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Best way to deal with tda opponents?


Spacefrisian

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I was wondering what others take against opponents who bring full tda armies to the table, the famous missile spam seems to be negated for a large part by this type of armies and they themselves are more than capable of dealing with any Rhinos who attempt to get the plasmaweapons in their face. Not to mention shutting down Razorbacks.

 

Ideas?

I was wondering what others take against opponents who bring full tda armies to the table, the famous missile spam seems to be negated for a large part by this type of armies and they themselves are more than capable of dealing with any Rhinos who attempt to get the plasmaweapons in their face. Not to mention shutting down Razorbacks.

 

Ideas?

 

3x Plasma Cannons, 2x Missile Long fang packs <-- 2 packs. Vindicator or Autocannon/lascannon predator between. 10 strong GHs 2x plasmaguns + Wolfguard with Cplasma act as buffer for the Long fangs. The rest is all mobile attackers.

Are they taking land raiders? cause then you will want Either packs of Swiftclaws with Attack bike and rune priests with MH and the usual small wolfscout melta packs.

As already said, more plasma! Also when you are firing you missile launchers into terminator squads fire the frag. a krak missile can only ever give 1 wound but a frag can cause multiple. both are not strong enough to negate the armour save so i often find the best way to kill termies is by forcing them to take as many saves as possible.
I did try the double plasmagun setup, but if 2 cyclone missiles on krak destroy those rhinos before they get into a good position than that tactic flies out of the window. Not to mention that Deathwing can also combine that with stormshields.
I did try the double plasmagun setup, but if 2 cyclone missiles on krak destroy those rhinos before they get into a good position than that tactic flies out of the window. Not to mention that Deathwing can also combine that with stormshields.

How many rhinos are you taking if you are worrying about Cyclones taking them all down?

 

TDA spam is an attrition army.

Especially if there are storm shields all over the shop.

 

Plasma and las cannons are defo your friends, but the main thing is weight of numbers, you can afford to throw troops into combat and lose them, grey hunters against TDA will probably die but odds are you will take a couple with you and you can afford the loss.

 

Tank shocking and chasing them off the table is also never a bad idea when facing them although its more difficult with fists in there.

Have you thought about drop pods?

 

That might be a better way to get down on your opponents (if they're footslooging) to open up with the plasma double tap.

 

Plasma Cannons and Frag Missile Launchers are also your best bet for Long Fangs. You could play around with a Lascannon but, the PC's and ML's should do the trick. Force multiple wounds on them, they're bound to roll a 1.

 

And for good measure, a good shot with a Vindicator can quickly root out any termies! Although, you'd have to loose the Long Fangs, as 1 Vindicator by himself seems to never work. He needs buddies! :)

5 or 6 of them av 11 vehicles (counting razorbacks with them), its not that i could tailor them to deal with tda armies, the problem more or less comes up when iam in a tourney and just that army keeps you from getting a high place. Iam not the only one i think.
5 or 6 of them av 11 vehicles (counting razorbacks with them), its not that i could tailor them to deal with tda armies, the problem more or less comes up when iam in a tourney and just that army keeps you from getting a high place. Iam not the only one i think.

Really?

 

I have never come across a TDA in tournament play that I have blanched to look at sometimes I look at my oppenent and know that I will struggle but with 5 or 6 vehicles I don't see why you are struggling to get near them.

 

The TDA army just isn't well balanced, its why top tournament players shy away from them. As Space Wolf player we excel at varying out play. As I said, thin out the ranks with long range fire power and then use weight of numbers, throw away units and making him make saves.

Well they do excist, had a DW tda player end in top 5 at dutch GT if iam not mistaken, snatching some points from another SW player. Heck the dutch gt was won by a Daemonplayer (twice in a row)

There are good Death wing players but I wouldn't say they are the best lists.

 

Just as there are good daemon players but they aren't a top tier army.

 

I certainly wouldn't say because one came top 5 at the dutch GT that they are a tough army to face for Space wolves players.

 

We out number them, can outshoot them and have more mobility. Exactly what pure TDA armies struggle against.

Brother Ramses beat me to my response on this topic. From playing LoganWing for a couple of years now, I can tell you that massive amounts of fire much more detrimental to single wound models like terminators than single low ap shots that you just bounce off of a storm shield (hopefully...).

 

AP1, AP2, mass fire. Also keep them out of close combat, unless you have a unit that will strike at the same initiative or faster. Preferably one with power weapons too!!

 

End of Line

Also keep them out of close combat, unless you have a unit that will strike at the same initiative or faster. Preferably one with power weapons too!!

 

End of Line

 

Juice unit's in vehicle and play tease and bait until you get in cover, then anyone with defensive grenades gets to strike first :3

Also keep them out of close combat, unless you have a unit that will strike at the same initiative or faster. Preferably one with power weapons too!!

 

End of Line

 

Juice unit's in vehicle and play tease and bait until you get in cover, then anyone with defensive grenades gets to strike first :3

Against terminators you usually strike first, since most have powerfists or hammers. If they have claws, they are usually charging out of a LRC which has frag launchers.

 

Against a deathwing army tank shock is useless, since the entire army is fearless.

 

If you want to double tap with plasma weapons, then use droppods. The rhino's wont be given the chance to get close. The typical deathwing army can pump out 16 missiles a turn at 8 different target, while moving. However expect your droppod and hunters to get killed in the following turn.

 

At least, these are my opinions.

I came 2nd Spacefrisian, Aekold came 6th the year before with his Deathwing and that was before the FAQ that upgraded DA gear to current standards.

 

As a DW player, please not some issues with the offered solution;

 

- You can not tank shock Deathwing as we are fearless. No breaking and escorting of the table versus deathwing. You can use it to move us off an objective offcourse, we just don't break.

- I'd say some plasma in your long fangs is a better choice then taking vindicators. You can use split fire for optimal use, it makes DW players need to run move instead of shooting cyclones if they Deep strike. I'd need a fw games but I think 3 ML with 2 plasmacannons would be my setup. (As just 1 plasma template is tempting fate to just scatter away ;) )

- Vindies

A.) a Nr. 1 priority to take out, you have only 1 or 2 so thats doable.

B.) single gun tanks, weapon destroyed is useless.

C.) weak side armour, AV11..

D.) Bad matchups versus so many other armies that you lessen your overall tournament performance.

As a DW player I'd be fine with 3 vindies instead of fangs :mellow: so please do ;)

 

Basicaly torrent fire or cc with higher I powerweapons. Just be aware that the very low ammount of cases where stuff failes saves means YOU will have to be very flexible as it only takes a slight deviation from the standard for me to either lose almost an entire unit unexpected, or see a barrage of shots bounce off harmlesly. That means the DW player has to be very flexible, but so does his opponent.

 

Good luck on the field pups :)

Note, to a lesser extent this same stuff applies to other TDA heavy armies, but this is the one I play so thats hat I focussed on.

It's not just viable versus paladins, it's brilliant. :D 700+ points, more if there's a character, just walking off the board is priceless :)

Do be sure to keep MORE units near it though, as they will usually kill a vehicle a turn with those psycannons, so keep multiple units near 6"

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