Arez Posted March 14, 2012 Share Posted March 14, 2012 Ok so lets do this again. Anyone that wants to take part in the BloodClaw insurgent for the ID thread post up here and what you'll be.If people dont like the whole forum pack ranks feel free to ignore this thread.I'll update this post pretty frequently.Packs will be made close to the sign up date. Arez-StormClaw Loken-Grey Slayer Russ Brother-BloodClaw forte-BloodClaw Khine-Grey Slayer Postal-Grey Hunter Loki-BloodClaw Eyeslikethunder-Grey Slayer CrazyWolf-StormClaw Vantius-BloodClaw Buliwyf-BloodClaw Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/ Share on other sites More sharing options...
Loken86 Posted March 14, 2012 Share Posted March 14, 2012 Count me in brother i'll be a Grey Slayer Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3016074 Share on other sites More sharing options...
Russ Brother 92 Posted March 14, 2012 Share Posted March 14, 2012 I'm in brother - Blood Claw meself Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3016091 Share on other sites More sharing options...
Forté Posted March 14, 2012 Share Posted March 14, 2012 I may need some convincing.... Yeah right. I'm in. Bloodclaw this time. Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3016101 Share on other sites More sharing options...
Khine Posted March 14, 2012 Share Posted March 14, 2012 Wolf Scout. Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3016103 Share on other sites More sharing options...
postal105 Posted March 14, 2012 Share Posted March 14, 2012 gray hunter for me.... Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3016144 Share on other sites More sharing options...
Loki-LaughingDeath Posted March 15, 2012 Share Posted March 15, 2012 Blood Claw like you needed to ask...sheesh Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3016237 Share on other sites More sharing options...
eyeslikethunder Posted March 15, 2012 Share Posted March 15, 2012 Sign me up Grey slayer Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3016407 Share on other sites More sharing options...
Brother Crazywolf Posted March 15, 2012 Share Posted March 15, 2012 I am in... Stormclaw for me. Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3016439 Share on other sites More sharing options...
Grovsnus Posted March 15, 2012 Share Posted March 15, 2012 I'm an Swiftclaw. Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3016451 Share on other sites More sharing options...
Brother Crazywolf Posted March 15, 2012 Share Posted March 15, 2012 I'm an Swiftclaw. Sorry brother... I am confused... how are you going to get one of the bikes past the door servitors? Nevermind out of the armory? Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3016471 Share on other sites More sharing options...
Forté Posted March 15, 2012 Share Posted March 15, 2012 Here's the full rules taken from Maveriks 'Inglorious Drunkards' thread. Don't forget to sign up there to make it official. This thread is mainly to get the whelps ready and organised (beered up and split into packs) so we don't overflow the main thread. TAVERN MASTER: just a recap of the rules... Inglorious Drunkards II was inspired by: http://www.bolterandchainsword.com/index.p...howtopic=194681 http://www.bolterandchainsword.com/index.p...howtopic=206879 http://www.bolterandchainsword.com/index.php?showtopic=217688 :: The Turn Sequence :: 1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal 2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned. Coming under fire without knowing where the shots are coming from in the tavern can be extremely shocking, making the targeted drunkards fighting in the tavern or solo duels, throw themselves flat on the floor. If a drunkard suffers any unsaved wounds from a shooting attack, he or she takes a Ld test to see if the ranged attack was severe enough to sustain a stunned result. From there, he or she must then take take a pinning test. This is a normal Leadership test. (So that's two Ld test in total. I've decided on this because I wanted EVERYONE to have a chance to get into close combat, and I didn't want people to get taken out of the tavern so quickly if they failed their armour saves during the shooting phase. Those who are already stunned, are far more vulnerable during shooting phase as they are already stunned. Stunned results DO NOT stack!) So pretty much I envisioned it to be like a real-life scenario bar fight. Someone is constantly throwing bottles at you, and if you get hit... there is a chance it can cause damage. From there you can't do much but take-cover until the shooting stops. It's as simple as that! at least, I'd like to think so. If a drunkard is pinned, they are unable to aid fellow drunkards, as he or she is stuck in their location until he or she is able to move once again, using the movement rules. Just remember. EVERYTHING thrown at you at the tavern has range! drunkards who are pinned cannot move into close combat, but can be charged at by an opponent. Counter-attack still applies! As long as test are passed, a drunkard may be called upon to take multiple pinning test, slowing their advance to get into close combat with an opponent in the tavern brawl. Remember, this is a tavern brawl with tactics in mind. Slowing down League members with shooting is a smart way to capitalize on strategy, so use it wisely! Please take note, that you CANNOT target opponents/drunkards who are already locked in combat. You can assemble and build a uber team, but I'd like to think that I've set-up the tavern so that for those few, who knows how to utilize the map, the rules and the movements... they can pretty much keep things balanced. Wolves are cunning, it's not about who's a league member, or has the largest group of allies. In the end, it all comes down to strategy, and luck. May the dice gods favor the bold! 3) Close Combat. Drunkards in each tile may choose to fight in close combat against those on the adjacent tile(s). Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test. Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple. :: The Rules :: 1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods! 2) Only three users may occupy one tile. Each character has the Independent special rule. 3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title. 4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting. 5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon 6) Mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. -6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule -5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws) -4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A -3-2- the mjod seems to have no effect on the brawler -1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS. 7) The second last remaining drunkard becomes a league member. If one of the players is already a League member, then no League championship happens during that night of fighting. League members have access to upgrades of the following: Wolf Guard, Iron Priest, and Storm Claw. 8) The last man standing, wins the game and earns the title of Inglorious Brawler. :: Pack Wide Rules :: And They Shall Know No Fear Acute Senses Counter-attack :: THE MAP :: :: Tavern Brawl Character Special Rules :: (users choose one of the following troop choices) Blood Claw 1) Headstrong. As indicated at SW: Codex 2) Berserk Charge. As indicated at SW: Codex Grey Hunter 1) Mark of the Wulfen, no rending 2) Wolf Standard. May re-roll only one failed armour save Grey Slayer (use stats from EoT codex) 1) Wolf Pelt. +1 attack during counter attack. 2) Wolf Tooth Necklace. Close combat attacks hit on 3+ Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.) 1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout 2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved. Long Fang 1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile 2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule. ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks :: League Brawl Character Special Rules :: (League Members ONLY. Inglorious Brawlers may upgrade their characters to the following) Wolf Guard 1) TDA. 2+ armour save 2) Runic Charm. May re-roll one failed armour save. 3) Wolf Tooth Necklace. Close combat attacks hit on 3+ Iron Priest 1) Runic Armour. 2+ armour save 2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent. 3) Servo-Arm. Gains an additional attack, but may wish to forfeit this attack for a single double strength attack on opponent. Storm Claw (use stats from EoT codex) 1) Furious Charge 2) Wolf Pelt. +1 attack during counter attack. 3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. May ignore one failed armour save, may also help revive fallen team mate, per tile. SPACE WOLF CHAMPIONS SEASON ONE Night One: Sturm Moonwolf (Long Fang) Night Two: Growler67 (Wolf Scout Korvis) Night Three: TiguriusX (Grey Hunter) Night Four: MaveriK (Grey Hunter) Night Five: Orphus (Blood Claw) SEASON TWO Night One: maverik_girl (Grey Hunter/Shield Maiden) Night Two: runningwolffenris (Blood Claw) Night Three: MaveriK (Wolf Guard) LEAGUE MEMBERS League Member: Nacho Wolf League Member: Firenze League Member: Decoy League Member: Mikal Wolfheart League Member: Starkhan Fellblade League Member: Wolf Lord Metuhs League Member: The LoneWolf League Member: Chapter Master Ignis Domus League Member: hendrik League Member: BrotherCrazywolf League Member: Jonas Stromclaw League Member: Wolf Lord Kieran League Member: Brother Ramses League Member: Zynk Kaladin League Member: arez :: Solo Duels :: Members of the Fang are welcomed to call out other members in order to settle unspoken grudges or help end a debate/argument from withing the threads here at B&C, via by challenging each other here at the Fang. The winner of the solo match is deemed the alpha between the two combatants and gains a bonus when the actual tavern brawl begins. The alpha can choose one of the following bonuses: extra close combat attack, or an initiative boost. Solo duels are also a good way to help decide, who leads each team for the actual brawl. Established chain of command will follow to the challenger of the solo duel should the alpha of the pack is knocked out during the tavern brawl. Please note that the solo match is separate from the brawl. After the fighting, both players reset to their original state. The solo duels help kick off the actual brawl because their fighting. Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3016486 Share on other sites More sharing options...
