TheDVoid Posted March 18, 2012 Share Posted March 18, 2012 Right with my Death Guard army finished and with four wins and a draw under my belt I think its time I started preparing for my return to the Emperors Light. I sat down and went through all my favorite loyalist first founding chapters and the Iron Hands jumped out at me. So here is an outline for a successor chapter, still in early stages but any view points would be welcome. Name: Sons of Iron Founding Chapter: Iron Hands Founding: 21st Chapter Master: Chapter overseen by five Iron Lords Home World: Magnesia Fortress-Monastery: The Star of Iron Colours: Silver/White/Gold Speciality: Close Combat and Dreadnoughts War Cry: Fire and Iron, Strength and Purity History: The Sons of Iron are decended of the Iron Hands and the parent chapter can be seen strongly in their organisation and philosophy, they place a lot of reverance in technology and weakness of the flesh. For one thousand years after their creation they fought as a crusading chapter, determined to prove themselves, and spent much of the Age of Apostasy combating the Orks north of the Mealstrom where they fought with a zeal unmatched appauled as they were by the Orks use of tech. After their Crusade was complete they took Magnesia as their homeworld, its core thick with materials and its people strong and tough. The planet itself is in a constant state of geological flux, volcanic eruptions are comon place and much of the planet is covered in molten lava with the population living on isolated blocks of solid rock and have developed great skill working the metals found within these refuges. The planet is rich in magnesium and often is the night sky ripped into brilliant white light as the lava flows heat deposites that lay close to the surface. The planets geological activity is result of its location within its solar system, the second planet in a system with three suns each close enough to each other that near constant solar storms create a natural defensive barrier arround the plantes held within the triangle of stars. Two and a half thousand years after the chapter took Magnesia as their homeworld the chapters heratage as one of the cursed twenty first became apparent, when the feral world of Iskaral VI was lost to chaos cults the Sons of Iron sent two companys to bring the planet back into compliance, the 3rd and 4th companys arrived and set about their task but after a mere five days contact was lost. The Iron Lords sent the remainder of the chapter in responce, upon landing it appeared that the two companys were locked in a bitter battle against traitor marines of the Iron Warriors and the Sons of Iron charged to their brothers aid, as battle was met tragedy befell the chapter, in a grim mockery of the Isstvan V drop site massacre the astartes of the 3rd and 4th turned their bolters against their to be reinforcments and revealed themselves to be not the loyalist battle brothers who had been sent but rather Alpha Legionaires in looted battle plate. The Sons of Iron fought to break away from the combat and retreat back to a stronger location to fight the forces of chaos from. Finally comeing to a defendable valley where they could set their guns apon the foe. But the parody of Isstvan was not yet over, with the loyalists haveing taken to a greater strategic location the forces of chaos revealed their own reinforcments as from atop the valleys walls on screaming jump packs decended warriors of the Night Lords. Losses were greaton both sides as the three traitor forces hammered the Sons of Iron in what was to be known as the Battle of the Valley of Tears. After a week of bloodshed much of the chapter had fallen, a mere five hundred Sons remainded fighting but such was their hatred of the foe that for every one that fell of their number three Chaos Marines would die, the battle went on for a further three days before the forces of Chaos were forced back. Not giving the foe time to regain their strength the Sons of Iron returned to orbit and hammered the planet with the full force of their fleet. Organisation: With the chapter being of such low numbers they do not follow the Codex Astartes as most, beliving it to put restrictions on the chapter that hinder them to greatly. Led by five Iron Lords (equivilent to a company captain and reclusiarch combined) the chapters every action is carefully debbated so as to maximise the growth of the chapter. Each Iron Lord is advised by his companys Iron Guardian (A combination of the roles of Tech Priest and Apothocary), Champion and Iron Heart (the most senior dreadnought in his company) with each company having its own keep fully equiped with its own forge. Once two companys would have occupied each keep often leading to strong bonds of brotherhood or bitter rivalries. Each keep forms a point of The Star of Iron around the chapters central hub, containing the council chambers and vaults containing the chapters oldest relics. Combat Doctrine: With much of their Astartes and Gene-seed lost the Sons of Iron were forced to turn to their allies, as with all Iron Hands they possess a strong relationship with the Adeptus Mechanicus and after long negotiations the chapter has been temporarily bolstered by Skitarii forces until such a time when the chapter is strong again. This affects their combat doctrine heavily, with few squads at full strength their numbers will often be accompanied by the Skitarii legions troops. The chapter has a large number of Dreadnaughts relying heavily on these veterans for heavy fire support rather than devestator squads allowing the brother marines to close in for close combat were their skills are augmentated by their hatred far greater than down the sites of a bolter. Due to both Isstvan V where the Iron Hands lost much of their terminator armour and the Battle of the Valley of Tears the Sons of Iron have little in the way of the reveared Terminator Armour often being gifted only to Iron Lords and his retinue. Its far from finished but any views would be welcomed Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/ Share on other sites More sharing options...
