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2K Pup Army


truesonofruss

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Ok Wolfken I need opinions on the 2000 pts army I am building up to I have the majority of the pieces I am just still modeling and painting because I am slow.

 

Wolf Lord W/ TWM,Belt of Russ, TH, SS, Saga of beastslayer-240

 

Runepriest W/WTT, Chooser of Slain, Runic Armor-135

 

WolfPriest W/ WTN, Saga of the Warrior Born-145

 

4 GH Squads of 9 W/ 1 Melta a piece, 1 MOW a piece, 1 WS a piece, and a Rhino for each-800

 

1Squad Blood Claws 9 with Rhino-170

 

3 Wolf Guard W/ x3 Terminator Armor, x2 Cyclone Missle Launchers, x2 Meltabombs, 1 Assualt Cannon-229

 

1 Squad 3 TWC W/ x3 SS, TH, x2 Meltabombs-280

 

If my math is correct then that is 1999pts and in my mark.

 

The intention here is to attach the 3 WG and the Rune Priest out to the GH Squads and in lue of a Long Fang pack I used the Cyclone Missle launchers. The Wolf Priest goes with the BC pack and infantry hunts for assualts(gotta love the heavy dice roll for their assualts) The Lord and the TWC hitch up and hunt the tanks and the large baddies with their TH's. And everyone minus the lord and his retinue have Rhinos to ride in to get them around faster. Now mind you this is my first Army since 3rd ED came out so I am very rusty and haven't even picked up the newest Rule book yet. Can I fit Terms in a Rhino and do they take up more than one spot?

 

What can I do to make this better or does it seem pretty decent to anyone else as it does to me.

 

Oh and a question... when you split Wold Guard packs to make the msquad leaders do they become independent characters or could I kill one of the GH squads and reduce another to 8 and then attach the Rune Priest and a Wold Guard?

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If your going to make your Lord loose his I5 and swing last, then you best be making him as survivable as possible. Saga of the Bear is great for that. If you want those extra attacks from SotWB, give him a Frost Blade for several I5 str6 attacks!!

 

If we where allowed to take a heavy weapon option for each individual Wolf Guard in TDA I would still be trying to locate enough Cyclone Missile Launchers to satisfy my cravings... Try upping the pack to 5 men. Three with Power Armor and Combi-Melta/Plasma + Power Fists, one kitted how ever you like (if you do indeed drop the BC for LF you can give him a Storm Shield and Combi weapon to hang out with the old farts) and a TDA/CML WG to go with the second (or third!!) Long Fang pack. :)

 

You also cannot put models in TDA into vehicles such as the Rhino you mentioned. A Land Raider, yes.

 

If your going to sink that many points into HQ units, your better off with a second Rune Priest over the Wolf Priest, but even then you most likely don't need it.

 

End of Line

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Thank you, This has really made me decide to reread my codex and learn up a little more because I somehow totally missed the 1 HW per 5 WG rule in there. Im thinking of remaking this without the wolf priest and blood claws and instead adding a TDA WG group of 5 and another rune priest... Maybe even taking away the lord or at least point reducing him to something less aweful to lose in one hit. Thanks for all the advice.
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Ok Wolfken I need opinions on the 2000 pts army I am building up to I have the majority of the pieces I am just still modeling and painting because I am slow.

 

Wolf Lord W/ TWM,Belt of Russ, TH, SS, Saga of beastslayer-240

 

Storm shield or belt of Russ, you don't need both.

 

Wolf Lord, thunder wolf mount, thunder hammer, storm shield, saga of the bear 240

 

Runepriest W/WTT, Chooser of Slain, Runic Armor-135

 

Runic armour is wasted points. The wolf tail talisman protects against psychic powers for he and his unit, and scary things in combat will be ignoring your save anyway.

 

WolfPriest W/ WTN, Saga of the Warrior Born-145

 

Two attacks base will never generate enough wounds to make Saga of the Warrior Born worthwhile. He already has preferred enemy, you don't really need to have the wolf tooth necklace.

