split for 2 squads. The only armor vehicle I really like for space marines (aesthetically) is the vindicator. So perhaps pick that up for a nice defensive boost? Link to comment https://bolterandchainsword.com/topic/248607-new-to-space-wolves/#findComment-3010290 Share on other sites More sharing options...
Brother Seraphion Posted March 8, 2012 Share Posted March 8, 2012 If you dont mind the vindicator it would defiantly be good to use, S10 large blast hits are defiantly a bonus Link to comment https://bolterandchainsword.com/topic/248607-new-to-space-wolves/#findComment-3010300 Share on other sites More sharing options...
Ah-a-nothepsis Posted March 8, 2012 Share Posted March 8, 2012 I believe that Vindicators are best when taken in pairs Two running together is great, and you can use one to keep the vulnerable side armor of the other relatively protected Link to comment https://bolterandchainsword.com/topic/248607-new-to-space-wolves/#findComment-3010359 Share on other sites More sharing options...
hendrik Posted March 8, 2012 Share Posted March 8, 2012 welcome to the fang! since you like a defensive all footslogging force i'd invest in 10 man grey hunter packs +a wolf guard pack leader. at 11 models these chaps will outnumber most other marine units, you'll get the second special weapon for free and you'll have all the advantages of a regular wolf guard(for example that could mean you could have 3 plasma shots at 24" from 1 pack. if you can reach the point of 10 wolf guard you can even include two CML wolf guard. i'd put these with grey hunter packs, this allows the packs to reach units behind 24" Even though you don't like vehicles i think some mobilised units are in order to reach objectives that aren't in your deploymentzone, perhaps two razorback packs backed up with a landspeeder typhoon? about the vindicatorissue, if you're going to field any vehicle never field only a single one. if you only field one tank i don't need to decide on what to use my anti-tank weapons upon. i'll be able to focus all my fire into your tank, likely disabling it or even destroying it. on the other hand if you field two vindicators, a predator, and lots of razorbacks i now need to decide which threat i need to remove first. i can then either focus all fire upon it, repeating the first scenario, or i could spread out my antitank shots, possibly disabling/destroying more tanks but giving each of your tanks a larger chance of remainign unscratched. 1 glancing/penetrating hit VS 4 glancing/penetrating hits on a single vehicles so to speak Link to comment https://bolterandchainsword.com/topic/248607-new-to-space-wolves/#findComment-3010393 Share on other sites More sharing options...
Loken86 Posted March 8, 2012 Share Posted March 8, 2012 Welcome to the Fang brother have an Ale on me Link to comment https://bolterandchainsword.com/topic/248607-new-to-space-wolves/#findComment-3010426 Share on other sites More sharing options...
Raensleyar Posted March 8, 2012 Author Share Posted March 8, 2012 about the vindicatorissue, if you're going to field any vehicle never field only a single one. if you only field one tank i don't need to decide on what to use my anti-tank weapons upon. i'll be able to focus all my fire into your tank, likely disabling it or even destroying it. on the other hand if you field two vindicators, a predator, and lots of razorbacks i now need to decide which threat i need to remove first. i can then either focus all fire upon it, repeating the first scenario, or i could spread out my antitank shots, possibly disabling/destroying more tanks but giving each of your tanks a larger chance of remainign unscratched. 1 glancing/penetrating hit VS 4 glancing/penetrating hits on a single vehicles so to speak This is the mistake I usually make. fielding one tank that gets ripped to shreds and takes out its unit with it. So, I am thinking two vindicators. I really like those models. Unfortunately, can't stand the look of landspeeders. So, how about assault bikes? Also, I like land raiders. I have a redeemer model and figured I could have either a Grey Hunter Pack with WG and my Rune priest ride it; or, terminators ride it. Anyway, thanks for the info and you are clearly drifting me toward vehicles in one form or another. :D Loken86: Some micro-brew seriously needs to make a Space Wolves ale or something. I wonder how GW would handle that. ;) Link to comment https://bolterandchainsword.com/topic/248607-new-to-space-wolves/#findComment-3010696 Share on other sites More sharing options...
skoll Posted March 8, 2012 Share Posted March 8, 2012 If you want a defensive foot slogging army your best bet as Matt said would be with at least 3 or 4 packs of long fangs, dropping a grey hunter from each of your packs and replacing them with a Wolf Guard increases their survivability nicely, and a rune priest throwing out that difficult terrain power will seriously hamper your enemy's attempt at getting close to your force no need to drop a grey hunter, he can have a WG attach to the full 10 man pack(so 2 special weapons and then a combi weapon), the only reason we drop a GH normally is so the squad fits in a transport. Link to comment https://bolterandchainsword.com/topic/248607-new-to-space-wolves/#findComment-3010786 Share on other sites More sharing options...
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