Vantius Posted March 15, 2012 Share Posted March 15, 2012 Blood Claw here! Quick question: Is there really any negative for bloodclaws drinking mjod? The -1 WS really doesnt seem to matter, since we need 4s to hit everyone anyways(and everyone hits us on 3s). Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3016879 Share on other sites More sharing options...
Khine Posted March 15, 2012 Share Posted March 15, 2012 Hahaha oh gosh .. it looks like im going to be the only wolf scout xD Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3016907 Share on other sites More sharing options...
Arez Posted April 4, 2012 Author Share Posted April 4, 2012 Is everyone still in? Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3031887 Share on other sites More sharing options...
Forté Posted April 4, 2012 Share Posted April 4, 2012 Not me. I've got so Dark Angels that need painting.... Yeah right. You know I'm still in. Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3031983 Share on other sites More sharing options...
Khine Posted April 4, 2012 Share Posted April 4, 2012 Arez, can you change me to grey slayer please. Does anyone want to make a pack? Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3031994 Share on other sites More sharing options...
eyeslikethunder Posted April 4, 2012 Share Posted April 4, 2012 dont forget me Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3032006 Share on other sites More sharing options...
Buliwyf Posted April 4, 2012 Share Posted April 4, 2012 When is this going down? Bloodclaw if it's during a time I'll be able to. Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3032013 Share on other sites More sharing options...
Arez Posted April 4, 2012 Author Share Posted April 4, 2012 Not me. I've got so Dark Angels that need painting.... Yeah right. You know I'm still in. DA for target practice? ^_^ :D Arez, can you change me to grey slayer please. Does anyone want to make a pack? Changed and i'll be making packs when i know the who all is in still,likely tomorrow will be the deadline if friday is the ID deadline dont forget me Forget you for what? When is this going down? Bloodclaw if it's during a time I'll be able to. Check the Inglorious Drunkards thread for all details Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3032241 Share on other sites More sharing options...
Brother Crazywolf Posted April 4, 2012 Share Posted April 4, 2012 I am still in for this. Still a Stormclaw as well. Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3032336 Share on other sites More sharing options...
Russ Brother 92 Posted April 4, 2012 Share Posted April 4, 2012 still in as the delightful Blood Claw whelp :lol: Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3032567 Share on other sites More sharing options...
Vantius Posted April 5, 2012 Share Posted April 5, 2012 Is there really any negative for bloodclaws drinking mjod? The -1 WS really doesnt seem to matter, since we need 4s to hit everyone anyways(and everyone hits us on 3s). I say again...does anyone agree? Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3032760 Share on other sites More sharing options...
Forté Posted April 5, 2012 Share Posted April 5, 2012 Is there really any negative for bloodclaws drinking mjod? The -1 WS really doesnt seem to matter, since we need 4s to hit everyone anyways(and everyone hits us on 3s). I say again...does anyone agree? Arez did pretty well while completely drunk. Don't forget that effects stack too. Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3032790 Share on other sites More sharing options...
Arez Posted April 5, 2012 Author Share Posted April 5, 2012 Is there really any negative for bloodclaws drinking mjod? The -1 WS really doesnt seem to matter, since we need 4s to hit everyone anyways(and everyone hits us on 3s). I say again...does anyone agree? Arez did pretty well while completely drunk. Don't forget that effects stack too. But im unique :) I'll be making the packs in a little while and posting up to see if people are ok with it Link to comment https://bolterandchainsword.com/topic/249036-rally-take-two/#findComment-3033020 Share on other sites More sharing options...
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