 

4 GH Squads of 9 W/ 1 Melta a piece, 1 MOW a piece, 1 WS a piece, and a Rhino for each-800

 

Drop them to 8 so you have somewhere to stick your Rune Priest.

4 x 8 Grey Hunters, 1 meltagun, 1 mark of the wulfen, 1 wolf totem, Rhino 740

 

1Squad Blood Claws 9 with Rhino-170

 

If you must take Blood Claws, give them a flamer and a power fist.

8 Blood Claws, power fist, flamer, Rhino 180

 

3 Wolf Guard W/ x3 Terminator Armor, x2 Cyclone Missle Launchers, x2 Meltabombs, 1 Assualt Cannon-229

 

Illegal, and within the army you've chosen worthless.

5 x Wolf Guard, power fist, combi-melta 215

 

1 Squad 3 TWC W/ x3 SS, TH, x2 Meltabombs-280

 

You have a strength 10 thunder hammer, you don't need meltabombs.

 

Losing some of the superfluous equipment has dropped it down to 1855 points. 145 points will buy you a 6 man pack of Long Fangs with 5 missile launchers, and a meltabomb on one of the storm shield thunder wolves for wound allocation fun. For myself I'd drop the Blood Claws in order to get another missile launcher pack of Long Fangs, and runic armour/wolf tooth necklace/wolf tail talisman on the Wolf Lord.

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For future reference, I wouldn't want to be misconstrued in saying that Blood Claws are bad. Just in comparison to the rest of your list, you are severely lacking Heavy Support to protect your advancing units more suited to melee, hence my recommendation of Long Fangs.

 

However, when compared to Grey Hunters in versatility and cost efficiency, Blood Claws are overpriced for their potential usage.

 

The only way I would ever consider fielding a footslogging unit of Blood Claws (IE not Skyclaws or Swiftclaws) would be if they were maxed out at 14-15 men in a unit, supported by a Wolf Priest to grant Oath of War. The mass numbers in a single pack counterbalance their lower statline, helping to ease the cost. Then I'd toss the whole pack in a Land Raider Crusader and charge them at the enemy gunline (preferably a flank the TWC aren't charging).

 

Also give them flamers, and not meltas or plasma, etc. Their BS3 simply won't give optimal numbers for the cost, and templates don't need BS to hit.

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Drop them to 8 so you have somewhere to stick your Rune Priest.

4 x 8 Grey Hunters, 1 meltagun, 1 mark of the wulfen, 1 wolf totem, Rhino 740

 

He's only got the one Rune Priest. He doesn't need to drop anything given his intent. Seems to me, he intended to have 3 packs with a WGPL (though they'll need to lose the TDA) and the Rune Priest in the last pack.

 

Also, to the OP, as was said by R_P_R in the second comment, Terminators cannot ride in rhinos. If you plan to include WG in your GH packs (which by the sound of your revised TDA pack, doesn't sound likely) you'll need to drop the TDA for PA. Freman's loadout is fairly standard for WGPLs in GH packs.

 

I think a TWL is a good HQ, but I agree his points should drop. Unfortunately, I would never give a TWL a thunderhammer. For SW, getting an I5 unit is pretty rare, so when the opportunity to field one is possible, why would you want to drop their Initiative down to 1? A frostblade or wolfclaw would be better.

 

As to the 5man TDA WG unit, you're missing out on the potential of a heavy weapon. You've already gone up to 5 men, you should slap a heavy on atleast one of them. It's a missed opportunity and a loss of a huge advantage otherwise.

 

Oh and a question... when you split Wold Guard packs to make the msquad leaders do they become independent characters or could I kill one of the GH squads and reduce another to 8 and then attach the Rune Priest and a Wold Guard?

 

Seems no one really answered this. When a WG joins another pack, they are considered a part of that pack from then on. They can never leave it. View them as a pack upgrade. That said, you CAN attach the Rune Priest to the GH pack. Matter of fact, you can attach as many ICs to a pack as you want, though it's dangerous and inadvisable. Also, you do not have to sacrifice any GHs to attach a WG or IC to it. You can surpass the 10-man pack limit in those circumstances, but as I'm assuming your intent is to place them in a rhino, then you must stay at 10 and under.

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