ScottishSmurf96 Posted March 18, 2012 Share Posted March 18, 2012 I would say this is a well thought out chapter which has a believable story and is unique in a good way. Job well done :tu: Tom Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3018566 Share on other sites More sharing options...
TheDVoid Posted March 18, 2012 Author Share Posted March 18, 2012 Thanks, its taken me alot of fiddling to get it this far still got some more to do and then I'm ready to start building it. I'm thinking I'll probablly use more of the ancient marks of armour, mostly type III, IV and V Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3018579 Share on other sites More sharing options...
ScottishSmurf96 Posted March 18, 2012 Share Posted March 18, 2012 Thanks, its taken me alot of fiddling to get it this far still got some more to do and then I'm ready to start building it. I'm thinking I'll probablly use more of the ancient marks of armour, mostly type III, IV and V maybe have a few mk8 in there? moreso than other chapters as this would show the bonds with the ad mec? Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3018676 Share on other sites More sharing options...
TheDVoid Posted March 18, 2012 Author Share Posted March 18, 2012 I do like the Mk vIII armour, I think I will, use it for Sgts and upward maybe? Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3018678 Share on other sites More sharing options...
ScottishSmurf96 Posted March 18, 2012 Share Posted March 18, 2012 It's entirely up to you! I just thought mk8 being relatively new an all would be good fluff if had a fair few Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3018682 Share on other sites More sharing options...
TheDVoid Posted March 18, 2012 Author Share Posted March 18, 2012 Yer it does make sence, especially with the events of the Battle of the Vally of Tears. Alot of their wargear was lost when they pulled out. So yer a large amount of Mark 8 would work well, and with the concept of the Mark 5 armour being effectivly a bits bash suit that would work well also. Cheers ScottishSmurf, you have really helped me iron that issue out, I'm going to use Mk 5 and Mk8 predominatly with Mk 4 and Mk 3 being for Artificier armor. Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3018704 Share on other sites More sharing options...
ScottishSmurf96 Posted March 18, 2012 Share Posted March 18, 2012 Yer it does make sence, especially with the events of the Battle of the Vally of Tears. Alot of their wargear was lost when they pulled out. So yer a large amount of Mark 8 would work well, and with the concept of the Mark 5 armour being effectivly a bits bash suit that would work well also. Cheers ScottishSmurf, you have really helped me iron that issue out, I'm going to use Mk 5 and Mk8 predominatly with Mk 4 and Mk 3 being for Artificier armor. The Ad Mech look after their own! and no problem, so is this army going to be made? if so I await patiently to see it. Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3018721 Share on other sites More sharing options...
TheDVoid Posted March 18, 2012 Author Share Posted March 18, 2012 Im going to start work on it the moment I get paid. Quite how I'm going to make the models for the skitarii I dont know but I shall be uploading pics of my progress as it comes along. Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3018738 Share on other sites More sharing options...
