Deschenus Maximus Posted March 24, 2012 Share Posted March 24, 2012 Saying that you will always have to go through a 4+ cover save is a bit unreliastic. By the time you get in range to use an IP, the opponent usually has already expanded his smokes when he has them to protect against long range shooting. As for skimmers, only if he moved in to block or shock you. Other points I've already adressed. Anyway, I'm done. I spoke my piece. Link to comment https://bolterandchainsword.com/topic/249329-dc-and-vv-loadout/page/2/#findComment-3023404 Share on other sites More sharing options...
Res Ipsa Loquitur Posted March 24, 2012 Share Posted March 24, 2012 I always put my DC in a Land Raider Redeemer rather than a Rhino or Razorback because I like to go second so they attract an enormous amount of incoming fire and I just don't have any faith that AV11 will stand up to it like AV14 does. Link to comment https://bolterandchainsword.com/topic/249329-dc-and-vv-loadout/page/2/#findComment-3023417 Share on other sites More sharing options...
bebe Posted March 25, 2012 Share Posted March 25, 2012 Just a quick note on flamers - scarbs are evrywhere now - flamers are their bane. Link to comment https://bolterandchainsword.com/topic/249329-dc-and-vv-loadout/page/2/#findComment-3023670 Share on other sites More sharing options...
Drunken Angel Posted March 25, 2012 Share Posted March 25, 2012 Just a quick note on flamers - scarbs are evrywhere now - flamers are their bane. Strength 6 or stronger weapons are their real bane, you dont often end up using a flamer on things that have an assault range of 18-24 inches. I have better things to kill on the drop with DS rather than scarabs. Scarabs have never been a real threat against single wound models like DC or VV But I could always take correction Link to comment https://bolterandchainsword.com/topic/249329-dc-and-vv-loadout/page/2/#findComment-3023772 Share on other sites More sharing options...
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