ScottishSmurf96 Posted March 18, 2012 Share Posted March 18, 2012 What are you planning on using for the skitarii? They will be interesting to see Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3018742 Share on other sites More sharing options...
TheDVoid Posted March 18, 2012 Author Share Posted March 18, 2012 I'm going to be using the Templar Codex for the army and have my neophytes as the skitarii I'll model them largly using scout parts with lots of biotic parts. Might brutalise alot of the iron hands and tyrannid vet models for their biotic limbs. Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3018756 Share on other sites More sharing options...
ScottishSmurf96 Posted March 18, 2012 Share Posted March 18, 2012 I'm liking your ideas maybe these are of use? http://www.maxmini.eu/store/index.php?main...products_id=101 and if your a handy sculptor http://www.bolterandchainsword.com/index.p...showarticle=446 Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3018771 Share on other sites More sharing options...
TheDVoid Posted March 18, 2012 Author Share Posted March 18, 2012 Those links are going to be greatly helpfull thanks again. Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3018779 Share on other sites More sharing options...
ScottishSmurf96 Posted March 18, 2012 Share Posted March 18, 2012 sorry if the links are annoying you... these look mechyish http://www.forgeworld.co.uk/Warhammer-4000...ESPIRATORS.html and bionic goodies http://www.forgeworld.co.uk/Warhammer-4000...ERSION-SET.html Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3018825 Share on other sites More sharing options...
TheDVoid Posted March 18, 2012 Author Share Posted March 18, 2012 I was planning to use the conversion kit from forgeworld alot for my marines. I am looking foward to this army it is one of the most complex conversion plans i have done. Plus Iron Hands are cool. Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3018865 Share on other sites More sharing options...
jokaero weaponsmith Posted March 19, 2012 Share Posted March 19, 2012 Great write up. I cant wait to see your force. Puppets war also has some bits as well. As do mirco arts studios And Blightwheel miniatures Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3019693 Share on other sites More sharing options...
BassWave Posted March 20, 2012 Share Posted March 20, 2012 Very nice stuff so far. You need to explain why they don't use iron fathers, and why your hqs are organized the way they are. Btw, you decide on heraldy and scheme yet? The flesh is weak! Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3019918 Share on other sites More sharing options...
TheDVoid Posted March 20, 2012 Author Share Posted March 20, 2012 I have decided on a color scheme but for some Reason my computer doesn't like the SM painter. As for heraldry I'm thinking something like a cog With a hammer within. Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3020131 Share on other sites More sharing options...
BassWave Posted March 20, 2012 Share Posted March 20, 2012 Ooh cog and hammer sounds very nice :) BTW, you are going to love the templar codex. They have the best techmarines,along with the second best dreadnoughts (first being grey knights). How does having the tank hunters rule on dreads, and storm shields on techmarines sound? :lol: Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3020271 Share on other sites More sharing options...
ScottishSmurf96 Posted March 21, 2012 Share Posted March 21, 2012 Ooh cog and hammer sounds very nice ;) BTW, you are going to love the templar codex. They have the best techmarines,along with the second best dreadnoughts (first being grey knights). How does having the tank hunters rule on dreads, and storm shields on techmarines sound? :D Tank hunting termies with CML?... Mmmm.. Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3020829 Share on other sites More sharing options...
TheDVoid Posted April 8, 2012 Author Share Posted April 8, 2012 I have a long standing love of the Templar Codex BassWave, your right awesome techmarines with their choice of servo harness or TDA, Dreads that start with assault cannons, crusaders that ignore lances, with the amount of Dark Eldar players I've fought recently these will be useful. I have now finished my first two squads complete with their skittarii warriors and my Iron Lord, currently working on my Iron Guardian and my first Dread. Once my camera is up fixed I will get some picks uploaded. I have also written a second list that is for playing games using the chapter before their great loss using the Marine Siege List from Badab 2 and am starting work on a counts as Cal for that list. Link to comment https://bolterandchainsword.com/topic/249242-sons-of-iron/#findComment-3034876 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.